大巴扎
Steam 官方补丁2026-05-06@ maxhase

Patch 14.0: Monster Mayhem

New Content

Monsters

Happy Camper

  • Day 1

    [/*]
  • Silver-tier

    [/*]

Calico

  • Day 2

    [/*]
  • Gold-tier

    [/*]

Overbearing Teacher

  • Day 3

    [/*]
  • Bronze-tier

    [/*]

Castaway Corsair

  • Day 3

    [/*]
  • Diamond-tier

    [/*]

Overwhelmed Student

  • Day 4

    [/*]
  • Bronze-tier

    [/*]

Not a Spy

  • Day 6

    [/*]
  • Silver-tier

    [/*]

Byg

  • Day 7

    [/*]
  • Silver-tier

    [/*]

Surly Mechanic

  • Day 9

    [/*]
  • Bronze-tier

    [/*]

Lost Hero

  • Day 9

    [/*]
  • Diamond-tier

    [/*]

Fairy Circle

  • Day 10

    [/*]
  • Bronze-tier

    [/*]

Mad Diver

  • Day 10

    [/*]
  • Diamond-tier

    [/*]

Encounters

Shelter Shelby (Merchant)

  • Replaces Dryad, which was our placeholder Friend merchant

    [/*]

Mystery Box (Encounter)

  • Starts on Day 2

    [/*]
  • Diamond-tier

    [/*]
  • Get a small enchanted item from another Hero

    [/*]

Items

The Boss (Medium Weapon)

  • Legendary

    [/*]
  • CD 7

    [/*]
  • Damage 100

    [/*]
  • When you use another Weapon, this gains +Damage equal to that item's Damage

    [/*]

Championship Belt (Medium Apparel)

  • Legendary

    [/*]
  • Adjacent items have +damage equal to 5% of your Max Health.

    [/*]

Coupon (Small Loot)

  • Gold-tier

    [/*]
  • When you sell this at a Merchant, discount its items by 50/100%

    [/*]

Crimson Orchid (Small)

  • Diamond-tier

    [/*]
  • When you sell this, your leftmost Weapon permanently gains Lifesteal

    [/*]

Fairy Statue (Small Property)

  • Diamond-tier

    [/*]
  • When you defeat a Monster with this, transform this into an Enchanted Friend.

    [/*]

Foundation Robe (Medium Relic Apparel)

  • Legendary

    [/*]
  • The Weapon to the right of this has +Damage equal to your Regen

    [/*]

Gorgon Spore (Small)

  • Bronze-tier

    [/*]
  • At the start of each fight, Poison 6/9/12/15

    [/*]

Infernal Catapult (Large)

  • Bronze-tier

    [/*]
  • CD 3

    [/*]
  • Ammo 1

    [/*]
  • Burn 15/30/45/60

    [/*]

Lag-Bolt (Small Tech)

  • Bronze-tier

    [/*]
  • At the start of each fight, Slow an item 3/4/5/6 seconds

    [/*]

Penthouse (Large Property)

  • Legendary

    [/*]
  • Your other Properties gain Value equal to half this item's Value

    [/*]
  • When you use a Property, Charge another Property 1 second

    [/*]

Portable Stove (Small Tool)

  • Bronze-tier

    [/*]
  • CD 4

    [/*]
  • Burn 3/5/7/9

    [/*]
  • Slow an item for 1/2/3/4 second(s)

    [/*]

Raffle Ticket (Small Loot)

  • Bronze-tier

    [/*]
  • When you sell this, gain 0 to \[5/10/20/40] Gold

    [/*]

Rimestone Amulet (Small Relic Apparel)

  • Legendary

    [/*]
  • When you Freeze with an adjacent item, Charge a Weapon 1 second

    [/*]

Shell Necklace (Small Apparel)

  • Silver-tier

    [/*]
  • CD 6

    [/*]
  • Shield 20/30/40 for each Aquatic item or Tool you have

    [/*]

Skill Voucher (Small)

  • Bronze-tier

    [/*]
  • When you sell this, get a random Skill from any Hero

    [/*]

Spark Plug (Small Tech)

  • Bronze-tier

    [/*]
  • At the start of each fight, Haste an item 2/3/4/5 second(s)

    [/*]

