New Content
Monsters
Happy Camper
Day 1
[/*]Silver-tier
[/*]
Calico
Day 2
[/*]Gold-tier
[/*]
Overbearing Teacher
Day 3
[/*]Bronze-tier
[/*]
Castaway Corsair
Day 3
[/*]Diamond-tier
[/*]
Overwhelmed Student
Day 4
[/*]Bronze-tier
[/*]
Not a Spy
Day 6
[/*]Silver-tier
[/*]
Byg
Day 7
[/*]Silver-tier
[/*]
Surly Mechanic
Day 9
[/*]Bronze-tier
[/*]
Lost Hero
Day 9
[/*]Diamond-tier
[/*]
Fairy Circle
Day 10
[/*]Bronze-tier
[/*]
Mad Diver
Day 10
[/*]Diamond-tier
[/*]
Encounters
Shelter Shelby (Merchant)
Replaces Dryad, which was our placeholder Friend merchant
[/*]
Mystery Box (Encounter)
Starts on Day 2
[/*]Diamond-tier
[/*]Get a small enchanted item from another Hero
[/*]
Items
The Boss (Medium Weapon)
Legendary
[/*]CD 7
[/*]Damage 100
[/*]When you use another Weapon, this gains +Damage equal to that item's Damage
[/*]
Championship Belt (Medium Apparel)
Legendary
[/*]Adjacent items have +damage equal to 5% of your Max Health.
[/*]
Coupon (Small Loot)
Gold-tier
[/*]When you sell this at a Merchant, discount its items by 50/100%
[/*]
Crimson Orchid (Small)
Diamond-tier
[/*]When you sell this, your leftmost Weapon permanently gains Lifesteal
[/*]
Fairy Statue (Small Property)
Diamond-tier
[/*]When you defeat a Monster with this, transform this into an Enchanted Friend.
[/*]
Foundation Robe (Medium Relic Apparel)
Legendary
[/*]The Weapon to the right of this has +Damage equal to your Regen
[/*]
Gorgon Spore (Small)
Bronze-tier
[/*]At the start of each fight, Poison 6/9/12/15
[/*]
Infernal Catapult (Large)
Bronze-tier
[/*]CD 3
[/*]Ammo 1
[/*]Burn 15/30/45/60
[/*]
Lag-Bolt (Small Tech)
Bronze-tier
[/*]At the start of each fight, Slow an item 3/4/5/6 seconds
[/*]
Penthouse (Large Property)
Legendary
[/*]Your other Properties gain Value equal to half this item's Value
[/*]When you use a Property, Charge another Property 1 second
[/*]
Portable Stove (Small Tool)
Bronze-tier
[/*]CD 4
[/*]Burn 3/5/7/9
[/*]Slow an item for 1/2/3/4 second(s)
[/*]
Raffle Ticket (Small Loot)
Bronze-tier
[/*]When you sell this, gain 0 to \[5/10/20/40] Gold
[/*]
Rimestone Amulet (Small Relic Apparel)
Legendary
[/*]When you Freeze with an adjacent item, Charge a Weapon 1 second
[/*]
Shell Necklace (Small Apparel)
Silver-tier
[/*]CD 6
[/*]Shield 20/30/40 for each Aquatic item or Tool you have
[/*]
Skill Voucher (Small)
Bronze-tier
[/*]When you sell this, get a random Skill from any Hero
[/*]
Spark Plug (Small Tech)
Bronze-tier
[/*]At the start of each fight, Haste an item 2/3/4/5 second(s)
[/*]
Starfish (Small Aquatic Friend)
Bronze-tier
[/*]CD 3
[/*]Regen 2/4/6/8
[/*]
Stress Ball (Small Toy)
Bronze-tier
[/*]CD 3
[/*]Shield 10/20/40/80
[/*]
Tracer Pistol (Small Weapon)
Legendary
[/*]CD 2
[/*]Ammo 6
[/*]Damage 50
[/*]When you Crit, Reload this 1 Ammo
[/*]
Skills
Flashpoint Fuse (Vanessa)
When you use an Ammo item, your items gain \[1/2/3] Burn
[/*]
Lifting (Pygmalien)
Returns using our tech new of run persistent references
[/*]Your Weapons have +\[1/2/3] for each Weapon you have bought this run
[/*]
Monster Tracker (Karnok)
When you defeat a Gold-tier or higher Monster, get a Loot item
[/*]Your Loot items have +1 Value
[/*]
Time Eater (Vanessa)
At the start of each fight, the fastest enemy item has its cooldown increased by \[1/2] second(s)
[/*]
