大巴扎
Steam 官方补丁2026-04-01@ maxhase

Patch 13.0

Special Log-In Reward Event

Log in every day for the week of Anniversary to receive special prizes! Rewards are cumulative, so you must log in all 7 days to receive the Anniversary Board.

  • Day 1: Title - From the Beginning

    [/*]
  • Day 2: 100 gems, 4 chests

    [/*]
  • Day 3: 200 gems, 5 chests

    [/*]
  • Day 4: Spring Bloom Stelle skin

    [/*]
  • Day 5: 500 gems, 6 chests

    [/*]
  • Day 6: 1000 gems, 7 chests

    [/*]
  • Day 7: Anniversary board!

    [/*]

==

GENERAL

  • Freeze

    • Freeze durations have been tripled due to underperformance

      [/*]
    [/*]
  • Destroy

    • All Destroy items have -1 Cooldown to help struggling builds

      [/*]
    [/*]
  • Merchants

    • Merchants no longer deal items from your Hero

      [/*]
    • Merchants now only offer items not from your Hero

      [/*]
    • Intended to increase build diversity by ~80%

      [/*]
    [/*]
  • Crit Chance

    • Adjusted formula so lower Crit Chance results in fewer Crits

      [/*]
    • Removed forced lethal Crits

      [/*]
    [/*]
  • All Heroes now start with the Lethargy skill

    [/*]
  • All items now have the Weapon type

    • Everything is a Weapon if you try hard enough

      [/*]
    [/*]
  • Aila

    • Renamed to Alia

      [/*]
    [/*]
  • Prince Marianas

    • Renamed to Hydro Dude

      [/*]
    [/*]
  • Sergeant Suds

    • Loadout updated to 10 Bars of Soap

      [/*]
    [/*]
  • Dragon

    • Fixed an issue where Dragon's portrait could incorrectly show a Dragon instead of Alia

      [/*]
    [/*]
  • Bex

    • Kyvers benched their starters and can now actually win games

      [/*]
    [/*]
  • Bazaar

    • No longer a crazy place

      [/*]
    [/*]

COMMON

  • Admiral's Badge

    • Renamed to Flair

      [/*]
    [/*]
  • Friendly Doll

    • Renamed to Creepy Doll

      [/*]
    [/*]
  • Stash (New)

    • Can be placed in the Stash for additional Stash slots

      [/*]
    [/*]

DOOLEY

  • Corrected an issue where this character's audio sounded only like beeps and boops

    [/*]
  • Hammlet

    • Gains the Property type

      [/*]
    [/*]
  • Monitor Lizard

    • Poisons 100/200/300 (was 5/10/15)

      [/*]
    [/*]
  • Copper Ed

    • Cooldown to 12/11.8/11.6/11.4 (was 7/6/5/4, due to obscene win rate)

      [/*]
    [/*]
  • Hydraulic Press

    • Damage to 1000/1500/2000 per type (was 100/175/200)

      [/*]
    [/*]
  • Marine Core (New)

    • Gains Aquatic, Tech, and Core types

      [/*]
    • 6/5/4s Cooldown

      [/*]
    • Haste adjacent items for \[2/3/4] seconds

      [/*]
    • When you use another Aquatic item, Charge this 1 second

      [/*]
    [/*]
  • Flint Stones

    • Renamed to Rock Stones (trademark dispute)

      [/*]
    [/*]
  • Wallace

    • Removed from the game (he knows what he did)

      [/*]
    [/*]
  • Barbed Wire

    • Renamed to Barbara Wire

      [/*]
    • Gains Friend type

      [/*]
    • Added googly eyes to the art

      [/*]
    [/*]
  • First Aiden

    • Renamed to Second Aiden

      [/*]
    • Cooldown to 6/5/4/3 seconds (was 4, based on tester feedback that he was too weak)

      [/*]
    [/*]
  • Second Aiden

    • Renamed to Third Aiden

      [/*]
    • Heal 10 (was 10/20/30/40, based on tester feedback that he was too strong)

      [/*]
    [/*]
  • Third Aiden

    • Renamed to Fourth Aiden

      [/*]
    • Haste an item for 3 seconds (was 1/2/3/4, based on tester feedback that he was too inconsistent between tiers)

      [/*]
    [/*]
  • Fourth Aiden

    • Renamed to Fifth Aiden

      [/*]
    • Haste 1/2/3/4 item(s) for 3 seconds (was an item, based on tester feedback that upgrades weren't exciting enough)

      [/*]
    [/*]
  • Fifth Aiden

    • Renamed to Sixth Aiden

      [/*]
    • Haste 1/2/3/4 item(s) for 2.24 seconds (was 3 seconds, based on tester feedback that he was too strong)

      [/*]
    [/*]
  • Sixth Aiden

    • Renamed to Seventh Aiden

      [/*]
    • Cooldown to 4 seconds (was 6/5/4/3, based on tester feedback that he was too weak early game)

      [/*]
    [/*]
  • Seventh Aiden

    • Renamed to Eighth Aiden

      [/*]
    • Heal to 10/20/30/40 (was 10, based on tester feedback that upgrades weren't exciting enough)

      [/*]
    [/*]
  • Eighth Aiden

    • Renamed to Ninth Aiden

      [/*]
    • Haste an item for 2.24 seconds (was 1/2/3/4 items, based on tester feedback that upgrades were too exciting)

      [/*]
    [/*]
  • Ninth Aiden

    • Renamed to Final Aiden

      [/*]
    • Removed from the game due to complexity

      [/*]
    [/*]

JULES

  • In-Flight Meal

    • Now spends 4 Gold at the start of each combat or destroys itself

      [/*]
    [/*]
  • Instant Noodles

    • Cooldown to 0 seconds (was 4)

      [/*]
    [/*]
  • Freezer

    • Starts at Bronze-tier

      [/*]
    [/*]
  • Giant Lollipop

    • New Quest – Touch Grass

      [/*]
    • Reduces Cooldown by 5 seconds

      [/*]
    [/*]

KARNOK

  • Karnok

    • Renamed to Karnak

      [/*]
    • Automatically loses all fights to Dooley to better reflect his unfamiliarity with technology

      [/*]
    [/*]
  • Caustic Solvent

    • Disabled pending investigation into potential violations of international law

      [/*]
    [/*]
  • Lost Blade

    • No longer spawns

      [/*]
    • You don't see?