Starfish (Small Aquatic Friend)

  • Bronze-tier

    [/*]
  • CD 3

    [/*]
  • Regen 2/4/6/8

    [/*]

Stress Ball (Small Toy)

  • Bronze-tier

    [/*]
  • CD 3

    [/*]
  • Shield 10/20/40/80

    [/*]

Tracer Pistol (Small Weapon)

  • Legendary

    [/*]
  • CD 2

    [/*]
  • Ammo 6

    [/*]
  • Damage 50

    [/*]
  • When you Crit, Reload this 1 Ammo

    [/*]

Skills

Flashpoint Fuse (Vanessa)

  • When you use an Ammo item, your items gain \[1/2/3] Burn

    [/*]

Lifting (Pygmalien)

  • Returns using our tech new of run persistent references

    [/*]
  • Your Weapons have +\[1/2/3] for each Weapon you have bought this run

    [/*]

Monster Tracker (Karnok)

  • When you defeat a Gold-tier or higher Monster, get a Loot item

    [/*]
  • Your Loot items have +1 Value

    [/*]

Time Eater (Vanessa)

  • At the start of each fight, the fastest enemy item has its cooldown increased by \[1/2] second(s)

    [/*]

Rate Limiter (Common/Monster)

  • All charge effects are reduced by half

    [/*]

Season 14 Changes

Leaderboard Rewards for Season 13

  • Founding Day Champion (Rank 10 and up)

    [/*]
  • Founding Day Paragon (Rank 100 and up)

    [/*]
  • Founding Day Elite (Rank 1000 and up)

    [/*]

Prize Pass updates

  • Bad Dreams (Carpet)

    [/*]
  • Dragon of War (Card Back)

    [/*]

Chests additions

  • Super Dooley (Dooley Skin)

    [/*]
  • Morning Person Mak (Mak Skin)

    [/*]
  • Item Skins for Karnok, Vanessa and Stelle

    [/*]

Seasonal Store Content

  • Visions of War (Carpet)

    [/*]
  • Civil Strife (Card Back)

    [/*]
  • Chaos Box (Stash)

    [/*]
  • Money Madness (Bank)

    [/*]

General Changes

Wording Changes

  • We are taking some steps to reduce the visual complexity of our items via wording changes

    • This is a work in progress

      [/*]
    • Specifically, we are doing the following:

      • Removing "for the fight" in favor of specifying permanent effects

        [/*]
      • Removing "Shield" from sentences like "Your Shield items gain +X Shield" which will now read "Your items gain \ X"

        [/*]
      [/*]
    • This is not a change in functionality, and is only a change for readability

      [/*]
    [/*]

Item Spawning

  • Corrected an issue where sometimes Bronze items would spawn late in the run when they should not

    [/*]

Legendary Item Costs

  • Reduced the sell value of Legendary Small and Medium items to be more in line with normal item value scaling

    [/*]

Flying

  • Standardized the effect ordering of Flying effects on cooldown such that they fire before other types of outputs that are on also on cooldown

    • For example, Clockwork Disc will now make itself Fly or stop Flying before dealing damage

      [/*]
    • This only affects items that makes themselves Fly

      [/*]
    [/*]
  • When an item is destroyed, it stops Flying

    • This previously did not trigger "stops Flying" effects and has been corrected to do so

      [/*]
    [/*]

Enchantments

  • Continued to make consistency pass and improvements to Enchantments across the board

    [/*]
  • Numerous enchantments have been adjusted and fixed as a result

    [/*]
  • Many items with missing enchantments gained them

    [/*]
  • Weights, Lifting Stones, and other similar "buff" items have had many of their enchants updated to also buff items

    [/*]

"is Slowed" effects

  • Most effects of this class have been consolidated to "When you Slow this" for consistency and interoperability with Radiant and other Slow prevention effects

    [/*]
  • Some items like Security Blanket and Moon Orb remain "is Slowed" as they are a different thematic concept

    [/*]
  • We have also updated "is Hasted" similarly for wording consistency, but this should have minimal gameplay ramifications

    [/*]

Level Up Changes

  • Made some changes to the gold-gain options

    • Added secondary tags to many options

      [/*]
    • Reduced the high end of the gold gain

      [/*]
    • This normalizes the values you tend to get from the options

      [/*]
    [/*]
  • Added some additional options to several Heroes

    [/*]

