Season 14
Leaderboard Rewards for Season 13
Monster Mash Champion (Rank 10 and up)
[/*]Monster Mash Paragon (Rank 100 and up)
[/*]Monster Mash Elite (Rank 1000 and up)
[/*]
Prize Pass updates
Steady Hand (Carpet)
[/*]Bat Altar (Stash)
[/*]
Chests additions
Knockout Stelle (Stelle Skin)
[/*]Morning Routine Pygmalien (Pygmalien Skin)
[/*]Item Skins for Karnok and Mak
[/*]
Seasonal Store Content
Crash Site Seasonal Cosmetics returns!
[/*]Board: Crash Site
[/*]Album: Area 67
[/*]Carpet: Streamscape
[/*]Card Back: Eye of the Vessel
[/*]Stash: Crystal Cache
[/*]Bank: Excavation Pan
[/*]
Enchantments
Corrected a number of systemic issues with Enchantments being incorrectly tagged and eating certain buffs/effects or not benefiting from certain buffs
[/*]for example, Cinders buffing a Fiery enchanted item that buffs Burn items
[/*]Continued with standardization pass of enchantment values, focusing on active versions of Heavy, Icy and Turbo, as well as Deadly that passively buffs other items
[/*]
Announcements
Added announcement area to notify users of patch/downtime
[/*]
SFX on Mac
Corrected an issue where there is sometimes a popping noise when playing on Mac
[/*]
Sell Hotkey
Fixed the Sell hotkey not working on some devices
[/*]
New Items
Common
Reroll Token
Diamond-tier
[/*]When you sell this, reroll your hourly Encounters
[/*]
Dooley
RAMpage Module
Small Tech
[/*]Silver-tier
[/*]When you Slow, Poison or Freeze, adjacent items gain 8/16/24 Damage and 1/2/3 Burn
[/*]
Jules
Laurel's Bouncy Ball
Small Toy
[/*]Gold-tier
[/*]CD 3
[/*]Haste 2 other item(s) for 1/2 second(s)
[/*]When this Hastes an adjacent item, charge this 1 second
[/*]
Karnok
Caracal
Small Friend Weapon
[/*]Bronze-tier
[/*]CD 5
[/*]Deal 5/10/20/40 Damage for each Type this has
[/*]Haste a small item for 1 second(s)
[/*]At the start of each day, this gains a random Type
[/*]
Mak
Wind Dragon
Medium Friend Dragon Weapon
[/*]Silver-tier
[/*]CD 5/4/3
[/*]An item starts Flying
[/*]When you use a Dragon or a Flying item, Haste it for 1 second(s) and deal 10/15/20 damage
[/*]
Pygmalien
Fountain
Medium Aquatic Property
[/*]Silver-tier
[/*]CD 4 seconds
[/*]Slow 1/2/3 item(s) for 2 second(s)
[/*]Charge your Heal and Regen items 1 second
[/*]
Stelle
Atlas
Medium Tool
[/*]Silver-tier
[/*]When you fight a Monster, this permanently gains +1/2/3 value
[/*]Quest 1 — Visit a Gold-tier Encounter: When you sell this, get 2 Loot items
[/*]Quest 2 — Visit a Diamond-tier Encounter: When you sell this, gain 2 XP
[/*]Quest 3 — Visit a Legendary-tier Encounter: When you sell this, get a small or medium Legendary item
[/*]
Compass
Small Tool
[/*]Bronze-tier
[/*]When you visit a non-Merchant or a non-Monster encounter, this permanently gains 1/2/3/4 value
[/*]When you sell this, reroll your hourly Encounters
[/*]
Drone Crusher
Medium Vehicle Tool
[/*]Silver-tier
[/*]CD 4
[/*]Use and destroy adjacent small Drones
[/*]When your items are destroyed, transform them into Small Drone(s) and Burn \[4/8/12]
[/*]Your Drones have their cooldowns reduced by \[0.5/1/1.5]s
[/*]
Vanessa
Burnacuda
Small Aquatic Friend
[/*]Bronze-tier
[/*]CD 2
[/*]Ammo 2
[/*]Burn 2/4/6/8
[/*]Haste an adjacent item for 1 second(s)
[/*]
New Skills
Common/Shared
Scavenger
This was from a previous in-Season event
[/*]When you Level Up, get a small item from another Hero
[/*]
Burning Blade
The first \[4/8] times you use a Weapon each fight, Charge an Burn 1 second(s)
[/*]
Merchant Club
When you visit a Merchant, a random item costs \[1/2/4/8] less Gold.