      [/*]
    • Because it's lost

      [/*]
    • That's why

      [/*]
    [/*]
  • Battle Axe

    • Fixed an issue where it crit every use regardless of Crit Chance

      [/*]
    [/*]
  • Signal Fire

    • Renamed to Flare(s)

      [/*]
    [/*]
  • Fixed an issue where Karnok sometimes lost fights

    [/*]

MAK

  • Who?

    [/*]

PYGMALIEN

  • ATM

    • Renamed to ATM Machine

      [/*]
    [/*]
  • Belt

    • Starts at Legendary-tier

      [/*]
    [/*]
  • Caltrops

    • Starts at Bronze-tier

      [/*]
    • When an enemy uses an item, deal 10/20/30/40 Damage and that item starts Flying (was 1 damage)

      [/*]
    [/*]
  • Cold Room

    • When an enemy uses an item, use this (was When you use an adjacent Property or Tool, Charge this 1 second)

      [/*]
    [/*]
  • Double Whammy

    • Renamed to Triple Whammy

      [/*]
    • Multicast 3 (from 2)

      [/*]
    [/*]
  • Fort

    • Pressing the Down arrow will double Fort's cooldown reduction

      [/*]
    [/*]
  • Jabalian Recurve Bow

    • Renamed to Jaballian Longbow

      [/*]
    [/*]
  • Jaballian Longbow

    • Renamed to Jabalian Recurve Bow

      [/*]
    [/*]
  • Orange Julian

    • Renamed to Thinking Kripp

      [/*]
    [/*]
  • Fixed an issue where Pyg could win fights in the early game

    [/*]
  • Fixed an issue where Pyg's Max Health could trigger a buffer overflow

    [/*]
  • Due to this fix, Pyg's health is now shown in scientific notation

    [/*]

STELLE

  • Stelle

    • Renamed to Stella

      [/*]
    [/*]
  • Precision Calipers

    • Renamed to Calipers

      [/*]
    • The entire point of calipers is precision and saying Precision is redundant

      [/*]
    [/*]
  • Pogo Stick

    • Screen shake added whenever this item activates

      [/*]
    [/*]
  • Space Laser

    • For realism, losing to this item now deletes the user's account

      [/*]
    [/*]
  • Chicken Cannon

    • Renamed to Kentucky Friend Chicken Cannon (new branding deal)

      [/*]
    [/*]
  • LavaRoller

    • Gains +2 Multicast

      [/*]
    [/*]
  • Chaff

    • Renamed to Flares

      [/*]
    [/*]
  • Sirens

    • Corrected an issue where its Cooldown increased on upgrade

      [/*]
    [/*]
  • Fixed an issue where items could still function after fighting Stelle

    [/*]

VANESSA

  • Corrected Vanessa's paint to #6A5ACD

    [/*]
  • The Boulder

    • Removed from the game pending the outcome of ongoing litigation

      [/*]
    [/*]
  • Butterfly Swords

    • Gains “Your Butter starts Flying.”

      [/*]
    [/*]
  • Crows Nest

    • Renamed to Northern Lion's Nest

      [/*]
    • Added “If you're streaming your Crits deal double damage”

      [/*]
    [/*]
  • Langxian

    • Renamed to Long John

      [/*]
    [/*]
  • Iceberg

    • Starts at Bronze-tier

      [/*]
    • Freezes for 1/2/3/4 seconds (was 1 second)

      [/*]
    [/*]
  • Bonfire

    • Renamed to Flare

      [/*]
    [/*]

QUARK FABLE

  • Started on Wife 10 (was on Wife 9)

    [/*]

Patch 13.0: Happy Birthday, Bazaar (Real Version)!

GENERAL

  • Quality of Life Features

    • Monster Loadout: You can now right click a Monster to see its loadout prior to fighting them

      [/*]
    • Item Details View: You can now right click an item to see its base stats and enchantments

      [/*]
    • Item Selling Hotkey: Added a Hotkey for item selling

      [/*]
    • Name Hiding: PvP opponent names can now be hidden

      [/*]
    [/*]
  • Unity Engine Upgrade

    • Upgraded to Unity 6.3

      [/*]
    • May improve performance but could break some 3rd party mods and utilities

      [/*]
    • Due to changes integral to this version of Unity, we will no longer be able to support OSX 11 Mac or earlier

      [/*]
    [/*]
  • Prize Pass

    • Updated with new Karnok cosmetics

      [/*]
    [/*]
  • Store

    • New cosmetics added, including a new animated Karnok skin

      [/*]
    [/*]
  • Heated/Chilled Slots

    • Now prioritize locations where they are not adjacent to an existing slot

      [/*]
    [/*]
  • Item Tier Scaling

    • Adjusted base scaling for items with flat Damage, Shield, or Heal outputs

      [/*]
    • Primarily buffs Gold and Diamond tiers

      [/*]
    [/*]
  • Loot Items

    • On-Sell Loot items now mostly have Shiny enchants that double their effects

      [/*]
    [/*]
  • Skill Types and Tags

    • Corrected multiple issues with Skill types and tags

      [/*]
    [/*]

NEW CONTENT

  • General

    • Mossy Enchant

      • New enchantment that grants Regen-based effects

        [/*]
      [/*]
    [/*]
  • Encounters

    • Arcane Abyss (Encounter)

      • Pedestal encounter that enchants an item with Shiny

        [/*]
      [/*]
    • Dabora

      • Sell the Rights: Gain 1 Gold for each fight you have won

        [/*]
      • Monster Sightings: Gain 1 XP for each Monster fight you have lost

        [/*]
      • Heroic Encounters: Gain 2 Prestige for each Player fight you have lost

        [/*]
      [/*]
    • Mossy Ridge (Encounter)

      • Pedestal encounter that enchants an item with Mossy

        [/*]
      [/*]
    [/*]

NEW ITEMS

  • Vanessa

    • Jetbike

      [/*]
    • Flying Fish

      [/*]
    • Marlon

      [/*]
    [/*]
  • Dooley

    • Keylogger

      [/*]
    • Trojan Horse

      [/*]
    • C.O.R.A.