Encounters

Banannibal

  • Gained Skill Voucher

    [/*]

Boss Harrow

  • Moved to Gold-tier (from Bronze-tier)

    [/*]
  • Gained The Boss (replaces Runic Double Bow)

    [/*]

Bouncer-Tron

  • Gained Lag-bolt (replaces Sunderer)

    [/*]

Bounty Hunter

  • Gained Spark Plug (replaces Revolver)

    [/*]
  • Gained Tracer Pistol (replaces Revolver)

    [/*]

Covetous Thief

  • Gained Raffle Ticket (replaces Sharpening Stone)

    [/*]

Crash Site: Cargo Hold

  • No longer sometimes drops Gold-tier Hero items

    [/*]
  • But can still drop Gold-tier Crash Site items

    [/*]
  • Corrected an issue with Void Disruptor not spawning here

    [/*]

The Cult

  • Corrected an issue where this would sometimes spawn a non-Legendary Core as Legendary

    [/*]
  • Cult Member (Skill) now reduces the cooldowns of Legendary items

    [/*]
  • This effect has been removed from Necronomicon specifically in favor of being on the Skill

    [/*]

Foreman

  • Gained Skill Voucher (replaces Scrap)

    [/*]

Foundation Revenant

  • Gained Foundation Robe (replaces Shadowed Cloak)

    [/*]

Frost Street Champion

  • Gained Rimestone Amulet (replaces Frost Potion)

    [/*]

Gorgon Noble

  • Gained Gorgon Spore (replaces Trained Spider)

    [/*]

Infernal Frigate

  • Gained Infernal Catapult (replaces Trebuchet)

    [/*]
  • Gained Inertia Dampener (replaces Thrusters)

    [/*]
  • Pop Snappers is now Shielded

    [/*]
  • Pop Snappers is now Heavy

    [/*]
  • HP to 1800 (from 1925)

    [/*]

Mod Squad

  • Gained Raffle Ticket

    [/*]

Mr. Morland

  • Starts on Day 3

    [/*]

Professor Riggle (Skill Vendor)

  • Added to Karnok

    [/*]

Property Baron

  • Gained Penthouse (replaces Subscraper)

    [/*]

Trash Golem

  • Moved to Bronze-tier (was Silver)

    [/*]

Void Knight

  • Gained Rate Limiter (replaces Desperate Cleanse)

    [/*]

Common

  • We are making some adjustments to monster/common items that do not see much play

    [/*]
  • This will continue in future seasons

    [/*]

Nullfrost Altar

  • No longer gives enemy items Freeze immunity

    [/*]

Hands of Time

  • Simplified this item

    [/*]
  • CD to 6/5/4 (from 9/8/7)

    [/*]
  • Removed cooldown reduction for adjacent tools

    [/*]

Junkyard Catapult

  • Starts at Bronze-tier

    [/*]
  • CD 6 (from 7)

    [/*]
  • Ammo 3 (from 1)

    [/*]
  • Damage 25/50/100/200 (from 25/50/100)

    [/*]
  • Burn 5/10/15/20 (6/8/10)

    [/*]
  • Poison 5/10/15/20 (4/6/8)

    [/*]

Rune Axe

  • Gained the Relic type

    [/*]
  • CD 6 (from 8)

    [/*]
  • Gained Lifesteal

    [/*]

Dooley

Rays

  • Rays now count their own use, with the exception of Beta Ray

    [/*]

3D Printer

  • Simplified this item so that it can now transform into Legendary-tier items

    [/*]

C.O.R.A

  • CD 8/7/6 (from 9/7/5)

    [/*]

Keylogger

  • Simplified this item to focus on buffing Poison

    [/*]
  • CD 7 (from 8)

    [/*]
  • No longer buffs Shield

    [/*]
  • Poison buff to 2/4/6 (from 1/2/3)

    [/*]

Launcher Core

  • CD 6 (from 7/6/5)

    [/*]
  • 2/3/4 items start Flying (from 2)

    [/*]
  • No longer charges itself on use if it is Flying

    [/*]

Tesla Coil

  • CD 7/6/5/4 (from 8/7/6/5)

    [/*]

