大巴扎
Steam 官方补丁2026-07-01@ maxhase

Patch 16.0: The Invasion Begins

Ranking/Rating Changes

  • We are making several adjustments to the current ranking system with the following goals:

    • Make it harder to achieve Legendary Rating

      [/*]
    • Decrease the time to climb to your expected Rating range once you reach Legendary

      [/*]
    • Reduce the punishment for not hitting 10 wins at high rating values

      [/*]
    [/*]
  • Legendary players now start at 800 Rating

    [/*]
  • Rating losses have been significantly reduced, more so at the lower wins end

    [/*]
  • Reduced the ranking point changes for Gold and Diamond tier, requiring a higher average wins to achieve the next tier

    [/*]
Economy Changes
  • Starting Income 5 (from 7)

    [/*]
  • We are trying to shift some stuff around in the economy, so we are lowering the base Income but improving a variety of economy nodes

    [/*]
Tournament Mode Testing
  • Tournament Mode has arrived for Public Testing

    [/*]
  • As this is a testing environment, please be aware that there may be bugs, interruptions and unannounced downtime/maintenance of this branch

    [/*]
  • In order to play Tournament Mode, you must manually switch to the Public Test Realm branch on Steam

    • You can do this by right-clicking on the Bazaar in your Steam Library, selecting Properties and finding Game Versions and Betas

      [/*]
    • Enter the following Steam Access Code under Private Versions to unlock the Branch: 17IR8wb70MJOxCCh

      [/*]
    • Once the version is unlocked, you can select PTR in the list

      [/*]
    • This will initiate a download

      [/*]
    • Note that you will need to use this same menu to return back to the normal version of the game

      [/*]
    [/*]
  • After the game updates, you will need to create a new account

    • This account will only be usable on this branch and does not interact with your normal Bazaar account

      [/*]
    [/*]
  • If the game doesn't load properly, try using Verify Game Files as switching branches like this can often cause issues

    [/*]
  • Tournament Mode can be freely shared/streamed by all

    [/*]

Season 16 Updates

Leaderboard Rewards for Season 15
  • Arsonist Champion (Rank 10 and up)

    [/*]
  • Arsonist Paragon (Rank 100 and up)

    [/*]
  • Arsonist Elite (Rank 1000 and up)

    [/*]
Prize Pass updates
  • The Dunes (Carpet)

    [/*]
  • Gnash Stash (Stash)

    [/*]
Chests additions
  • Daughter Day Jules (Jules Skin)

    [/*]
  • Alchemical Rigor Mak (Mak Skin)

    [/*]
  • Item Skins for Dooley and Jules

    [/*]

Encounters

Annexed Army (Monster)

  • Day 10

    [/*]
  • Diamond-tier

    [/*]

Aurora Dome (Encounter)

  • Diamond-tier

    [/*]
  • Days 8+

    [/*]
  • Improve your items without a CD

    [/*]

Capital Punisher

  • Day 7

    [/*]
  • Gold-tier

    [/*]

Farmer's Market (Encounter)

  • Diamond-tier

    [/*]
  • Jules Only

    [/*]
  • Days 8+

    [/*]
  • Improve your Food items

    [/*]

Launch Tower (Encounter)

  • Diamond-tier

    [/*]
  • Stelle Only

    [/*]
  • Days 8+

    [/*]
  • Improve your Flying items

    [/*]

Private Pitchfork

  • Gold-tier

    [/*]
  • Days 6+

    [/*]
  • Sells neutral items

    [/*]

Robotics Factory (Encounter)

  • Diamond-tier

    [/*]
  • Stelle and Dooley

    [/*]
  • Days 8+

    [/*]
  • Improve your Tech items

    [/*]

Salvage Yard (Encounter)

  • Diamond-tier

    [/*]
  • Days 4+

    [/*]
  • Transform your Stash items into Loot items based on their tags

    [/*]

Stickybeans

  • Gold-tier

    [/*]
  • Days 6+

    [/*]
  • Sells items from other Heroes

    [/*]

Tomb of the Ancients (Encounter)

  • Diamond-tier

    [/*]
  • Mak Only

    [/*]
  • Days 8+

    [/*]
  • Improve your Relics

    [/*]

Wishing Fountain (Encounter)

  • Gold-tier

    [/*]
  • All Days

    [/*]
  • Make a wish for random items

    [/*]

Encounter Changes

Free Item Encounters (Right Side Options)
  • These now have rarity and give items of that rarity

    [/*]
  • These will generally offer, on average, higher rarity than you can get in shops or other nodes on the same day

    [/*]

Apothecary (Encounter)

  • Double node now costs 5 gold (from 10)

    [/*]

Borrow

  • Days 1-2 only

    [/*]

Byg

  • He is champion, why is he Silver-tier?