      [/*]
    [/*]
  • Pygmalien

    • Pontoon

      [/*]
    • Private Jet

      [/*]
    • Flying Pig

      [/*]
    [/*]
  • Mak

    • Broken Bottle

      [/*]
    • Scalpel

      [/*]
    • Staff of the Wise

      [/*]
    • Moss

      [/*]
    [/*]
  • Stelle

    • Cruise Ship

      [/*]
    • Portable Shield Generator

      [/*]
    • Inertia Dampener

      [/*]
    [/*]
  • Jules

    • Meat Grinder

      [/*]
    • Cutlery Forge

      [/*]
    • Boar Roast

      [/*]
    [/*]
  • Karnok

    • Lifting Stones

      [/*]
    • Enervating Sigil

      [/*]
    • Fairies

      [/*]
    [/*]
  • Common

    • Bar of Soap

      • Ammo 6

        [/*]
      • Cooldown 2

        [/*]
      • Heal 20/40/80/160

        [/*]
      [/*]
    • Lucky Clover

      • Lucky Clover from the previous event is now a normal item in the game

        [/*]
      • 10/20/40/80% Chance (from 20/40/60/80)

        [/*]
      [/*]
    • Moon Lily

      • When you sell this, your leftmost Regen item gains +\[1/2/4/8] Regen

        [/*]
      [/*]
    [/*]

ENCOUNTER UPDATES

  • Merchant / Skill Vendor

    • Reroll costs adjusted:

      • Silver: 3 Gold (from 4)

        [/*]
      • Gold: 4 Gold (from 6)

        [/*]
      [/*]
    [/*]
  • Aero

    • Starts on Day 1

      [/*]
    • Starts at Silver-tier

      [/*]
    • Spawns earlier and sells Vehicle or Drone items

      [/*]
    [/*]
  • The Antiquarian

    • Now spawns on all Heroes

      [/*]
    [/*]
  • Burning Caldera

    • Updated with new VFX

      [/*]
    • Other enchantment pedestals will receive similar updates in the future

      [/*]
    [/*]
  • Dooley’s Crib

    • Updated options:

      • Call a Friend: Get an Enchanted Friend or Tech item from any Hero (choose 1 of 3)

        [/*]
      • Firmware Update: Upgrade your leftmost Core and gain +10% Max Health

        [/*]
      • Core Study: Get a Skill from any Hero associated with your standard Core type (1 of 5)

        [/*]
      [/*]
    [/*]
  • Mr. Morland

    • Now Pyg only

      [/*]
    • Starts at Silver-tier

      [/*]
    [/*]
  • Pinfeather

    • Starts on Day 6

      [/*]
    • Starts at Gold-tier

      [/*]
    • Now spawns on all Heroes except Jules

      [/*]
    • Now deals items from any Hero

      [/*]
    [/*]
  • Prospero

    • Starts on Day 1

      [/*]
    • Starts at Silver-tier

      [/*]
    • Now deals items from any Hero

      [/*]
    [/*]
  • Street Festival

    • Starts on Day 5 (from 4)

      [/*]
    [/*]

MONSTER UPDATES

  • Caltrops (Obsidian)

    • Corrected an issue where this monster’s Lockbox had 4 value instead of 41

      [/*]
    [/*]
  • Joyful Jack

    • Now Day 7 Bronze-tier

      [/*]
    [/*]
  • Oasis Guardian

    • Sleeping Potion is now Mossy

      [/*]
    [/*]
  • Roaming Isle

    • Pet Rock is now Mossy

      [/*]
    [/*]
  • Sergeant Suds

    • Now a Silver-tier monster

      [/*]
    • Now has Hogwash and 7 Bars of Soap

      [/*]
    • Skill now buffs Heal items based on their value

      [/*]
    [/*]
  • Trash Golem

    • Grenade is now Mossy

      [/*]
    [/*]
  • Treasure Turtle

    • Gains a Gold-tier Lucky Clover in place of one Bag of Jewels

      [/*]
    [/*]

COMMON

  • The following items have been adjusted for scaling:

    [/*]
  • Claws

    • Damage 10/20/40/80 (from 10/20/30/40)

      [/*]
    [/*]
  • Dragon Wing

    • Shield 40/80/160 (from 40/60/80)

      [/*]
    [/*]
  • Fang

    • Damage 5/10/20/40 (from 5/10/15/20)

      [/*]
    [/*]
  • Frozen Bludgeon

    • Damage 20/40/80/160 (from 20/40/60/80)

      [/*]
    [/*]
  • Guardian Shell

    • Shield 75/150/300 (from 40/60/80)

      [/*]
    [/*]
  • Harkuvian Launcher

    • Damage 100/200/400/800 (from 100/200/300/400)

      [/*]
    [/*]
  • Icebreaker

    • Damage 100/200/400 (from 100/200/300)

      [/*]
    [/*]
  • Magnifying Glass

    • Damage 20/40/80/160 (from 5/15/30/60)

      [/*]
    [/*]
  • Crusher Claw

    • Gains the Food type

      [/*]
    [/*]
  • Exoskeleton

    • Damage buff 10/20/30/40 (from 5/10/20/40)

      [/*]
    [/*]
  • Junkyard Lance

    • Cooldown 10

      [/*]
    • Damage 25/50/100/200

      [/*]
    [/*]
  • Marble Scalemail

    • Cooldown 4 (from 9)

      [/*]
    • Shield 25/50/100/200 (from 20/60/120/200)

      [/*]
    [/*]
  • Sunderer

    • Damage 10/20/40/80 (from 10/20/30/40)

      [/*]
    • Your enemy's highest Shield item loses 10% Shield for the fight (from 5/10/15/20)

      [/*]
    [/*]