Rate Limiter (Common/Monster)
All charge effects are reduced by half
[/*]
Season 14 Changes
Leaderboard Rewards for Season 13
Founding Day Champion (Rank 10 and up)
[/*]Founding Day Paragon (Rank 100 and up)
[/*]Founding Day Elite (Rank 1000 and up)
[/*]
Prize Pass updates
Bad Dreams (Carpet)
[/*]Dragon of War (Card Back)
[/*]
Chests additions
Super Dooley (Dooley Skin)
[/*]Morning Person Mak (Mak Skin)
[/*]Item Skins for Karnok, Vanessa and Stelle
[/*]
Seasonal Store Content
Visions of War (Carpet)
[/*]Civil Strife (Card Back)
[/*]Chaos Box (Stash)
[/*]Money Madness (Bank)
[/*]
General Changes
Wording Changes
We are taking some steps to reduce the visual complexity of our items via wording changes
This is a work in progress
[/*]Specifically, we are doing the following:
Removing "for the fight" in favor of specifying permanent effects
[/*]Removing "Shield" from sentences like "Your Shield items gain +X Shield" which will now read "Your items gain \ X"
[/*]
This is not a change in functionality, and is only a change for readability
[/*]
Item Spawning
Corrected an issue where sometimes Bronze items would spawn late in the run when they should not
[/*]
Legendary Item Costs
Reduced the sell value of Legendary Small and Medium items to be more in line with normal item value scaling
[/*]
Flying
Standardized the effect ordering of Flying effects on cooldown such that they fire before other types of outputs that are on also on cooldown
For example, Clockwork Disc will now make itself Fly or stop Flying before dealing damage
[/*]This only affects items that makes themselves Fly
[/*]
When an item is destroyed, it stops Flying
This previously did not trigger "stops Flying" effects and has been corrected to do so
[/*]
Enchantments
Continued to make consistency pass and improvements to Enchantments across the board
[/*]Numerous enchantments have been adjusted and fixed as a result
[/*]Many items with missing enchantments gained them
[/*]Weights, Lifting Stones, and other similar "buff" items have had many of their enchants updated to also buff items
[/*]
"is Slowed" effects
Most effects of this class have been consolidated to "When you Slow this" for consistency and interoperability with Radiant and other Slow prevention effects
[/*]Some items like Security Blanket and Moon Orb remain "is Slowed" as they are a different thematic concept
[/*]We have also updated "is Hasted" similarly for wording consistency, but this should have minimal gameplay ramifications
[/*]
Level Up Changes
Made some changes to the gold-gain options
Added secondary tags to many options
[/*]Reduced the high end of the gold gain
[/*]This normalizes the values you tend to get from the options
[/*]
Added some additional options to several Heroes
[/*]
Encounters
Banannibal
Gained Skill Voucher
[/*]
Boss Harrow
Moved to Gold-tier (from Bronze-tier)
[/*]Gained The Boss (replaces Runic Double Bow)
[/*]
Bouncer-Tron
Gained Lag-bolt (replaces Sunderer)
[/*]
Bounty Hunter
Gained Spark Plug (replaces Revolver)
[/*]Gained Tracer Pistol (replaces Revolver)
[/*]
Covetous Thief
Gained Raffle Ticket (replaces Sharpening Stone)
[/*]
Crash Site: Cargo Hold
No longer sometimes drops Gold-tier Hero items
[/*]But can still drop Gold-tier Crash Site items