    [/*]
  • Now Legendary-tier

    [/*]

Cache of Riches

  • Gold 5/7/10 (from 3/4/5)

    [/*]

Farai

  • Gold-tier again

    [/*]
  • This returns Farai back to normal after the Event

    [/*]
  • Corrected an issue where the options Farai spawns if you have a package appears in a random order

    [/*]

Futura

  • Upgrade items 1 Tier (instead of to Gold)

    [/*]

Invest in Yourself

  • Income 1/2/3 (Days 1/2, Days 3/4, Days 5/6)

    [/*]

Library

  • Day 3+

    [/*]

Look for Spare Change

  • Now spawns 4 Spare Change

    [/*]

Mod Squad (Monster)

  • Gained an interesting new item

    [/*]
  • Beautiful Friendship is now Silver-tier

    [/*]

Mountain Pass

  • Reduced some of the Gold rewards from this Encounter

    [/*]

Strange Mushroom

  • Trade it for something now gives a Medium item

    [/*]

The Tester

  • Dooley and Stelle

    [/*]
  • Day 1+

    [/*]
  • Hero items only

    [/*]

Truffle Farming

  • Now spawns 2 Truffles

    [/*]

Wink

  • Now gives 10 Prestige

    [/*]

Common

  • Corrected a number of tag and hidden tag inconsistencies with Skills

    [/*]
Creeping Chill, Frostfire, Initial Chill, Paralytic Poison and Stunning Strike (Skills)
  • Standardized these to 2/3/4 second(s)

    [/*]
Finesse Shield
  • Added to Jules, Stelle and Karnok (from Dooley only)

    [/*]
  • The first 4/8 times you Haste, charge a Shield item 1 second

    [/*]
The following items now start at Silver-tier:
  • Gorgon Spore, Icicle, Lag-bolt, Magma Core, Spark Plug

    [/*]

Candy Mail

  • At the end of a fight with this, adjacent items permanently gain \[20/40/60/80] Shield and permanently Destroy this

    [/*]

Dragon Wing

  • CD 6 (from 7)

    [/*]

Epicurean Chocolate

  • At the end of a fight with this, adjacent items permanently gain \[20/40/60/80] Damage and permanently Destroy this

    [/*]

Junkyard Club

  • When you sell this, get 2 Loot items (from +Damage)

    [/*]

Junkyard Repairbot

  • When you sell this, get 2 Loot items (from +Heal)

    [/*]

Raffle Ticket

  • When you Level Up, set this item's value to a number between 0 and \[5/10/20/40]

    [/*]

Reroll Token

  • Shiny now spawns another Reroll token

    [/*]

Super Syrup

  • At the end of a fight with this, adjacent items permanently gain \[10/20/30/40]% Crit Chance and permanently Destroy this

    [/*]

Temporary Shelter

  • CD 6

    [/*]
  • Shield \[60/120/240/480]

    [/*]
  • When you sell this, get 2 Scrap

    [/*]
  • No longer scales Shield

    [/*]

Dooley

Ancient Technology (Skill)
  • Your leftmost Relic has +1 Multicast

    [/*]
Data Transfer (Skill)
  • When you use a tech item, your items gain +\[2/4/6] (from adjacent items gain \[3/6/9])

    [/*]
Liquid Cooled (Skill)
  • \[2/4] triggers (from \[5/10])

    [/*]
  • No longer has a size restriction

    [/*]
Primal Energy (Skill)
  • Damage buff to \[5/10/20/40]

    [/*]
Well-oiled Machine (Skill)
  • When you use a Core, reduce an item's CD by 8% (from 5%)

    [/*]

3D Printer

  • starts at Diamond-tier

    [/*]

Angry Balloon Bot

  • CD 5 (from \[7/6])

    [/*]
  • Damage \[25/50] (from 10)

    [/*]

Armored Core

  • Shield \[40/80/160]

    [/*]

Beta Ray

  • CD 6 (from 7)

    [/*]