DOOLEY

  • Alpha Ray

    • Gains the Tech type

      [/*]
    • Damage 15/30/60 (from 15/20/25)

      [/*]
    [/*]
  • Arc Blaster

    • Damage 15/30/60/120 (from 15/30/45/60)

      [/*]
    [/*]
  • Balloon Bot

    • Damage 20/40/80 (from 20/40/60)

      [/*]
    [/*]
  • Barbed Wire

    • Deal 20/40/80/160 (from 20/30/40/50)

      [/*]
    [/*]
  • Beta Ray

    • Gains the Tech type

      [/*]
    [/*]
  • Blast Doors

    • Shield 100/200/400/800 (from 100/200/300/400)

      [/*]
    [/*]
  • Chemsnail

    • Redesigned

      [/*]
    • Cooldown 6 seconds

      [/*]
    • Slow 1/2/3 item(s) for 2 seconds

      [/*]
    • When you Slow, Poison 2/4/6

      [/*]
    [/*]
  • Claw Arm

    • Scaling to 12/24/36/48 (was 15/30/45/60)

      [/*]
    [/*]
  • Copper Ed

    • Cooldown to 6/5/4/3 (was 7/6/5/4)

      [/*]
    • Poison to 2 (was 4)

      [/*]
    • Shield to 15 (was 20)

      [/*]
    [/*]
  • Dooley’s Scarf

    • Shield 75/150/300 (from 75/100/150)

      [/*]
    [/*]
  • Dooltron

    • Cooldown to 30/24 (was 24)

      [/*]
    • Charge to 2 seconds (was 1/2)

      [/*]
    • Shield to 25/50 (was 50/100)

      [/*]
    [/*]
  • Dinosawer

    • Damage 10/20/40/80 (from 10/20/30/40)

      [/*]
    [/*]
  • Dooltron Mainframe

    • Corrected an issue where this could Haste items without a Cooldown

      [/*]
    [/*]
  • Epsilon Ray

    • Gains the Tech type

      [/*]
    • Shield 15/30/60 (from 15/20/25)

      [/*]
    [/*]
  • Force Field

    • Shield 25/50/100 (from 30/40/50)

      [/*]
    [/*]
  • Forklift

    • Charge to 2 seconds (was 1/2)

      [/*]
    • Cooldown to 20/14 (was 12)

      [/*]
    [/*]
  • Gamma Ray

    • Gains the Tech type

      [/*]
    [/*]
  • Hammlet

    • Damage 15/30/60/120 (from 15/25/35/50)

      [/*]
    [/*]
  • Ice 9000

    • Poison scaling to 20/30 (was 20/40)

      [/*]
    [/*]
  • Laser Pistol

    • Damage 15/30/60/120 (from 15/30/45/60)

      [/*]
    [/*]
  • Mech-Moles

    • Cooldown to 5 seconds (was 6)

      [/*]
    [/*]
  • Miss Isles

    • Damage 20/40/80 (from 20/30/40)

      [/*]
    [/*]
  • Oblivion Core

    • Redesigned

      [/*]
    • Starts at Legendary-tier

      [/*]
    • Cooldown 8

      [/*]
    • Destroy an enemy item for the fight

      [/*]
    • When you destroy an item, Charge this 1 second

      [/*]
    [/*]
  • Omega Ray

    • Gains the Tech type

      [/*]
    [/*]
  • Propeller Hat

    • Damage 10/20/40 (from 10/20/30)

      [/*]
    [/*]
  • Pulse Rifle

    • Damage 15/30/60/120 (from 15/30/45/60)

      [/*]
    [/*]
  • Pyrocarbon

    • Shield 20/40/80 (from 20/30/40)

      [/*]
    [/*]
  • Rocket Launcher

    • Damage 8/16/32/64 (from 8/12/16/20)

      [/*]
    [/*]
  • Tanky Anky

    • Corrected an issue where Shielded was not working properly

      [/*]
    [/*]
  • Trollosaur

    • Damage 50/100/200 (from 50/100/150)

      [/*]
    [/*]
  • Virus

    • Now a Common item instead of a Dooley-specific item

      [/*]
    • Starts at Silver-tier

      [/*]
    • Poison to 2/4/6 (from 1/2/3/4)

      [/*]
    [/*]
  • Weakpoint Detector

    • Scaling to 8/16/24/32 (was 5/10/20/40)

      [/*]
    [/*]
  • Welding Helmet

    • Shield 10/20/40/80 (from 10/20/30/40)

      [/*]
    [/*]

JULES

  • Banu Leaves

    • Shield 15/30/60/120 (from 20/30/40/50)

      [/*]
    [/*]
  • Blueberry Pie

    • Shield 20/40/80/160 (from 20/40/60/80)

      [/*]
    [/*]
  • Bubblegum Floor

    • Shield 50/100 (from 50/70)

      [/*]
    [/*]
  • Burrito

    • Heated: This has +50/75/100% Crit Chance (was 100%)

      [/*]
    [/*]
  • Cheese Wheel

    • Shield 5 (was 1)

      [/*]
    [/*]
  • Cookie Cutters

    • Damage 10/20/40/80 (from 10/20/30/40)

      [/*]
    [/*]
  • Cooking Mallet

    • Damage 10/20/40/80 (from 10/20/30/40)

      [/*]
    [/*]
  • Curry

    • Starts at Bronze-tier

      [/*]
    • Burn to 3/6/9/12 (was 4/6/8)

      [/*]
    • When you Slow, Charge this 1 second (was “Charge another Small item 1/2/3 second(s)”)

      [/*]
    [/*]
  • Cutting Board

    • Cooldown to 4 seconds (was 5/4/3)

      [/*]
    • When you use an adjacent Tool, Charge this 1 second and your Weapons gain 5/10/15 Damage for the fight (was “When you use an adjacent Weapon, it gains 10/20/30 Damage for the fight and Charge this 1 second.”)