[/*]
Poison Flame
When you Poison, your Burn items gain +\[--/1/2/3] Burn for the fight
[/*]
Poison Forge
When you Poison, your Weapons gain +\[2/4/6] Damage for the fight
[/*]
Defender's Flames
When you Shield, your items gain +\[1/2/3] Burn
[/*]
Defender's Toxins
When you Shield, your items gain +\[1/2/3] Poison
[/*]
Flashpoint Toxins
When you use an Ammo item, your items gain +1/2/3 Poison
[/*]
New Skills — Dooley
Tech Savvy
The Cooldown of your Tech items is reduced by 5%/10%
[/*]
Data Transfer
When you use a Tech item, adjacent items gain +3/6/9 (Damage, Shield and Heal)
[/*]
New Skills — Jules
Catch of the Day
Your items have 2/4/6% Crit Chance for each Food or Aquatic item you have
[/*]
Sous Chef
The first time you use a Food each fight, Haste 1/2/3 Tool(s) for 2 seconds(s)
[/*]
New Skills — Karnok
Burning Rage
When you become Enraged, your Burn items gain +\[3/6/9/12] Burn for the fight
[/*]
Blight Rage
When you become Enraged, your Poison items gain +\[3/6/9/12] Poison for the fight
[/*]
Piercing Rage
When you become Enraged, your Weapons gain +\[10/20/30/40] Damage for the fight
[/*]
Suppressing Fire
The first 3/6 times you use an Ammo item each fight, an enemy item has its cooldown increased by 5%
[/*]
New Skills — Mak
Catalytic Converter
When you buy or upgrade a Skill, get a Catalyst
[/*]
Ancient Weapons
When you use a Relic, your Weapons gain +\[3/6/9] damage for the fight
[/*]
New Skills — Pygmalien
Snowball Fight
The first 4/8 times you use a Toy each fight, Charge a Freeze item 1 second(s)
[/*]
Playful Arsonist
The first 4/8 times you use a Toy each fight, Charge a Burn item 1 second(s)
[/*]
New Skills — Stelle
Vector Command
When you use a Vehicle or Drone, your items gain +\[3/6/9] Damage
[/*]
Hot Wheels
When you use a Vehicle or Drone, your items gain +\[1/2/3] Burn
[/*]
Evasive Maneuvers
When you use a Vehicle or Drone, your items gain +\[3/6/9] Shield
[/*]
New Skills — Vanessa
Execute
The first time your opponent falls below 20% Max Health each fight, deal 9999 damage
[/*]
New Encounters
Apothecary
Day 3+
[/*]Gold-tier
[/*]Buffs defensive items
[/*]
Drone Operator (Monster)
Day 5
[/*]Gold-tier
[/*]
Farai
Day 2+
[/*]Gold-tier
[/*]HELP WANTED: Urgent deliveries
[/*]
Library
Day 2+
[/*]Gold-tier
[/*]A quiet place to learn some Skills
[/*]
Gunpowder Cache
All Days
[/*]Silver-tier
[/*]Karnok, Mak and Vanessa
[/*]Get a Gunpowder (+Ammo)
[/*]
Moonlit Meadow
All Days
[/*]Silver-tier
[/*]Jules and Mak
[/*]Get a Moon Lily (+Regen)
[/*]
Encounters
Item Spawners
Corrected an issue a number of encounter options that could only drop one specific item could fail due to the player already having a copy of that item