Char Cole

  • Burn \[2/4/6/8] (from \[3/4/5/6])

    [/*]

Critical Core/The Core/Primal Core/Weaponized Core

  • Damage \[40/80/160]

    [/*]

Crude Tools

  • CD \[5/4/3] (from \[7/6/5])

    [/*]
  • Now also charges Relics

    [/*]
  • CD reduction removed

    [/*]

Cryosphere

  • CD \[11/10] (from 10)

    [/*]
  • Freeze 2 seconds (from \[2/3])

    [/*]

Flint Stones

  • Burn \[3/6/9/12] (from \[4/6/8/10])

    [/*]

Ignition Core

  • Burn to \[4/8/12] (from 4)

    [/*]

Miss Isles

  • Damage scaling \[5/10/20] (from \[5/10/15])

    [/*]

Nanobot

  • Damage per Friend \[10/20/40] (from \[15/20/25])

    [/*]

Race Carl

  • CD 8 (from \[9/8/7])

    [/*]
  • Damage to \[100/200/400] (from 100)

    [/*]

Trojan

  • CD to 4 (from 6)

    [/*]
  • Poison to \[8/16] (from \[3/6])

    [/*]

Wallace

  • CD 3 (from 6)

    [/*]
  • Shield scaling \[5/10/20/40] (from \[10/20/30/40])

    [/*]
  • Now scales Shield before applying Shield

    [/*]

Welding Helmet

  • Burn \[3/6/9/12] (from \[3/5/7/9])

    [/*]

YLW-M4NT1S

  • CD 5 (from \[7/6/5])

    [/*]

Jules

Start of Run
  • You can now start with either a Stove or a Cooler

    [/*]
Chef Brolin (Level Up)
  • Now appears on Level 3 instead of Add Cooler

    [/*]
  • Add Stove/Cooler options now gives a matching item of the same type

    [/*]

Cheese Wheel

  • CD \[7/6/5] (from \[8/7/6])

    [/*]
  • Shield to 20 (from 5)

    [/*]

Cooler

  • Shield 30 (from 15/30/45)

    [/*]
  • When you Freeze, this becomes Chilled and gains \[15/30/60] Shield (from Chilled for 2 seconds and \[15/30/45])

    [/*]

Cornucopia

  • CD 3 (from 4)

    [/*]
  • Heated effect now charges Chilled and Chilled effect now charges Heated items

    [/*]

Durian

  • Starts at Bronze-tier

    [/*]
  • Shield \[10/20/40/80] (from \[20/40/80])

    [/*]
  • Heated: Slow \[2/3/4/5] items (from \[3/4/5])

    [/*]

Dragon Steak

  • Burn Equal to this item's Crit Chance (from Burn 10)

    [/*]
  • Base Crit Chance: \[25/50]%

    [/*]
  • Heated: Your other items have +\[25/50]% Crit Chance"

    [/*]

Farmer's Market

  • No longer gives Max HP on sell

    [/*]

Imu

  • Burn \[3/6/9] (from \[4/6/8])

    [/*]

LauLau

  • Chilled: This item's CD is reduced by 2 seconds (from Crit Chance)

    [/*]

Meat Grinder

  • Starts at Bronze-tier

    [/*]
  • Damage \[20/40/80/160]

    [/*]

Refrigerator

  • Starts at Bronze-tier

    [/*]
  • Shield \[10/20/40/80] (from \[30/60/90])

    [/*]
  • Regen \[2/4/6/8] (from \[3/6/9])

    [/*]
  • When you use a Chilled item or Freeze (from When you Freeze)

    [/*]

Rolling Pin

  • Damage Scaling \[25/50/100/200] (from \[25/50/75/100])

    [/*]

Santoku

  • Starts at Silver-tier

    [/*]
  • CD 4 (from 5)

    [/*]
  • Damage \[10/20/40]

    [/*]

Salt

  • Starts at Gold-tier

    [/*]
  • CD 3 (from 5/4/3)

    [/*]
  • Adjacent items gain 10/20% Crit

    [/*]
  • When you Crit, Burn 3/6

    [/*]

Sorbet

  • When you crit with another item (from When you Crit)

    [/*]

Tea Siphon

  • Burn \[8/16/24] (from 8/12/16)

    [/*]

Jumbo Wok

  • Burn \[6/12] (from \[6/9])

    [/*]

Ulu-Knife

  • Chilled: Haste this 1 second(s)