      [/*]
    [/*]
  • Dishwasher

    • Cooldown to 7 seconds (was 6)

      [/*]
    • Haste and Heated duration to 2/3 seconds (was 2/4 seconds)

      [/*]
    [/*]
  • Durian

    • Shield 20/40/80 (from 20/40/60)

      [/*]
    [/*]
  • Egg Timer

    • Charge all your Food 1 second (was 5/8 seconds)

      [/*]
    • Multicast 4/6

      [/*]
    [/*]
  • Excellent Vintage

    • Shield 30/60/120/240 (from 30/60/90/120)

      [/*]
    [/*]
  • Fortune Cookie

    • Now spawns a Skill from any Hero

      [/*]
    [/*]
  • Giant Lollipop

    • Cooldown 6 (from 5)

      [/*]
    • Damage 50/100/200 (from 50/100/150)

      [/*]
    [/*]
  • Giant Sub

    • Cooldown to 7/5 seconds (was 8/6)

      [/*]
    [/*]
  • Gingerbread House

    • When you use a Tool or Food, gain 40/80 Shield (was just Food)

      [/*]
    [/*]
  • Grater

    • Redesigned

      [/*]
    • Cooldown 6/5/4 seconds

      [/*]
    • Deal 1 Damage

      [/*]
    • Slow an item for 1 second

      [/*]
    • For each adjacent Food, this has +1 Multicast

      [/*]
    [/*]
  • Hot Box

    • Burn scaling to 3/6/9 (was 2/4/6)

      [/*]
    [/*]
  • Ice Swan

    • Redesigned

      [/*]
    • Cooldown 6 seconds

      [/*]
    • Freeze your Chilled items for 3/2/1 second(s)

      [/*]
    • Chilled: Your Small Chilled items have +1 Multicast and adjacent items are Chilled

      [/*]
    [/*]
  • Imu

    • Enchants now map to “Heated: When you Slow”

      [/*]
    [/*]
  • Knife Set

    • Damage 20 (from 5/10/15/20)

      [/*]
    [/*]
  • Luau

    • Slow 2/3/4 items for 1 second(s) (was Slow 1/2/3 for 2 seconds)

      [/*]
    [/*]
  • Massive Cleaver

    • Starts at Gold-tier

      [/*]
    [/*]
  • Pancakes

    • Shield 5/10/20/40 (from 5/10/15/20)

      [/*]
    [/*]
  • Pastry Cart

    • Renamed to Froyo Cart

      [/*]
    [/*]
  • Prep Station

    • Shielded and Fiery now double the buff

      [/*]
    • Restorative, Toxic, and Obsidian now buff items of their respective output

      [/*]
    [/*]
  • Pumpkin

    • Heated: Slow \[2/3/4/5] items for 2 seconds (was Heated: Slow 1/2/3/4 items for 1 second)

      [/*]
    [/*]
  • Refrigerator

    • Redesigned

      [/*]
    • When you Freeze, Shield 30/60/90 and gain 3/6/? Regen

      [/*]
    • Chilled: Adjacent items are Chilled

      [/*]
    [/*]
  • Scorchpepper

    • The item to the left of this is Heated (was Food item to the left of this)

      [/*]
    [/*]
  • Seafood Cracker

    • Damage 10/20/40/80 (from 10/20/30/40)

      [/*]
    [/*]
  • Skewer

    • Damage 10/20/40/80 (from 10/20/30/40)

      [/*]
    [/*]
  • Sorbet

    • Shield 15/30/60/120 (from 15/30/45/60)

      [/*]
    [/*]
  • Stand Mixer

    • Multicast 2

      [/*]
    • Haste a Food for 2 seconds (was Haste adjacent items for 2 seconds)

      [/*]
    [/*]
  • Universal Sauce

    • Crit scaling to 4/7/10% (was 3/6/9%)

      [/*]
    [/*]
  • Whisk

    • Damage 15/30/60 (from 15/30/45)

      [/*]
    [/*]

KARNOK

  • Anaconda

    • Cooldown to 6/4 seconds (was 5)

      [/*]
    • When you Enrage, this gains +3 Multicast for the fight (was 2/3)

      [/*]
    [/*]
  • Aurora Vista

    • Corrected an issue where Shielded was not working properly

      [/*]
    [/*]
  • Battle Axe

    • Deal 60/120/180/240 Damage (was 75/150/225/300)

      [/*]
    • When you Enrage, this gains +60/120/180/240 Damage for the fight (was 75/150/225/300)

      [/*]
    [/*]
  • Bear Trap

    • Damage to 25/50/75 (was 50/100/150)

      [/*]
    • Slow to 2/3/4 seconds (was 3/4/5 seconds)

      [/*]
    [/*]
  • Boa Constrictor

    • Cooldown 6 (from 8/7/6)

      [/*]
    • Damage 20/40/80 (from 10/20/30)

      [/*]
    [/*]
  • Chains

    • When you Slow one of your Weapons, it gains +10/20/30/40 Damage for the fight (was When one of your Weapons is Slowed, it gains +10/20/30/40 Damage for the fight)

      [/*]
    [/*]
  • Double-bladed Knife

    • Damage 5/10/20/40 (from 5/10/15/20)

      [/*]
    [/*]
  • Furs

    • Redesigned

      [/*]
    • Cooldown 5 seconds

      [/*]
    • Your Shield and Heal items gain +10/15/20 Shield and +10/15/20 Heal for the fight

      [/*]
    • When you Freeze or Crit with a non-Weapon item, Charge this 2 seconds

      [/*]
    • Your items are affected by Freeze for half as long

      [/*]
    [/*]
  • Giant Sling

    • Deal 40/80/120 Damage (was 50/100/150)

      [/*]
    [/*]
  • Healing Draught

    • Restorative and Shiny now double Heal

      [/*]
    • Heal to 25/50% of Max Health (from 30/60)

      [/*]
    [/*]
  • Hunter’s Axe

    • Damage 10/20/40/80 (from 10/20/30/40)

      [/*]
    [/*]
  • Hunter’s Blind

    • Shield 50 (from 25/50/100)

      [/*]
    • Scaling 25/50/75 (from 25/50/100)

      [/*]
    [/*]
  • Hunting Hawk

    • Crit 10/20/30/40 (from 20/30/40/50)

