大巴扎
Steam 官方补丁2026-06-03@ maxhase

Patch 15:0: Summer Sparks

Season 14

Leaderboard Rewards for Season 13

  • Monster Mash Champion (Rank 10 and up)

    [/*]
  • Monster Mash Paragon (Rank 100 and up)

    [/*]
  • Monster Mash Elite (Rank 1000 and up)

    [/*]

Prize Pass updates

  • Steady Hand (Carpet)

    [/*]
  • Bat Altar (Stash)

    [/*]

Chests additions

  • Knockout Stelle (Stelle Skin)

    [/*]
  • Morning Routine Pygmalien (Pygmalien Skin)

    [/*]
  • Item Skins for Karnok and Mak

    [/*]

Seasonal Store Content

  • Crash Site Seasonal Cosmetics returns!

    [/*]
  • Board: Crash Site

    [/*]
  • Album: Area 67

    [/*]
  • Carpet: Streamscape

    [/*]
  • Card Back: Eye of the Vessel

    [/*]
  • Stash: Crystal Cache

    [/*]
  • Bank: Excavation Pan

    [/*]

Enchantments

  • Corrected a number of systemic issues with Enchantments being incorrectly tagged and eating certain buffs/effects or not benefiting from certain buffs

    [/*]
  • for example, Cinders buffing a Fiery enchanted item that buffs Burn items

    [/*]
  • Continued with standardization pass of enchantment values, focusing on active versions of Heavy, Icy and Turbo, as well as Deadly that passively buffs other items

    [/*]

Announcements

  • Added announcement area to notify users of patch/downtime

    [/*]

SFX on Mac

  • Corrected an issue where there is sometimes a popping noise when playing on Mac

    [/*]

Sell Hotkey

  • Fixed the Sell hotkey not working on some devices

    [/*]

New Items

Common

Reroll Token

  • Diamond-tier

    [/*]
  • When you sell this, reroll your hourly Encounters

    [/*]

Dooley

RAMpage Module

  • Small Tech

    [/*]
  • Silver-tier

    [/*]
  • When you Slow, Poison or Freeze, adjacent items gain 8/16/24 Damage and 1/2/3 Burn

    [/*]

Jules

Laurel's Bouncy Ball

  • Small Toy

    [/*]
  • Gold-tier

    [/*]
  • CD 3

    [/*]
  • Haste 2 other item(s) for 1/2 second(s)

    [/*]
  • When this Hastes an adjacent item, charge this 1 second

    [/*]

Karnok

Caracal

  • Small Friend Weapon

    [/*]
  • Bronze-tier

    [/*]
  • CD 5

    [/*]
  • Deal 5/10/20/40 Damage for each Type this has

    [/*]
  • Haste a small item for 1 second(s)

    [/*]
  • At the start of each day, this gains a random Type

    [/*]

Mak

Wind Dragon

  • Medium Friend Dragon Weapon

    [/*]
  • Silver-tier

    [/*]
  • CD 5/4/3

    [/*]
  • An item starts Flying

    [/*]
  • When you use a Dragon or a Flying item, Haste it for 1 second(s) and deal 10/15/20 damage

    [/*]

Pygmalien

Fountain

  • Medium Aquatic Property

    [/*]
  • Silver-tier

    [/*]
  • CD 4 seconds

    [/*]
  • Slow 1/2/3 item(s) for 2 second(s)

    [/*]
  • Charge your Heal and Regen items 1 second

    [/*]

Stelle

Atlas

  • Medium Tool

    [/*]
  • Silver-tier

    [/*]
  • When you fight a Monster, this permanently gains +1/2/3 value

    [/*]
  • Quest 1 — Visit a Gold-tier Encounter: When you sell this, get 2 Loot items

    [/*]
  • Quest 2 — Visit a Diamond-tier Encounter: When you sell this, gain 2 XP

    [/*]
  • Quest 3 — Visit a Legendary-tier Encounter: When you sell this, get a small or medium Legendary item

    [/*]

Compass

  • Small Tool

    [/*]
  • Bronze-tier

    [/*]
  • When you visit a non-Merchant or a non-Monster encounter, this permanently gains 1/2/3/4 value

    [/*]
  • When you sell this, reroll your hourly Encounters

    [/*]

Drone Crusher

  • Medium Vehicle Tool

    [/*]
  • Silver-tier

    [/*]
  • CD 4

    [/*]
  • Use and destroy adjacent small Drones

    [/*]
  • When your items are destroyed, transform them into Small Drone(s) and Burn \[4/8/12]