    [/*]

Karnok

Peak Rage (Skill)
  • While you are Enraged, your items have +\[10/20/30/40]% Crit Chance (from \[20/30/40/50])

    [/*]

Battle Axe

  • Damage 100 (from \[60/120/180/240])

    [/*]
  • When you Enrage, this gains \[60/120/240/480] Damage (from \[60/120/180/240])

    [/*]

Beast Call

  • CD 4 (from \[6/5/4/3])

    [/*]
  • Haste an adjacent Friend \[1/2/3/4] second(s)

    [/*]

Fairy Circle

  • When you Slow or Freeze one of your items, Charge it \[1/1.5] second(s)

    [/*]

Messenger Sparrow

  • CD \[6/5/4] (from \[5/4/3])

    [/*]

Resistance Bands

  • Gain +1% Max Health (from 10/20/40)

    [/*]

Steel Bramble

  • When your enemy uses an item, gain \[2/4] Rage (from \[1/2/3])

    [/*]

Wolverine

  • CD 8 (from \[9/8/7])

    [/*]
  • Deal 20 Damage (from \[10])

    [/*]
  • Damage scaling \[10/20/40] (from \[10/20/30])

    [/*]

Mak

Frozen Secrets (Skill)
  • The first 4/8 times you use a Relic each fight, Charge a Freeze item 1 second

    [/*]

Calcinator

  • CD 6 (from 7)

    [/*]
  • Burn 8 (from 6)

    [/*]
  • No longer costs Gold to generate Chunk of Lead

    [/*]

Chunk of Gold

  • Sell Price \[2/4/6/8] (from \[3/5/7/9])

    [/*]

Orly

  • When you Crit, this and another item starts Flying (from When you Crit, an item starts flying)

    [/*]

Quill and Ink

  • If this is not adjacent to a Weapon, it has +1 Multicast (from If you have no other Weapons, this has +1 Multicast)

    [/*]

Rainbow Staff

  • Burn and Poison \[6/12/18] (from \[6/9/12])

    [/*]

Retort

  • Poison 8 (from 6)

    [/*]
  • No longer costs Gold to generate Chunk of Lead

    [/*]

Spider Fern

  • Poison \[4/8/12] (from \[4/6/8])

    [/*]

Test Subject Alpha

  • CD 5 (from \[6/5])

    [/*]
  • Damage 100 (from 50)

    [/*]
  • Poison \[30/60] (from \[30/50])

    [/*]

Thrown Net

  • Gains the Trap type

    [/*]

Vat of Acid

  • Burn and Poison \[5/10] (from \[6/12])

    [/*]

Pygmalien

Industrialist (Skill)
  • The CD of your Properties and Vehicles are reduced by \[5/10]% (from Properties only)

    [/*]
Prime Real Estate (Skill)
  • When you use a Property or Vehicle, adjacent items gain \[5/10/15]% Crit Chance (from Properties only)

    [/*]
Reinforced Steel (Skill)
  • When you use a Property or Vehicle, your items gain \[5/10/15] Damage and Shield (from Properties only)

    [/*]

Abacus

  • CD 4 (from \[5/4/3])

    [/*]
  • Value in combat \[10/15/20] (from \[5/10/15])

    [/*]

Jabalian Drum

  • Starts at Silver-tier

    [/*]
  • Haste \[1/2/3] second(s)

    [/*]
  • Damage Buff \[3/6/12]

    [/*]

Ledger

  • This is mostly a QOL change to make this item require less shuffling around

    [/*]
  • Now gives value to both leftmost and rightmost items

    [/*]

Skyscraper

  • Multicast 2 Base (from If you have 5 or less items, +1 Multicast)

    [/*]

Stained Glass Window

  • CDR no longer has item count restrictions

    [/*]

VIP Pass

  • Haste your highest value item \[1/2/3] second(s) (from Property only)

    [/*]
  • When you use an adjacent item, it gains \[2/4/6] value (from \[4/6/8], Properties only)

    [/*]

Stelle

Master Mechanic (Skill)
  • Renamed from Repair Mechanic

    [/*]
  • Stelle-only (from all Heroes)

    [/*]
  • Silver-tier

    [/*]
  • Now repairs 1/2/3 items

    [/*]

Balloon Engine

  • Burn \[3/6/9/12] (from \[3/5/7/9])

    [/*]

Bird Cage

  • Shield \[75/150/300] (from \[100/150/200])