      [/*]
    [/*]
  • Infused Arm Wraps

    • Scaling to 10/20/30 on both effects (was 5/10/15)

      [/*]
    [/*]
  • Jerky

    • Heal 30/60/120/240 (from 40/80/120/160)

      [/*]
    [/*]
  • Leather Jacket

    • When you Enrage or the Sandstorm starts, destroy this for the fight (was just on Enrage)

      [/*]
    [/*]
  • Lichen

    • Effects now trigger “When you Enrage” (was “When you stop being Enraged”)

      [/*]
    [/*]
  • Lost Blade

    • Deal damage equal to 20% of your Max Health (was 10/15/20%)

      [/*]
    • Cooldown to 11/10/9 seconds (was 10)

      [/*]
    • If this is your only item with a Cooldown, its Cooldown is reduced by 5 seconds and it is affected by Freeze and Slow for half as long

      [/*]
    [/*]
  • Resistance Bands

    • Cooldown to 6/5/4 seconds (was 6)

      [/*]
    [/*]
  • Shotgun

    • Starts at Silver-tier

      [/*]
    • Damage to 30/60/120 (was 25/50/75/100)

      [/*]
    [/*]
  • Snow Wisp

    • Starts at Silver-tier

      [/*]
    • Cooldown to 6/5/4 seconds (was 6/5/4/3)

      [/*]
    • Heal 20 (from 10/20/30/40)

      [/*]
    [/*]
  • Spiked Wraps

    • Damage 10/20/40/80 (from 20/30/40/50)

      [/*]
    [/*]
  • Trapping Pit

    • Starts at Gold-tier

      [/*]
    [/*]
  • Trapvine

    • Poison to 10/20 (was 5/10)

      [/*]
    • Enchants updated to “when you Slow”

      [/*]
    [/*]
  • Wrist Blade

    • Damage 30/60/120/240 (from 30/60/90/120)

      [/*]
    [/*]
  • Wrist Crossbow

    • Damage 10/20/40/80 (from 15/30/45/60)

      [/*]
    [/*]
  • Yarrow Paste

    • Heal 10/20/40/80 (from 20/40/60/80)

      [/*]
    [/*]

MAK

  • Apothecary

    • Regen to 10/20/30 (was 8/16/24)

      [/*]
    [/*]
  • Basilisk Fang

    • Damage 10/20/40/80 (from 10/20/30/40)

      [/*]
    [/*]
  • Black Ice

    • Poison to 15/30 (was 10/15)

      [/*]
    [/*]
  • Blank Slate

    • Freeze for 1 second (from 0.5)

      [/*]
    [/*]
  • Boiling Flask

    • Turbo now Hastes adjacent items

      [/*]
    [/*]
  • Bottled Lightning

    • Damage 15/30/60/120 (from 15/25/35/45)

      [/*]
    [/*]
  • Cauldron

    • Cooldown to 4 seconds (was 5)

      [/*]
    • Poison and Burn scaling to 2/4/6 (was 3/4/5)

      [/*]
    [/*]
  • Cellar

    • Reload 1/2/3/4 item(s) (was 1)

      [/*]
    [/*]
  • Covetous Raven

    • Damage 50/100/200/400 (from 50/100/150/200)

      [/*]
    [/*]
  • Dragon’s Breath

    • Cooldown to 8/7/6 (was 9/8/7)

      [/*]
    • Burn scaling to 5/10/15 (was 6/8/10)

      [/*]
    [/*]
  • Emerald

    • Toxic now doubles the buff instead of its base output

      [/*]
    [/*]
  • Eternal Torch

    • New Quest: Visit Pearl’s Dig Site – This has -1 second Cooldown

      [/*]
    [/*]
  • Frost Totem

    • Cooldown to 7/6/5 seconds (was 6/5/4)

      [/*]
    • Freezes 1 second (was 0.5)

      [/*]
    • New Quest: Visit Pearl’s Dig Site – This Freezes an additional item

      [/*]
    [/*]
  • Frozen Flame

    • Burn scaling to 5/10/20 (was 5/10/15)

      [/*]
    [/*]
  • Idol of Decay

    • New Quest: Visit Pearl’s Dig Site – This has -1 second Cooldown

      [/*]
    [/*]
  • Letter Opener

    • Damage 10/20/40/80 (from 10/20/30/40)

      [/*]
    • Crit Chance 100/125/150/200 (from 100/125/150/175)

      [/*]
    [/*]
  • Life Conduit

    • New Quest: Visit Pearl’s Dig Site – This has -1 second Cooldown

      [/*]
    [/*]
  • Magic Carpet

    • Damage 40/80/160/320 (from 50/100/150/200)

      [/*]
    [/*]
  • Plague Glaive

    • Cooldown 9 (from 9/8)

      [/*]
    • Damage 100/200 (from 100/150)

      [/*]
    [/*]
  • Rapid Injection System

    • Regen to 3/6/9 (was 2/4/6)

      [/*]
    [/*]
  • Runic Great Axe

    • Cooldown 6 (from 7/6/5)

      [/*]
    • Damage 50/100/200 (from 50/75/100)

      [/*]
    [/*]
  • Ruby

    • Fiery now doubles the buff instead of its base output

      [/*]
    [/*]
  • Sands of Time

    • New Quest: Visit Pearl’s Dig Site – This Slows an additional item

      [/*]
    [/*]
  • Shard of Obsidian

    • Damage 5/10/20/40 (from 5/10/15/20)

      [/*]
    [/*]
  • Shrinking Potion

    • Corrected an issue where this could reduce Max Health more than expected with certain scaling effects

      [/*]
    [/*]
  • Spider Fern

    • Redesigned

      [/*]
    • Poison 4/6/8 (from 2)

      [/*]
    • When you win a fight, this gains +\[2] Multicast. If it already has \[2/4/6] of this bonus, reset it instead

      [/*]
    • This only counts Multicast granted by this item and ignores other sources

      [/*]
    • Adjusted for consistency and improved Silver-tier playability

      [/*]
    [/*]
  • Tazidian Dagger

    • Damage 10/20/40/80 (from 5/10/15/20)