[/*]
Advanced Training
Now has Potion and Dragon tags
[/*]
Aimbot
Gold-tier (from Silver)
[/*]Now spawns for Stelle also
[/*]
The Antiquarian
No longer spawns for Jules and Stelle
[/*]
Artisan Dunes
The improvement node for this encounter can now be used 3 times, at 10g each
[/*]
Castaway Corsair
Gains Compass (in place of Cinders)
[/*]
Frieya
Diamond-tier (from Legendary)
[/*]
Jungle Ruins
Days 1 to 3 (from 1 to 2)
[/*]
Overbearing Teacher and Overwhelmed Student
Swapped the Day assignments of these to Day 4 and Day 3 (from Day 3 and Day 4)
[/*]Made some tier adjustments on their items accordingly
[/*]
Preening Duelist
Gained Reroll Token (in place of Gunpowder)
[/*]
Retiree
Gained Reroll Token (in place of Medkit)
[/*]
Strange Mushroom
Day 1 to 3 (from 1 to 2)
[/*]
The Tester
Gold-tier (was Silver)
[/*]
Tiny Furry Monster
Day 1 to 3 (from 1 to 2)
[/*]
Common Skills
Anything to Win
Corrected an issue with this skill where it would trigger multiple times in some cases
[/*]Now also requires an item to be both non-Burn and non-Poison to trigger
[/*]
Brewmaster
Corrected an issue with this skill where it could target items without a cooldown for Multicast
[/*]
Burning Rage
Renamed to Burning Infernal
[/*]
Diamond Fangs
Starts at Gold-tier at 25/50% CDR
[/*]No real reason for this to start at Bronze-tier, given that it only works on Diamond tier items
[/*]
Just Looking
CD increase 1/2 seconds (from 1/2/3)
[/*]
Regenerative
20/40/60 (from 10/20/30)
[/*]
Common Items
Crimson Orchid
Corrected an issue where this item could target items that already had Lifesteal
[/*]
Galactic Translator
Re-implemented this item with a new structure
[/*]This corrects an issue where this item would not function on a merchant that you purchased it from
[/*]
Hot Springs
Gains the Aquatic type
[/*]
Icewatch Warden
Freeze to 1s (from 0.5s)
[/*]
Knee Brace
Health gain 100/200/400/800
[/*]
Lag-bolt
Adjusted the art for this item to better reflect its effects
[/*]
Shadowed Cloak
Corrected an issue where if this was Shielded it could go infinite with other items
[/*]
Spark Plug
Adjusted the art for this item to better reflect its effects
[/*]Corrected an issue with this item's Radiant enchanting reducing Haste instead of Slow
[/*]
Dooley
Level Up (Skill)
Added a Core Upgrade option to Level 11
[/*]
Primal Energy (Skill)
Got a new icon
[/*]
Brick Buddy
Shield 10/20/40/80 (from 20)
[/*]Scaling 10/20/40/80 (from 10/20/30/40)
[/*]
Clawrence
Damage 10/20/40/80 (from 20)
[/*]Scaling 10/20/40/80 (from 10/20/30/40)
[/*]
C.O.R.A.