Thermal Lance

  • Starts at Gold-tier

    [/*]
  • CD 4 (from 5)

    [/*]
  • Burn 10

    [/*]

Walter Cooler

  • CD 8 (from 10/9/8)

    [/*]

Welding Helmet

  • Burn 3/5/7/9 (from 2/4/6/8)

    [/*]

Jules

Birthday Cake

  • Starts with 30% Crit Chance (from 20%)

    [/*]

Dragonmelon

  • This item is dominating the end game by scaling both Max HP and the resulting Shield is also scaling

    [/*]
  • Starts at Gold-tier

    [/*]
  • Shield 15/20% of Max Health (from 10/15/20)

    [/*]
  • HP Scaling 25% (from 20/30/40%)

    [/*]

Giant Sub

  • Corrected an issue where this would not Charge itself if it was made a Tool

    [/*]

Gingerbread House

  • CD 7/6 (from 7)

    [/*]

Gingerbread Man

  • Shield 10/20/40/80 (from 10/20/30/40)

    [/*]

Laurel's Fortress

  • Gained the Toy type

    [/*]

Karnok

Aurora Vista

  • Cooldown to 5/4 seconds (was 6/4)

    [/*]

Bandoleer

  • Rage gain to 10/15/20 (was 9/12/15)

    [/*]

Beast Call

  • Starts at Bronze

    [/*]

Dual Reaver

  • Cooldown to 7/5/3 seconds (was 7/6/5)

    [/*]

Great Eagle

  • Starts at Gold

    [/*]
  • Your Flying items have +50/100% Damage and Shield (was double)

    [/*]
  • Deal 300/600 Damage (was 500)

    [/*]

Hunting Rifle

  • Max Ammo to 2 (was 1)

    [/*]

Infused Arm Wraps

  • Simplified this item

    [/*]
  • Now reads "When you Damage/Shield"

    [/*]

Log Trap

  • Slow to 1 second (was 2)

    [/*]

Runic Claymore

  • Damage 15% of Max Health (from 10%)

    [/*]

Spiked Collar

  • Starts at Gold-tier

    [/*]

Trapping Pit

  • Corrected an issue where in certain setups, this item's enchants could go off more than the expected amount

    [/*]

Trapvine

  • Poison to 8/16 (was 10/20)

    [/*]

Tree Club

  • Rage gain changed to 10/15 (was 10)

    [/*]

Waystones

  • Cooldown to 5/4/3/2 seconds (was 6/5/4/3)

    [/*]

Mak

Adrenal Converter

  • Hastes for 1/2/3 seconds (was 1)

    [/*]

Alembic

  • No longer gives Potions from other Heroes

    [/*]

Atmospheric Sampler

  • Starts at Diamond-tier

    [/*]

Blank Slate

  • Poison/Regen/Burn 8/16/24/32 (was 5/10/15/20)

    [/*]

Book of Secrets

  • Starts at Bronze-tier

    [/*]

Calcinator

  • Updated to use the new tech of run-based attributes

    [/*]
  • This has +\[4/5/6/7] Burn for each Reagent you have transformed this run

    [/*]

Emerald

  • Now buffs itself

    [/*]
  • Toxic now doubles the buff

    [/*]

Optical Augment

  • Gained the Apparel type

    [/*]

Philosopher's Stone

  • Updated to use the new tech of run-based attributes

    [/*]
  • Regen 3 (from 1)

    [/*]
  • This has +\[1/2/3/4] Regen for each Reagent you have transformed this run

    [/*]

Potion Distillery

  • No longer gives Potions from other Heroes

    [/*]

Retort

  • Updated to use the new tech of run-based attributes

    [/*]
  • This has +\[4/5/6/7] Poison for each Reagent you have transformed this run

    [/*]

Ruby

  • Now buffs itself

    [/*]
  • Fiery now doubles the buff

    [/*]

Staff of the Wise

  • Starts at Silver-tier

    [/*]
  • Damage 50/100/150 for each skill (from 100/200)

    [/*]

Thurible

  • Cooldown to 4 seconds (was 6/5/4/3)

    [/*]
  • Burn 3/5/7/9 (was 5)

    [/*]
  • Regen 1/2/3/4 (was 1)

    [/*]