    [/*]
  • Your Drones have their cooldowns reduced by \[0.5/1/1.5]s

    [/*]

Vanessa

Burnacuda

  • Small Aquatic Friend

    [/*]
  • Bronze-tier

    [/*]
  • CD 2

    [/*]
  • Ammo 2

    [/*]
  • Burn 2/4/6/8

    [/*]
  • Haste an adjacent item for 1 second(s)

    [/*]

New Skills

Common/Shared

Scavenger

  • This was from a previous in-Season event

    [/*]
  • When you Level Up, get a small item from another Hero

    [/*]

Burning Blade

  • The first \[4/8] times you use a Weapon each fight, Charge an Burn 1 second(s)

    [/*]

Merchant Club

  • When you visit a Merchant, a random item costs \[1/2/4/8] less Gold.

    [/*]

Poison Flame

  • When you Poison, your Burn items gain +\[--/1/2/3] Burn for the fight

    [/*]

Poison Forge

  • When you Poison, your Weapons gain +\[2/4/6] Damage for the fight

    [/*]

Defender's Flames

  • When you Shield, your items gain +\[1/2/3] Burn

    [/*]

Defender's Toxins

  • When you Shield, your items gain +\[1/2/3] Poison

    [/*]

Flashpoint Toxins

  • When you use an Ammo item, your items gain +1/2/3 Poison

    [/*]

New Skills — Dooley

Tech Savvy

  • The Cooldown of your Tech items is reduced by 5%/10%

    [/*]

Data Transfer

  • When you use a Tech item, adjacent items gain +3/6/9 (Damage, Shield and Heal)

    [/*]

New Skills — Jules

Catch of the Day

  • Your items have 2/4/6% Crit Chance for each Food or Aquatic item you have

    [/*]

Sous Chef

  • The first time you use a Food each fight, Haste 1/2/3 Tool(s) for 2 seconds(s)

    [/*]

New Skills — Karnok

Burning Rage

  • When you become Enraged, your Burn items gain +\[3/6/9/12] Burn for the fight

    [/*]

Blight Rage

  • When you become Enraged, your Poison items gain +\[3/6/9/12] Poison for the fight

    [/*]

Piercing Rage

  • When you become Enraged, your Weapons gain +\[10/20/30/40] Damage for the fight

    [/*]

Suppressing Fire

  • The first 3/6 times you use an Ammo item each fight, an enemy item has its cooldown increased by 5%

    [/*]

New Skills — Mak

Catalytic Converter

  • When you buy or upgrade a Skill, get a Catalyst

    [/*]

Ancient Weapons

  • When you use a Relic, your Weapons gain +\[3/6/9] damage for the fight

    [/*]

New Skills — Pygmalien

Snowball Fight

  • The first 4/8 times you use a Toy each fight, Charge a Freeze item 1 second(s)

    [/*]

Playful Arsonist

  • The first 4/8 times you use a Toy each fight, Charge a Burn item 1 second(s)

    [/*]

New Skills — Stelle

Vector Command

  • When you use a Vehicle or Drone, your items gain +\[3/6/9] Damage

    [/*]

Hot Wheels

  • When you use a Vehicle or Drone, your items gain +\[1/2/3] Burn

    [/*]

Evasive Maneuvers

  • When you use a Vehicle or Drone, your items gain +\[3/6/9] Shield

    [/*]

New Skills — Vanessa

Execute

  • The first time your opponent falls below 20% Max Health each fight, deal 9999 damage

    [/*]

New Encounters

Apothecary

  • Day 3+

    [/*]
  • Gold-tier

    [/*]
  • Buffs defensive items

    [/*]

Drone Operator (Monster)

  • Day 5

    [/*]
  • Gold-tier

    [/*]

Farai

  • Day 2+

    [/*]
  • Gold-tier

    [/*]
  • HELP WANTED: Urgent deliveries

    [/*]

Library

  • Day 2+

    [/*]
  • Gold-tier

    [/*]
  • A quiet place to learn some Skills

    [/*]

Gunpowder Cache

  • All Days

    [/*]
  • Silver-tier

    [/*]
  • Karnok, Mak and Vanessa

    [/*]
  • Get a Gunpowder (+Ammo)

    [/*]

Moonlit Meadow

  • All Days

    [/*]
  • Silver-tier

    [/*]
  • Jules and Mak

    [/*]
  • Get a Moon Lily (+Regen)