[/*]Corrected an issue with Void Disruptor not spawning here
[/*]
The Cult
Corrected an issue where this would sometimes spawn a non-Legendary Core as Legendary
[/*]Cult Member (Skill) now reduces the cooldowns of Legendary items
[/*]This effect has been removed from Necronomicon specifically in favor of being on the Skill
[/*]
Foreman
Gained Skill Voucher (replaces Scrap)
[/*]
Foundation Revenant
Gained Foundation Robe (replaces Shadowed Cloak)
[/*]
Frost Street Champion
Gained Rimestone Amulet (replaces Frost Potion)
[/*]
Gorgon Noble
Gained Gorgon Spore (replaces Trained Spider)
[/*]
Infernal Frigate
Gained Infernal Catapult (replaces Trebuchet)
[/*]Gained Inertia Dampener (replaces Thrusters)
[/*]Pop Snappers is now Shielded
[/*]Pop Snappers is now Heavy
[/*]HP to 1800 (from 1925)
[/*]
Mod Squad
Gained Raffle Ticket
[/*]
Mr. Morland
Starts on Day 3
[/*]
Professor Riggle (Skill Vendor)
Added to Karnok
[/*]
Property Baron
Gained Penthouse (replaces Subscraper)
[/*]
Trash Golem
Moved to Bronze-tier (was Silver)
[/*]
Void Knight
Gained Rate Limiter (replaces Desperate Cleanse)
[/*]
Common
We are making some adjustments to monster/common items that do not see much play
[/*]This will continue in future seasons
[/*]
Nullfrost Altar
No longer gives enemy items Freeze immunity
[/*]
Hands of Time
Simplified this item
[/*]CD to 6/5/4 (from 9/8/7)
[/*]Removed cooldown reduction for adjacent tools
[/*]
Junkyard Catapult
Starts at Bronze-tier
[/*]CD 6 (from 7)
[/*]Ammo 3 (from 1)
[/*]Damage 25/50/100/200 (from 25/50/100)
[/*]Burn 5/10/15/20 (6/8/10)
[/*]Poison 5/10/15/20 (4/6/8)
[/*]
Rune Axe
Gained the Relic type
[/*]CD 6 (from 8)
[/*]Gained Lifesteal
[/*]
Dooley
Rays
Rays now count their own use, with the exception of Beta Ray
[/*]
3D Printer
Simplified this item so that it can now transform into Legendary-tier items
[/*]
C.O.R.A
CD 8/7/6 (from 9/7/5)
[/*]
Keylogger
Simplified this item to focus on buffing Poison
[/*]CD 7 (from 8)
[/*]No longer buffs Shield
[/*]Poison buff to 2/4/6 (from 1/2/3)
[/*]
Launcher Core
CD 6 (from 7/6/5)
[/*]2/3/4 items start Flying (from 2)
[/*]No longer charges itself on use if it is Flying
[/*]
Tesla Coil
CD 7/6/5/4 (from 8/7/6/5)
[/*]
Thermal Lance
Starts at Gold-tier
[/*]CD 4 (from 5)
[/*]Burn 10
[/*]
Walter Cooler
CD 8 (from 10/9/8)
[/*]
Welding Helmet
Burn 3/5/7/9 (from 2/4/6/8)
[/*]
Jules
Birthday Cake
Starts with 30% Crit Chance (from 20%)
[/*]
Dragonmelon
This item is dominating the end game by scaling both Max HP and the resulting Shield is also scaling
[/*]Starts at Gold-tier
[/*]Shield 15/20% of Max Health (from 10/15/20)
[/*]HP Scaling 25% (from 20/30/40%)
[/*]
Giant Sub
Corrected an issue where this would not Charge itself if it was made a Tool
[/*]
Gingerbread House
CD 7/6 (from 7)
[/*]
Gingerbread Man
Shield 10/20/40/80 (from 10/20/30/40)
[/*]
Laurel's Fortress
Gained the Toy type
[/*]
Karnok
Aurora Vista
Cooldown to 5/4 seconds (was 6/4)
[/*]
Bandoleer
Rage gain to 10/15/20 (was 9/12/15)
[/*]
Beast Call
Starts at Bronze
[/*]
Dual Reaver
Cooldown to 7/5/3 seconds (was 7/6/5)
[/*]
Great Eagle
Starts at Gold
[/*]Your Flying items have +50/100% Damage and Shield (was double)
[/*]Deal 300/600 Damage (was 500)
[/*]
Hunting Rifle
Max Ammo to 2 (was 1)
[/*]
Infused Arm Wraps
Simplified this item