Gold-tier
[/*]CD 6 (from 8/7/6)
[/*]Poison 6/12 (from 3/6/9)
[/*]Multiplier 4/5 (from 3/4/5)
[/*]
Dooley's Scarf
Starts at Gold-tier
[/*]Gained: When you Freeze, Haste adjacent items 1/2 second(s)
[/*]
Flamethrower
CD 6 (from 7/5)
[/*]Burn equal to 1/2 times this item's damage (was burn equal to this item's damage)
[/*]
Keylogger
Corrected an issue where this was doing 2/3/4 instead of the intended 2/4/6
[/*]
Plasma Rifle
Damage 100/200 (from 100)
[/*]Scaling 100/200 (from 75/150)
[/*]
Railgun
Multicast 2 (from Multi 1)
[/*]Multicast Quest removed
[/*]
Rex Spex
Simplified this item and improved the scaling
[/*]CD to 8 (from 10)
[/*]Damage 100/200 (from 25)
[/*]Scaling 100/200 (from 80/160)
[/*]CDR Removed
[/*]
Jules
Cutlery Forge
This item is clunky to use, this simplifies the item while still encouraging the builds it was designed for
[/*]Your items gain +10/20/30 damage and +2/4/6 Burn
[/*]When you use a Tool, Burn 4
[/*]Heated: This item's cooldown is reduced by 2 seconds
[/*]
Corkscrew
A very good item that goes a little nuts late game
[/*]Damage to 25/50 (from 20)
[/*]CD to 4 (from 4/3)
[/*]
Cutting Board
Simplified this item to better focus its effects
[/*]CD 3 (from 4)
[/*]Charge adjacent Food 1 second (from Charge a Food)
[/*]When you use an adjacent item, your items gain 10/15/20 damage (from adjacent tool use > charge and damage)
[/*]
Feast
Burn/Regen to 10/20 (from 8)
[/*]Scaling to 5/10 (from 4/8)
[/*]
Food Truck
Support large that just isn't good enough
[/*]Silver-tier
[/*]CD to 6/5/4 (from 4)
[/*]Haste your other items 1 second(s) (from Haste adjacent items \[1/2])
[/*]When you Haste a Food, Charge it 1 second (no change)
[/*]
Froyo Cart
This is mostly a late game situation, reducing the Sorbet rate keeps the item itself viable and encourages build diversity instead
[/*]When you buy this, get a Sorbet (from at the start of each day)
[/*]
Grill
When you use a Food, Burn 6/12 (from 4)
[/*]Scaling 2/4 (from 1/2)
[/*]
Karnok
Assault Sigil
Starts at Gold-tier
[/*]Rage Gain to 15 (from 5)
[/*]
Bagpipes
Heal 30/60/120/240 (from 30/60/90/120)
[/*]
Heavy Crossbow
Damage 40/80/160
[/*]Scaling 40/80/160
[/*]
Hunter's Pack
Max Heath 2/3/4% (from 3/4/5%)
[/*]
Hunting Rifle
CD 3 (from 6)
[/*]Damage 100 (from 200)
[/*]
Infused Arm Wraps
Buffs to 8/16/24 (from 10/20/30)
[/*]
Lichen
While you are not Enraged, your items have +3/5/7 Burn and Poison (replaces Healing)
[/*]
Lost Blade
This is affected by Slow for half as long (new)
[/*]
Runic Claymore
CD 7/6 (from 6/5)
[/*]
Wild Bear
Max Health gain 20/40% (from 15/25)
[/*]
Wrist Blade
CD 6 (from 8)
[/*]
Mak
Athanor
Simplified this item to focus on their board role
[/*]No longer generates Catalyst at the start of day
[/*]Still ugprades a Potion at the start of each day
[/*]
Black Ice
When you Freeze, Poison 10/20 (from 15/30)
[/*]
Blank Slate
Outputs to 6/12/18/24 (from 8/16/24/32)
[/*]
Book of Secrets
Silver-tier
[/*]
Laboratory
Simplified this item to focus on their board role
[/*]No longer generates Catalyst at the start of day
[/*]
Leeches
CD 7 (from 8)
[/*]Lifesteal (no change)