    [/*]

Encounters

Item Spawners

  • Corrected an issue a number of encounter options that could only drop one specific item could fail due to the player already having a copy of that item

    [/*]

Advanced Training

  • Now has Potion and Dragon tags

    [/*]

Aimbot

  • Gold-tier (from Silver)

    [/*]
  • Now spawns for Stelle also

    [/*]

The Antiquarian

  • No longer spawns for Jules and Stelle

    [/*]

Artisan Dunes

  • The improvement node for this encounter can now be used 3 times, at 10g each

    [/*]

Castaway Corsair

  • Gains Compass (in place of Cinders)

    [/*]

Frieya

  • Diamond-tier (from Legendary)

    [/*]

Jungle Ruins

  • Days 1 to 3 (from 1 to 2)

    [/*]

Overbearing Teacher and Overwhelmed Student

  • Swapped the Day assignments of these to Day 4 and Day 3 (from Day 3 and Day 4)

    [/*]
  • Made some tier adjustments on their items accordingly

    [/*]

Preening Duelist

  • Gained Reroll Token (in place of Gunpowder)

    [/*]

Retiree

  • Gained Reroll Token (in place of Medkit)

    [/*]

Strange Mushroom

  • Day 1 to 3 (from 1 to 2)

    [/*]

The Tester

  • Gold-tier (was Silver)

    [/*]

Tiny Furry Monster

  • Day 1 to 3 (from 1 to 2)

    [/*]

Common Skills

Anything to Win

  • Corrected an issue with this skill where it would trigger multiple times in some cases

    [/*]
  • Now also requires an item to be both non-Burn and non-Poison to trigger

    [/*]

Brewmaster

  • Corrected an issue with this skill where it could target items without a cooldown for Multicast

    [/*]

Burning Rage

  • Renamed to Burning Infernal

    [/*]

Diamond Fangs

  • Starts at Gold-tier at 25/50% CDR

    [/*]
  • No real reason for this to start at Bronze-tier, given that it only works on Diamond tier items

    [/*]

Just Looking

  • CD increase 1/2 seconds (from 1/2/3)

    [/*]

Regenerative

  • 20/40/60 (from 10/20/30)

    [/*]

Common Items

Crimson Orchid

  • Corrected an issue where this item could target items that already had Lifesteal

    [/*]

Galactic Translator

  • Re-implemented this item with a new structure

    [/*]
  • This corrects an issue where this item would not function on a merchant that you purchased it from

    [/*]

Hot Springs

  • Gains the Aquatic type

    [/*]

Icewatch Warden

  • Freeze to 1s (from 0.5s)

    [/*]

Knee Brace

  • Health gain 100/200/400/800

    [/*]

Lag-bolt

  • Adjusted the art for this item to better reflect its effects

    [/*]

Shadowed Cloak

  • Corrected an issue where if this was Shielded it could go infinite with other items

    [/*]

Spark Plug

  • Adjusted the art for this item to better reflect its effects

    [/*]
  • Corrected an issue with this item's Radiant enchanting reducing Haste instead of Slow

    [/*]

Dooley

Level Up (Skill)

  • Added a Core Upgrade option to Level 11

    [/*]

Primal Energy (Skill)

  • Got a new icon

    [/*]

Brick Buddy

  • Shield 10/20/40/80 (from 20)

    [/*]
  • Scaling 10/20/40/80 (from 10/20/30/40)

    [/*]

Clawrence

  • Damage 10/20/40/80 (from 20)

    [/*]
  • Scaling 10/20/40/80 (from 10/20/30/40)

    [/*]

C.O.R.A.

  • Gold-tier

    [/*]
  • CD 6 (from 8/7/6)

    [/*]
  • Poison 6/12 (from 3/6/9)

    [/*]
  • Multiplier 4/5 (from 3/4/5)

    [/*]

Dooley's Scarf

  • Starts at Gold-tier

    [/*]
  • Gained: When you Freeze, Haste adjacent items 1/2 second(s)

    [/*]

Flamethrower

  • CD 6 (from 7/5)

    [/*]
  • Burn equal to 1/2 times this item's damage (was burn equal to this item's damage)

    [/*]

Keylogger

  • Corrected an issue where this was doing 2/3/4 instead of the intended 2/4/6

    [/*]

Plasma Rifle

  • Damage 100/200 (from 100)

    [/*]
  • Scaling 100/200 (from 75/150)

    [/*]