[/*]Now reads "When you Damage/Shield"
[/*]
Log Trap
Slow to 1 second (was 2)
[/*]
Runic Claymore
Damage 15% of Max Health (from 10%)
[/*]
Spiked Collar
Starts at Gold-tier
[/*]
Trapping Pit
Corrected an issue where in certain setups, this item's enchants could go off more than the expected amount
[/*]
Trapvine
Poison to 8/16 (was 10/20)
[/*]
Tree Club
Rage gain changed to 10/15 (was 10)
[/*]
Waystones
Cooldown to 5/4/3/2 seconds (was 6/5/4/3)
[/*]
Mak
Adrenal Converter
Hastes for 1/2/3 seconds (was 1)
[/*]
Alembic
No longer gives Potions from other Heroes
[/*]
Atmospheric Sampler
Starts at Diamond-tier
[/*]
Blank Slate
Poison/Regen/Burn 8/16/24/32 (was 5/10/15/20)
[/*]
Book of Secrets
Starts at Bronze-tier
[/*]
Calcinator
Updated to use the new tech of run-based attributes
[/*]This has +\[4/5/6/7] Burn for each Reagent you have transformed this run
[/*]
Emerald
Now buffs itself
[/*]Toxic now doubles the buff
[/*]
Optical Augment
Gained the Apparel type
[/*]
Philosopher's Stone
Updated to use the new tech of run-based attributes
[/*]Regen 3 (from 1)
[/*]This has +\[1/2/3/4] Regen for each Reagent you have transformed this run
[/*]
Potion Distillery
No longer gives Potions from other Heroes
[/*]
Retort
Updated to use the new tech of run-based attributes
[/*]This has +\[4/5/6/7] Poison for each Reagent you have transformed this run
[/*]
Ruby
Now buffs itself
[/*]Fiery now doubles the buff
[/*]
Staff of the Wise
Starts at Silver-tier
[/*]Damage 50/100/150 for each skill (from 100/200)
[/*]
Thurible
Cooldown to 4 seconds (was 6/5/4/3)
[/*]Burn 3/5/7/9 (was 5)
[/*]Regen 1/2/3/4 (was 1)
[/*]
Tomb of the Ancients
Freezes for 1 second (was .5 seconds)
[/*]
Venomander
Cooldown to 4 seconds (was 6/5/4/3)
[/*]Poison 3/5/7/9 (was 2)
[/*]Regen 1/2/3/4 (was 1)
[/*]
Pygmalien
Billboard
Cooldown to 5/4 second (was 3)
[/*]When you use an item, it gains +20% value (was 25%)
[/*]
Booby Trap
Freeze targets reduced to 1/2/3 (was 2/3/4)
[/*]
Brass Knuckles
CD 5 (was 6/5/4/3)
[/*]Damage 20/40/80/160 (was 10)
[/*]
Haladie
CD 5 (was 8/7/6/5)
[/*]Damage 5/10/20/40 (was 5)
[/*]
Kukri
CD 4 (was 6/5/4/3)
[/*]Damage/Healing 10/20/40/80 (was 20)
[/*]
Pinata
Simplified these items to no longer have quests that upgrade them
[/*]
Private Jet
This and another item start flying (was "an item starts flying")
[/*]
Ring King Gauntlets
Gained Apparel type
[/*]
Safe
Simplified these items to no longer have quests that upgrade them
[/*]
Showcase
Cooldown to 3 second (from 6)
[/*]If you have 2 or more Weapons, +5/10/15/20 Damage for the fight (was 10/20/30/40)
[/*]If you have 2 or more Shield items, +5/10/15/20 Shield for the fight (was 10/20/30/40)
[/*]
Snow Globe
Cooldown to 6/5/4 seconds (was 7/6/5)
[/*]
Tusked Helm
CD 6 (was 9/8/7/6)
[/*]Damage and Shield to 5/10/20/40 (was 10)
[/*]
Stelle
Air Pressure Rifle
Damage Scaling 25/50/100/200 (from 25/50/75/100)
[/*]
The Big One
Damage to 25/35% of max health (was 20/30%)
[/*]
Chicken Cannon
No longer a Toy
[/*]
Daggerwing
Cooldown to 8/7 seconds (was 8)
[/*]
Firecrackers
Max Ammo to 2 (was 3)
[/*]
Darts
This adjustment makes some internal implementation changes to fix some bugs and inconsistencies with this item
[/*]CD 3
[/*]This starts Flying
[/*]Damage 4/8/16/32
[/*]Every 3rd hit, this deals +50% Damage.