Tomb of the Ancients

  • Freezes for 1 second (was .5 seconds)

    [/*]

Venomander

  • Cooldown to 4 seconds (was 6/5/4/3)

    [/*]
  • Poison 3/5/7/9 (was 2)

    [/*]
  • Regen 1/2/3/4 (was 1)

    [/*]

Pygmalien

Billboard

  • Cooldown to 5/4 second (was 3)

    [/*]
  • When you use an item, it gains +20% value (was 25%)

    [/*]

Booby Trap

  • Freeze targets reduced to 1/2/3 (was 2/3/4)

    [/*]

Brass Knuckles

  • CD 5 (was 6/5/4/3)

    [/*]
  • Damage 20/40/80/160 (was 10)

    [/*]

Haladie

  • CD 5 (was 8/7/6/5)

    [/*]
  • Damage 5/10/20/40 (was 5)

    [/*]

Kukri

  • CD 4 (was 6/5/4/3)

    [/*]
  • Damage/Healing 10/20/40/80 (was 20)

    [/*]

Pinata

  • Simplified these items to no longer have quests that upgrade them

    [/*]

Private Jet

  • This and another item start flying (was "an item starts flying")

    [/*]

Ring King Gauntlets

  • Gained Apparel type

    [/*]

Safe

  • Simplified these items to no longer have quests that upgrade them

    [/*]

Showcase

  • Cooldown to 3 second (from 6)

    [/*]
  • If you have 2 or more Weapons, +5/10/15/20 Damage for the fight (was 10/20/30/40)

    [/*]
  • If you have 2 or more Shield items, +5/10/15/20 Shield for the fight (was 10/20/30/40)

    [/*]

Snow Globe

  • Cooldown to 6/5/4 seconds (was 7/6/5)

    [/*]

Tusked Helm

  • CD 6 (was 9/8/7/6)

    [/*]
  • Damage and Shield to 5/10/20/40 (was 10)

    [/*]

Stelle

Air Pressure Rifle

  • Damage Scaling 25/50/100/200 (from 25/50/75/100)

    [/*]

The Big One

  • Damage to 25/35% of max health (was 20/30%)

    [/*]

Chicken Cannon

  • No longer a Toy

    [/*]

Daggerwing

  • Cooldown to 8/7 seconds (was 8)

    [/*]

Firecrackers

  • Max Ammo to 2 (was 3)

    [/*]

Darts

  • This adjustment makes some internal implementation changes to fix some bugs and inconsistencies with this item

    [/*]
  • CD 3

    [/*]
  • This starts Flying

    [/*]
  • Damage 4/8/16/32

    [/*]
  • Every 3rd hit, this deals +50% Damage.

    [/*]

Experimental Garage

  • No longer overrides enchants on other items you have

    [/*]

Hangar

  • Simplified this item so it's less dependent on making your items Fly before they can be buffed

    [/*]
  • Your items have +10 Damage and +10 Shield

    [/*]
  • When you use a Flying item, Vehicle or Drone, increase this by 8/16/24

    [/*]

In-Flight Meal

  • Corrected an issue where this item's Quests did not count when Skills made items Fly

    [/*]

Inertial Dampener

  • Gained Tool type

    [/*]
  • Burn scaling to 2/4/6 (was 1/3/5)

    [/*]

Multitool

  • Starts at Bronze-tier

    [/*]
  • CD 6 (from 5)

    [/*]
  • Targets 1/2/3/4 (from 1/2/3)

    [/*]

Orbital Polisher

  • Quest to make 90 items fly (was 100)

    [/*]

Pogo Stick

  • Cooldown to 4/3/2 seconds (was 5/4/3)

    [/*]
  • Shield to 75/125/175 (was 100)

    [/*]

Pinwheel

  • Cooldown to 8/7/6/5 seconds (was 9/8/7/6)

    [/*]

Security Drone

  • Shield 20/40/60/80 (was 20)

    [/*]

Windbreaker

  • Shield 25/50/75 (was 20/40/60)

    [/*]

Vanessa

Ballista

  • Damage to 200/400 (from 150/300)

    [/*]

Beach Ball

  • CD 4 (from 5)

    [/*]

The Boulder

  • CD 22/18 (from 20/16)

    [/*]

Cannonball

  • Trades some early game power (where it is strong) for late-game viability where Ammo needs some help and reduces the positional complexity of the Ammo builds

    [/*]
  • Your items have +1/2/3 Ammo (from Adjacent items have 2/3/4 Ammo)

    [/*]

Card Table

  • Simplified this item. It is a below average item with a drawback that doesn't need it.