Railgun

  • Multicast 2 (from Multi 1)

    [/*]
  • Multicast Quest removed

    [/*]

Rex Spex

  • Simplified this item and improved the scaling

    [/*]
  • CD to 8 (from 10)

    [/*]
  • Damage 100/200 (from 25)

    [/*]
  • Scaling 100/200 (from 80/160)

    [/*]
  • CDR Removed

    [/*]

Jules

Cutlery Forge

  • This item is clunky to use, this simplifies the item while still encouraging the builds it was designed for

    [/*]
  • Your items gain +10/20/30 damage and +2/4/6 Burn

    [/*]
  • When you use a Tool, Burn 4

    [/*]
  • Heated: This item's cooldown is reduced by 2 seconds

    [/*]

Corkscrew

  • A very good item that goes a little nuts late game

    [/*]
  • Damage to 25/50 (from 20)

    [/*]
  • CD to 4 (from 4/3)

    [/*]

Cutting Board

  • Simplified this item to better focus its effects

    [/*]
  • CD 3 (from 4)

    [/*]
  • Charge adjacent Food 1 second (from Charge a Food)

    [/*]
  • When you use an adjacent item, your items gain 10/15/20 damage (from adjacent tool use > charge and damage)

    [/*]

Feast

  • Burn/Regen to 10/20 (from 8)

    [/*]
  • Scaling to 5/10 (from 4/8)

    [/*]

Food Truck

  • Support large that just isn't good enough

    [/*]
  • Silver-tier

    [/*]
  • CD to 6/5/4 (from 4)

    [/*]
  • Haste your other items 1 second(s) (from Haste adjacent items \[1/2])

    [/*]
  • When you Haste a Food, Charge it 1 second (no change)

    [/*]

Froyo Cart

  • This is mostly a late game situation, reducing the Sorbet rate keeps the item itself viable and encourages build diversity instead

    [/*]
  • When you buy this, get a Sorbet (from at the start of each day)

    [/*]

Grill

  • When you use a Food, Burn 6/12 (from 4)

    [/*]
  • Scaling 2/4 (from 1/2)

    [/*]

Karnok

Assault Sigil

  • Starts at Gold-tier

    [/*]
  • Rage Gain to 15 (from 5)

    [/*]

Bagpipes

  • Heal 30/60/120/240 (from 30/60/90/120)

    [/*]

Heavy Crossbow

  • Damage 40/80/160

    [/*]
  • Scaling 40/80/160

    [/*]

Hunter's Pack

  • Max Heath 2/3/4% (from 3/4/5%)

    [/*]

Hunting Rifle

  • CD 3 (from 6)

    [/*]
  • Damage 100 (from 200)

    [/*]

Infused Arm Wraps

  • Buffs to 8/16/24 (from 10/20/30)

    [/*]

Lichen

  • While you are not Enraged, your items have +3/5/7 Burn and Poison (replaces Healing)

    [/*]

Lost Blade

  • This is affected by Slow for half as long (new)

    [/*]

Runic Claymore

  • CD 7/6 (from 6/5)

    [/*]

Wild Bear

  • Max Health gain 20/40% (from 15/25)

    [/*]

Wrist Blade

  • CD 6 (from 8)

    [/*]

Mak

Athanor

  • Simplified this item to focus on their board role

    [/*]
  • No longer generates Catalyst at the start of day

    [/*]
  • Still ugprades a Potion at the start of each day

    [/*]

Black Ice

  • When you Freeze, Poison 10/20 (from 15/30)

    [/*]

Blank Slate

  • Outputs to 6/12/18/24 (from 8/16/24/32)

    [/*]

Book of Secrets

  • Silver-tier

    [/*]

Laboratory

  • Simplified this item to focus on their board role

    [/*]
  • No longer generates Catalyst at the start of day

    [/*]

Leeches

  • CD 7 (from 8)

    [/*]
  • Lifesteal (no change)

    [/*]
  • Damage 10/20/40/80 (from 20)

    [/*]
  • Scaling to 10/20/40/80 damage (from 10/20/30/40)

    [/*]

Library

  • No longer affects enemy weapons

    [/*]

Palanquin

  • Gold-tier (from Silver)

    [/*]

Refractor

  • Damage 8/16/32/64 (from 20)

    [/*]
  • Scaling to 8/16/32/64 damage (from 10/20/30/40)

    [/*]
  • Scaling trigger also includes Haste

    [/*]