    [/*]

Boom Boom Bot

  • Tech type

    [/*]
  • Damage 80 (from \[40/80/120/160])

    [/*]
  • Scaling \[20/40/80/160] (from \[20/40/60/80])

    [/*]

Eject Button

  • Shield \[10/20/40] (from \[10/20/30])

    [/*]

Flame Jet Drone

  • Gains Tech type

    [/*]

Grabinator

  • CD \[7/6] (from \[8/7])

    [/*]

Hang Glider

  • Damage \[40/80/160] (from \[50/100/200])

    [/*]

In-Flight Meal

  • Scaling \[50/100/200] (from \[50/75/100])

    [/*]

Kite

  • CD 4 (from 5)

    [/*]

Molten Ball Blaster

  • Burn \[10/20/30/40] (from \[10/15/20/25])

    [/*]

Ornithopter

  • No longer gives Flying items Damage

    [/*]

Oxygen Mask

  • When you use another item (from Tool or Vehicle)

    [/*]

Oxygen Tank

  • Heal \[75/150/300] for each Vehicle (from \[75/100/125])

    [/*]

Pilot's Wings

  • The current design has limited use and too many restrictions

    [/*]
  • When you use a Flying item, Haste it for \[1/2/3] seconds

    [/*]

Recycler Bot

  • Gains Tech type

    [/*]

Solar Drone

  • Shield \[5/10/20/40] (from \[5/10/15/20])

    [/*]

Steam Washer

  • Burn \[7/14/21/28] (from \[8/12/16/20])

    [/*]

Vortex Cannon

  • CD 4 at Gold/Diamond (from \[5/4])

    [/*]

Windbreaker

  • Shield \[25/50/100] (from \[25/50/75])

    [/*]

Vanessa

Ice Bullets (Skill)
  • The first \[4/8] times you use an Ammo each fight, Charge a Freeze item 1 second (from Freeze an item for 1 second, first \[1/2] times)

    [/*]

Calico

  • Damage \[20/40/80/160] (from \[15/30/60/120])

    [/*]

Catfish

  • Poison scaling \[3/6/9/12] (from \[2/4/6/8])

    [/*]

Cauterizing Blade

  • Burn 6 (from 2)

    [/*]
  • Scaling \[10/20/40] and \[3/6/9] (from \[10/20/30] and \[2/4/6])

    [/*]

Chum

  • Scales Aquatic and Food Crit Chance (from Aquatic only)

    [/*]

Dart Launcher

  • Ammo 3

    [/*]
  • Remove Damage and Weapon tags

    [/*]
  • Remove adjacency requirements from Slow and Poison

    [/*]

Flagship

  • \[35/70/140] (from \[40/80/160])

    [/*]

Grappling Hook

  • CD 6 (from 7)

    [/*]
  • 2 targets all tiers (from \[1/2/3/4] targets)

    [/*]
  • Haste \[1/2/3/4] second(s) (from Slow \[1/2/3/4] second(s))

    [/*]

Ice Pick

  • Damage \[15/30/60] (from \[15/30/45])

    [/*]

Jitte

  • Scaling \[10/20/40] (from \[10/20/30])

    [/*]

Mantis Shrimp

  • Damage Scaling \[10/20/40/80] (from \[10/15/20/25])

    [/*]
  • Burn Scaling \[2/4/6/8] (from \[2/3/4/5])

    [/*]

Mr. Richardson

  • Shield Scaling \[5/10/20] (from \[5/10/15])

    [/*]

Old Saltclaw

  • Damage Scaling \[5/10/20] (from \[5/10/15])

    [/*]

Nesting Doll

  • Gains 1 Ammo at day start at all rarities (from \[1/2/3] Ammo at day start)

    [/*]
  • Shield equal to \[5/10/15] times this item's Ammo (from this item's Ammo)

    [/*]

Powder Horn

  • CD 3 (from 4)

    [/*]

Ramrod

  • CD 4 (from 3)

    [/*]

Seaweed

  • Heal scaling \[5/10/20/40] (from \[5/10/15/20])

    [/*]

Stealth Glider

  • You take 25% less damage (from 10% less damage for each non-Glider Flying item)

    [/*]
  • Your Flying items have their CDs reduced by 1 second (new)

    [/*]

Torpedo

  • Damage scaling \[40/80/160] (from \[40/80/120])

    [/*]