[/*]Damage 10/20/40/80 (from 20)
[/*]Scaling to 10/20/40/80 damage (from 10/20/30/40)
[/*]
Library
No longer affects enemy weapons
[/*]
Palanquin
Gold-tier (from Silver)
[/*]
Refractor
Damage 8/16/32/64 (from 20)
[/*]Scaling to 8/16/32/64 damage (from 10/20/30/40)
[/*]Scaling trigger also includes Haste
[/*]
Skyterror
Gains the Vehicle type
[/*]Silver-tier
[/*]Damage 100/200/400 (from 175/350)
[/*]Burn 10/20/30 (from 15/30)
[/*]The above also applies to the scaling
[/*]
Strength Potion
2/3/4s (from 3/4/5s)
[/*]
Sword Cane
Gains Relic type
[/*]Damage 30 (from 20)
[/*]Burn/Regen/Poison 3 (from 2)
[/*]
Pygmalien
Abacus
Silver-tier
[/*]CD 5/4/3
[/*]This Item has +5/10/15 Value in combat
[/*]
Dog
Quest requirements to 12/24/36 (from 15/30/45)
[/*]
Grindstone
+Damage to 20/40/60 (from 10/20/30)
[/*]
Hammock
Bronze-tier
[/*]CD 4 (from 5/4/3)
[/*]Scaling 4/8/12/16 (from 5/10/15)
[/*]
Private Hot Springs
Gains the Aquatic type
[/*]Freeze 3s (from 4s)
[/*]
Premium Piggles (Red/Yellow/Green/Orange)
CD 4 (from 5)
[/*]
Streaming Setup
Value gain 5/10/15 (from 2/4/6)
[/*]
Stelle
Emergency Landing (Skill)
When all of your items are flying, they all stop flying
[/*]
Buster
Damage 20/25% (from 20/30%)
[/*]
Hang Glider
Silver-tier
[/*]Damage 50/100/200 (from 100/200)
[/*]Damage Scaling 25/50/100 (from 35/70)
[/*]Simplified the scaling now triggers on all Weapons (the Flying conditional functionally did nothing as this makes your items Fly anyway)
[/*]CD 6/5/4 (from 5/4)
[/*]
Hydraulic Squeezer
CD -1 all tiers
[/*]
Hydrogen Tank
Reverting this to the start of fight version to give Stelle's late game a jumpstart
[/*]CD 5
[/*]If you have a Vehicle, use this at the start of each fight
[/*]
Ramming Balloon
This did not land quite right, simplifying it slightly and improving the numbers should help
[/*]CD 4 (from 8)
[/*]Damage 15/30/60 (from 15)
[/*]Scaling 15/30/60 (from 15/30/45)
[/*]No longer charges on Flying item use
[/*]
Relay Drone
Gold-tier
[/*]
Skyliner
CD 10/8 (from 9/9)
[/*]Burn 25/50 (from 25/45)
[/*]
Tethers
Flying Stops 1/2/3/4 (was 1)
[/*]
Toolbox
This is a QOL improvement as targeting right for this item makes it unplayable with a number of her destroy items
[/*]Now targets the item to the left
[/*]
Vanessa
Loaded Fury (Skill)
Your items have +\[2/3/4] Damage for each Ammo on your items (from 2/4/6)
[/*]
Arbalest
Damage 50/100/200 (from 100)
[/*]Scaling 50/100/200 (from 50/75/100)
[/*]
Barrel
CD 5 (from 6)
[/*]Shield 10/20/40/80 (from 20)
[/*]Scaling 10/20/40/80 (from 10/20/30/40)
[/*]
Cannonade
CD to 12/10 (from 14)
[/*]Also charges off Burn item use
[/*]
Flagship
Damage to 40/80/160 (from 50/100/200)
[/*]
Holsters
This was an old item that had a unique identity that we want to preserve
[/*]Reverted this back to "At the start of each fight"
[/*]
Powder Keg
CD 24/20 (from 24)
[/*]Damage 40% (from 30/40%)
[/*]
Rifle
CD to 2 (from 3)
[/*]Damage/Scaling 10/20/40/80 (from 20/40/80/160)
[/*]
Scimitar of the Deep
Damage 30/60/90 (from 20)
[/*]
Wetware
Shield 10/20/40/80 (from 10)
[/*]Scaling 10/20/40/80 (from 15/25/35/45)
[/*]