Skyterror

  • Gains the Vehicle type

    [/*]
  • Silver-tier

    [/*]
  • Damage 100/200/400 (from 175/350)

    [/*]
  • Burn 10/20/30 (from 15/30)

    [/*]
  • The above also applies to the scaling

    [/*]

Strength Potion

  • 2/3/4s (from 3/4/5s)

    [/*]

Sword Cane

  • Gains Relic type

    [/*]
  • Damage 30 (from 20)

    [/*]
  • Burn/Regen/Poison 3 (from 2)

    [/*]

Pygmalien

Abacus

  • Silver-tier

    [/*]
  • CD 5/4/3

    [/*]
  • This Item has +5/10/15 Value in combat

    [/*]

Dog

  • Quest requirements to 12/24/36 (from 15/30/45)

    [/*]

Grindstone

  • +Damage to 20/40/60 (from 10/20/30)

    [/*]

Hammock

  • Bronze-tier

    [/*]
  • CD 4 (from 5/4/3)

    [/*]
  • Scaling 4/8/12/16 (from 5/10/15)

    [/*]

Private Hot Springs

  • Gains the Aquatic type

    [/*]
  • Freeze 3s (from 4s)

    [/*]

Premium Piggles (Red/Yellow/Green/Orange)

  • CD 4 (from 5)

    [/*]

Streaming Setup

  • Value gain 5/10/15 (from 2/4/6)

    [/*]

Stelle

Emergency Landing (Skill)

  • When all of your items are flying, they all stop flying

    [/*]

Buster

  • Damage 20/25% (from 20/30%)

    [/*]

Hang Glider

  • Silver-tier

    [/*]
  • Damage 50/100/200 (from 100/200)

    [/*]
  • Damage Scaling 25/50/100 (from 35/70)

    [/*]
  • Simplified the scaling now triggers on all Weapons (the Flying conditional functionally did nothing as this makes your items Fly anyway)

    [/*]
  • CD 6/5/4 (from 5/4)

    [/*]

Hydraulic Squeezer

  • CD -1 all tiers

    [/*]

Hydrogen Tank

  • Reverting this to the start of fight version to give Stelle's late game a jumpstart

    [/*]
  • CD 5

    [/*]
  • If you have a Vehicle, use this at the start of each fight

    [/*]

Ramming Balloon

  • This did not land quite right, simplifying it slightly and improving the numbers should help

    [/*]
  • CD 4 (from 8)

    [/*]
  • Damage 15/30/60 (from 15)

    [/*]
  • Scaling 15/30/60 (from 15/30/45)

    [/*]
  • No longer charges on Flying item use

    [/*]

Relay Drone

  • Gold-tier

    [/*]

Skyliner

  • CD 10/8 (from 9/9)

    [/*]
  • Burn 25/50 (from 25/45)

    [/*]

Tethers

  • Flying Stops 1/2/3/4 (was 1)

    [/*]

Toolbox

  • This is a QOL improvement as targeting right for this item makes it unplayable with a number of her destroy items

    [/*]
  • Now targets the item to the left

    [/*]

Vanessa

Loaded Fury (Skill)

  • Your items have +\[2/3/4] Damage for each Ammo on your items (from 2/4/6)

    [/*]

Arbalest

  • Damage 50/100/200 (from 100)

    [/*]
  • Scaling 50/100/200 (from 50/75/100)

    [/*]

Barrel

  • CD 5 (from 6)

    [/*]
  • Shield 10/20/40/80 (from 20)

    [/*]
  • Scaling 10/20/40/80 (from 10/20/30/40)

    [/*]

Cannonade

  • CD to 12/10 (from 14)

    [/*]
  • Also charges off Burn item use

    [/*]

Flagship

  • Damage to 40/80/160 (from 50/100/200)

    [/*]

Holsters

  • This was an old item that had a unique identity that we want to preserve

    [/*]
  • Reverted this back to "At the start of each fight"

    [/*]

Powder Keg

  • CD 24/20 (from 24)

    [/*]
  • Damage 40% (from 30/40%)

    [/*]

Rifle

  • CD to 2 (from 3)

    [/*]
  • Damage/Scaling 10/20/40/80 (from 20/40/80/160)

    [/*]

Scimitar of the Deep

  • Damage 30/60/90 (from 20)

    [/*]

Wetware

  • Shield 10/20/40/80 (from 10)

    [/*]
  • Scaling 10/20/40/80 (from 15/25/35/45)

    [/*]