[/*]
Experimental Garage
No longer overrides enchants on other items you have
[/*]
Hangar
Simplified this item so it's less dependent on making your items Fly before they can be buffed
[/*]Your items have +10 Damage and +10 Shield
[/*]When you use a Flying item, Vehicle or Drone, increase this by 8/16/24
[/*]
In-Flight Meal
Corrected an issue where this item's Quests did not count when Skills made items Fly
[/*]
Inertial Dampener
Gained Tool type
[/*]Burn scaling to 2/4/6 (was 1/3/5)
[/*]
Multitool
Starts at Bronze-tier
[/*]CD 6 (from 5)
[/*]Targets 1/2/3/4 (from 1/2/3)
[/*]
Orbital Polisher
Quest to make 90 items fly (was 100)
[/*]
Pogo Stick
Cooldown to 4/3/2 seconds (was 5/4/3)
[/*]Shield to 75/125/175 (was 100)
[/*]
Pinwheel
Cooldown to 8/7/6/5 seconds (was 9/8/7/6)
[/*]
Security Drone
Shield 20/40/60/80 (was 20)
[/*]
Windbreaker
Shield 25/50/75 (was 20/40/60)
[/*]
Vanessa
Ballista
Damage to 200/400 (from 150/300)
[/*]
Beach Ball
CD 4 (from 5)
[/*]
The Boulder
CD 22/18 (from 20/16)
[/*]
Cannonball
Trades some early game power (where it is strong) for late-game viability where Ammo needs some help and reduces the positional complexity of the Ammo builds
[/*]Your items have +1/2/3 Ammo (from Adjacent items have 2/3/4 Ammo)
[/*]
Card Table
Simplified this item. It is a below average item with a drawback that doesn't need it.
[/*]Starts at Gold-tier
[/*]Removed the CD increase effect
[/*]
Flagship
CD 5 (from 7/6/5)
[/*]Damage 50/100/200 (from 50)
[/*]
Incendiary Rounds
Burn 2/4/6 (from 1/2/3)
[/*]
Lighthouse
This item does not do enough at Gold-tier, hoping to revive this line for the late game
[/*]CD 4 (from 6)
[/*]When you Slow, Burn 8/16 (from 6/9)
[/*]
Orange Julian
CD -1s all tiers
[/*]Corrected an issue with Obsidian where the tooltip did not accurately display the updated value
[/*]This was a visual issue only
[/*]
Ramrod
Simplified this item to reload all ammo at all tiers
[/*]This, alone with the Crit scaling change, moves some of its power from the early game where it's strong to the late game where it's weak
[/*]Crit Chance Scaling to 5/10/20/40 (from 10/20/30/40)
[/*]
Rowboat
Simplified this item
[/*]CD 5/3 (from 8)
[/*]Charge 2s (from 1/2)
[/*]Removed cooldown reduction based on tags
[/*]
Slumbering Primordial
Charges 2s (from 1/2)
[/*]Damage and Damage Scaling to 15/30 (from 20/25)
[/*]
Tropical Island
Starts at Silver-tier
[/*]Regen 5/10/15 (from 5/10)
[/*]At the end of each fight, get a Coconut and a Citrus.
[/*]Citrus and Coconut now sell for value and have increased sell effects
[/*]
Wetware
Simplified this item
[/*]CD 6 (from 8)
[/*]Removed cooldown reduction for Tech items
[/*]
Skills
Updated the scaling of the base Damage, Heal, Shield, etc.
[/*]The goal is to improve upgrade viability at Gold and Diamond
[/*]
Karnok
Gained the following skills: Heavy Firepower, Improvised Poison, Shatter, Repair Mechanic, Creeping Toxins, Searing Flames, Quick Freeze, Reaching the Summit, Honed Arsenal, Improved Toxins, Invigorating Cold, Circle of Life
[/*]
Advanced Synthetics
Now triggers on Upgrade instead of Buy
[/*]This addresses an issue where the Buy trigger would occur prior to the Skill being upgraded, resulting in a failed upgrade effect in some cases
[/*]
Blind Fury
Now reduces the cooldown of Large items
[/*]
Castle Doctrine
Rage gain to 15/30 (was 10/20)
[/*]
Focused Rage
Also Charges items 2 seconds on trigger
[/*]
Frozen Secrets
The first \[--/--/3/6] times you use a Relic each fight, Freeze an item for 1 second (from 5/10 times at 0.5 seconds)
[/*]
Hot Air
Starts at Silver-tier
[/*]
Ice Bullets
The first \[--/--/3/6] times you use an Ammo item each fight, Freeze an item for 1 second.
[/*]
Iron Sharpens Iron
Using our tech new of run persistent references
[/*]Now Vanessa Only
[/*]Your leftmost Weapon has +\[2/4/6] for each Weapon you have bought this run
[/*]
Loaded Fury
Scaling per Ammo to 2/4/6 (from 1/2/3)
[/*]
Precision Tools
When you Haste or Slow a Tool, it gains +\[5/10/15] Damage.
[/*]
Renovation
Adding "Buy this" for consistent to similar effects
[/*]When you buy this or level up, upgrade a Property
[/*]
Submerged
Scaling per Aquatic to 5/10/15 (from 3/6/9)
[/*]