    [/*]
  • Starts at Gold-tier

    [/*]
  • Removed the CD increase effect

    [/*]

Flagship

  • CD 5 (from 7/6/5)

    [/*]
  • Damage 50/100/200 (from 50)

    [/*]

Incendiary Rounds

  • Burn 2/4/6 (from 1/2/3)

    [/*]

Lighthouse

  • This item does not do enough at Gold-tier, hoping to revive this line for the late game

    [/*]
  • CD 4 (from 6)

    [/*]
  • When you Slow, Burn 8/16 (from 6/9)

    [/*]

Orange Julian

  • CD -1s all tiers

    [/*]
  • Corrected an issue with Obsidian where the tooltip did not accurately display the updated value

    [/*]
  • This was a visual issue only

    [/*]

Ramrod

  • Simplified this item to reload all ammo at all tiers

    [/*]
  • This, alone with the Crit scaling change, moves some of its power from the early game where it's strong to the late game where it's weak

    [/*]
  • Crit Chance Scaling to 5/10/20/40 (from 10/20/30/40)

    [/*]

Rowboat

  • Simplified this item

    [/*]
  • CD 5/3 (from 8)

    [/*]
  • Charge 2s (from 1/2)

    [/*]
  • Removed cooldown reduction based on tags

    [/*]

Slumbering Primordial

  • Charges 2s (from 1/2)

    [/*]
  • Damage and Damage Scaling to 15/30 (from 20/25)

    [/*]

Tropical Island

  • Starts at Silver-tier

    [/*]
  • Regen 5/10/15 (from 5/10)

    [/*]
  • At the end of each fight, get a Coconut and a Citrus.

    [/*]
  • Citrus and Coconut now sell for value and have increased sell effects

    [/*]

Wetware

  • Simplified this item

    [/*]
  • CD 6 (from 8)

    [/*]
  • Removed cooldown reduction for Tech items

    [/*]

Skills

  • Updated the scaling of the base Damage, Heal, Shield, etc.

    [/*]
  • The goal is to improve upgrade viability at Gold and Diamond

    [/*]

Karnok

  • Gained the following skills: Heavy Firepower, Improvised Poison, Shatter, Repair Mechanic, Creeping Toxins, Searing Flames, Quick Freeze, Reaching the Summit, Honed Arsenal, Improved Toxins, Invigorating Cold, Circle of Life

    [/*]

Advanced Synthetics

  • Now triggers on Upgrade instead of Buy

    [/*]
  • This addresses an issue where the Buy trigger would occur prior to the Skill being upgraded, resulting in a failed upgrade effect in some cases

    [/*]

Blind Fury

  • Now reduces the cooldown of Large items

    [/*]

Castle Doctrine

  • Rage gain to 15/30 (was 10/20)

    [/*]

Focused Rage

  • Also Charges items 2 seconds on trigger

    [/*]

Frozen Secrets

  • The first \[--/--/3/6] times you use a Relic each fight, Freeze an item for 1 second (from 5/10 times at 0.5 seconds)

    [/*]

Hot Air

  • Starts at Silver-tier

    [/*]

Ice Bullets

  • The first \[--/--/3/6] times you use an Ammo item each fight, Freeze an item for 1 second.

    [/*]

Iron Sharpens Iron

  • Using our tech new of run persistent references

    [/*]
  • Now Vanessa Only

    [/*]
  • Your leftmost Weapon has +\[2/4/6] for each Weapon you have bought this run

    [/*]

Loaded Fury

  • Scaling per Ammo to 2/4/6 (from 1/2/3)

    [/*]

Precision Tools

  • When you Haste or Slow a Tool, it gains +\[5/10/15] Damage.

    [/*]

Renovation

  • Adding "Buy this" for consistent to similar effects

    [/*]
  • When you buy this or level up, upgrade a Property

    [/*]

Submerged

  • Scaling per Aquatic to 5/10/15 (from 3/6/9)

    [/*]