      [/*]
    [/*]
  • Vitality Potion

    • Restorative now increases Ammo

      [/*]
    [/*]

PYGMALIEN

  • Badblocker

    • Shield 20/40/80 (from 20/40/60)

      [/*]
    [/*]
  • Belt

    • Max Health 40/80% (from 50/75/100%)

      [/*]
    [/*]
  • Billboard

    • Redesigned

      [/*]
    • Starts at Gold-tier

      [/*]
    • Cooldown 3 seconds

      [/*]
    • Shield equal to 2/3 times this item’s value

      [/*]
    • When you use an item, it gains +25% value for the fight

      [/*]
    • Your lowest value item has +1 Multicast

      [/*]
    [/*]
  • Boomerang

    • Damage 20/40/80/160 (from 20/40/60/80)

      [/*]
    • Gains “This starts Flying”

      [/*]
    [/*]
  • Brass Knuckles

    • Redesigned

      [/*]
    • Cooldown 6/5/4/3 seconds

      [/*]
    • Deal 10 Damage

      [/*]
    • Gain Max Health for the fight equal to this item’s Damage

      [/*]
    [/*]
  • Briefcase

    • Redesigned

      [/*]
    • Cooldown 4 seconds

      [/*]
    • Deal 10/20/40/80 Damage

      [/*]
    • When you win a fight with this, get a Spare Change

      [/*]
    • Quests:

      • Quest 1 – Level up (twice)

        • When you sell this, get 6 Spare Change

          [/*]
        [/*]
      • Quest 2 – Visit Herma

        • Heal equal to this item’s Damage

          [/*]
        [/*]
      • Quest 3 – Visit Kev

        • Shield equal to this item’s Damage

          [/*]
        [/*]
      • Quest 4 – Sell 25 Spare Change

        • This has +50 Damage

          [/*]
        [/*]
      • Quest 5 – Sell 50 Spare Change

        • This has +2 Multicast

          [/*]
        [/*]
      [/*]
    [/*]
  • Bushel

    • Heal 20/40/80/160 (from 20/40/60/80)

      [/*]
    • When you use an adjacent item, gain 10/20/40/80 Max Health for the fight (was Gain Regen equal to 10% of this item's Heal for the fight)

      [/*]
    [/*]
  • Busy Bee

    • Added “This starts Flying”

      [/*]
    [/*]
  • Cash Register

    • Gives 3 Spare Change (was 2)

      [/*]
    [/*]
  • Closed Sign

    • Redesigned

      [/*]
    • When you use a Property or Tool, gain Max Health for the fight equal to 1/2/3 times its value

      [/*]
    [/*]
  • Cold Room

    • Cooldown to 7/6/5 (from 8)

      [/*]
    • Freeze to 2 targets (from 1/2/3)

      [/*]
    • Regen to 2/4/6 (from 2/5/8)

      [/*]
    [/*]
  • Dog

    • Swapped the 2nd and 3rd quest rewards (Multicast for Cooldown reduction)

      [/*]
    [/*]
  • Gavel

    • Cooldown 8 (from 9/8/7)

      [/*]
    • Damage 100/200/400 (from 100/200/300)

      [/*]
    [/*]
  • Growth Spurt (New Skill)

    • You have +10/15/20% Max Health

      [/*]
    [/*]
  • Gumball Machine

    • Shield \[--/10/20/30] for each Small item you have in your Stash (from Shield 10/20/30)

      [/*]
    • At the start of each hour, spend 1 Gold to get a Gumball (from 2 Gold)

      [/*]
    [/*]
  • Hogwash

    • Max Health gain to 50/100/150 (was 30/90/150)

      [/*]
    [/*]
  • Hypergreens

    • Damage and Heal scaling to 10/15/20 (was 5/10/15)

      [/*]
    [/*]
  • Jabalian Recurve Bow

    • Damage 75/150/300 (from 75/150/225)

      [/*]
    [/*]
  • Landscraper

    • Cooldown to 5/4/3 seconds (was 6/5/4)

      [/*]
    • Shield scaling to 15/20/25 (was 10/15/20)

      [/*]
    [/*]
  • Matchbox

    • Burn 4/5/6/7 (from 3/4/5/6)

      [/*]
    [/*]
  • Model Ship

    • Cooldown 6/5/4 (from 5/4/3)

      [/*]
    • Shield equal to this item’s value (from 10)

      [/*]
    [/*]
  • Money Furnace

    • Redesigned

      [/*]
    • Cooldown 7 seconds

      [/*]
    • Burn equal to this item’s value

      [/*]
    • When you sell a Spare Change, this gains +2/3/4/5 Value

      [/*]
    • Your Spare Change have 0 Value

      [/*]
    • Quests:

      • Quest 1 – Reach 300+ Value

        • This item’s Cooldown is reduced by 3 seconds

          [/*]
        [/*]
      • Quest 2 – Visit Valpak

        • Your Spare Change have +1 Value

          [/*]
        [/*]
      • Quest 3 – Attend an Economic Seminar

        • Your Spare Change have +1 Value

          [/*]
        [/*]
      [/*]
    [/*]
  • Pepper Spray

    • Redesigned

      [/*]
    • Cooldown 5

      [/*]
    • Burn \[3/6/9/12]

      [/*]
    • Slow an item \[1/2/3/4] second(s)

      [/*]
    • The first time you fall below half Health each fight, destroy this and Slow all enemy items for \[1/2/3/4] seconds

      [/*]
    [/*]
  • Piggles Launcher

    • Damage / Heal / Shield 10/20/40/80 (from 10/20/30/40)

      [/*]
    • Burn 2/4/6/8 (from 1/2/3/4)

      [/*]
    • Gains “A Small item starts Flying”

      [/*]
    [/*]
  • Piggles Protector

    • Shield 5/10/20/40 (from 5/10/15/20)

      [/*]
    [/*]
  • Pinata

    • Added Quests:

      • Quest 1 – Visit Tatiana

        • When you sell this, get another Small Toy from any Hero

          [/*]
        [/*]
      • Quest 2 – Raid a Candy Stash

        • When you sell this, get 3 more Chocolate Bars

          [/*]
        [/*]
      • Quest 3 – Visit a Gumball Machine

        • When you sell this, get 3 more Gumballs

          [/*]
        [/*]
      • Quest 4 – Visit Likit

        • Upgrade this

          [/*]
        [/*]
      [/*]
    [/*]
  • Pitchfork

    • Damage 20/40/80/160 (from 20/40/60/80)

      [/*]
    [/*]
  • Playtime

    • Redesigned

      [/*]
    • The first \[--/--/4/8] times you use a Toy each fight, Charge a Heal item 1 second

      [/*]
    [/*]
  • Premium Piggles

    • Also gives a Piggles on purchase

      [/*]
    [/*]
  • Private Hot Springs

    • Starts at Silver-tier (was Gold)

      [/*]
    • Cooldown to 4 (was 6)

      [/*]
    • Burn 6/12/24 (was 8/12)

      [/*]
    • You have 20/40/60 Regen for each Frozen item (was Regen 8/12)

      [/*]
    • When you Freeze, Charge this 1/2/3 seconds (was 4 seconds)

      [/*]
    • The first time you fall below half Health each fight, Freeze all other items for 4 second(s) (was 3 seconds)

      [/*]
    [/*]
  • Pyg’s Gym

    • Cooldown to 7 (from 8)

      [/*]
    [/*]
  • Safe

    • Added Quests:

      • Quest 1 – Defeat 3 Monsters

        • When you sell this, get 3 Loot items

          [/*]
        [/*]
      • Quest 2 – Find a Cache of Riches

        • When you sell this, get a Bag of Jewels

          [/*]
        [/*]
      • Quest 3 – Look for Spare Change

        • When you sell this, get 6 more Spare Change

          [/*]
        [/*]
      • Quest 4 – Invest in Yourself

        • Upgrade this

          [/*]
        [/*]
      [/*]
    [/*]
  • Signet Ring

    • Starts at Bronze-tier

      [/*]
    • Max Health gain 5/10/15/20 (from 5/10/15)

      [/*]
    • Income 1/2/3/4 (from 1/2/3)

      [/*]
    [/*]
  • Silk Scarf

    • Quest requirements changed to 25/15/10 (was 20/10/5)

      [/*]
    [/*]
  • Slingshot

    • Damage 20/40/80/160 (from 30/45/60/75)

      [/*]
    • Gains “Another Small item starts Flying”

      [/*]
    [/*]
  • Spices

    • Starts at Gold-tier

      [/*]
    • Cooldown to 12/10 (from 9)

      [/*]
    [/*]
  • Streaming Setup

    • Gains the Toy type

      [/*]
    • Redesigned

      [/*]
    • Your Toys and Friends have +Damage, Heal, and Shield equal to their Value

      [/*]
    • When you use a Toy or Friend, it gains \[2/4/6] Value for the fight

      [/*]
    [/*]
  • Tea Set

    • Gains the Tool type

      [/*]
    [/*]
  • Uwashiwali Bird

    • Heal 20/40/80/160 (from 20/30/40/50)

      [/*]
    • Gains “The first 10 times you use this each fight, it starts Flying”

      [/*]
    • This has +1 Multicast for each Property or Vehicle you have (from Property only)

      [/*]
    [/*]

STELLE

  • Aerial Turret

    • Damage 15/30/60/120 (from 15/25/35/45)

      [/*]
    [/*]
  • Airplane Glue

    • Scaling 10/20/30/40 (was 7/14/21/28)

      [/*]
    [/*]
  • Angle Grinder Drone

    • Damage 10/20/40/80 (from 10/20/30/40)

      [/*]
    [/*]
  • Aviators

    • Shield 20/40/80/160 (from 20/40/60/80)

      [/*]
    [/*]
  • Battle Drone

    • Damage 35/70/140 (from 35/70/105)

      [/*]
    [/*]
  • Box Cutter

    • Damage 10/20/40/80 (from 10/20/30/40)

      [/*]
    [/*]
  • Chicken Cannon

    • Redesigned

      [/*]
    • Cooldown 6/5/4/3 seconds

      [/*]
    • Deal Damage equal to the Shield of adjacent Small and Medium items

      [/*]
    • Adjacent items start Flying

      [/*]
    [/*]
  • Clockwork Disc

    • Damage 10/20/40/80 (from 10/20/30/40)

      [/*]
    [/*]
  • Cloud Tanker

    • Updated Shielded, Restorative, and Toxic to buff adjacent items

      [/*]
    [/*]
  • Darts

    • Damage 10/20/40/80 (from 10/20/30/40)

      [/*]
    [/*]
  • Drafting Table

    • Cooldown to 7/6/5 (was 8/7/6)

      [/*]
    [/*]
  • Experimental Garage

    • No longer enchants itself

      [/*]
    [/*]
  • Firecrackers

    • Damage 20/40/80 (from 20/40/60)

      [/*]
    [/*]
  • Flare Gun

    • Burn 10 (from 6/9/12)

      [/*]
    [/*]
  • Freefall Simulator

    • Gains the Tech type

      [/*]
    [/*]
  • Googles

    • Shield 20/40/80/160 (from 20/40/60/80)

      [/*]
    [/*]
  • Gyro Gunsight

    • Scaling to 12/24/36/48 (was 10/20/30/40)

      [/*]
    [/*]
  • Hammer

    • Damage 80/160 (from 60/80)

      [/*]
    [/*]
  • Lightning Butterfly

    • Starts at Bronze-tier

      [/*]
    • Damage 5/10/15/20 (from 5)

      [/*]
    • Buff to 5/10/15/20 (from 10/15/20)

      [/*]
    [/*]
  • MagShield

    • Cooldown to 5 seconds

      [/*]
    [/*]
  • Molten Ball Blaster

    • Damage 50/100/200/400 (from 50/100/150/200)

      [/*]
    [/*]
  • Oxygen Mask

    • Cooldown to 7/6/5/4 (was 5)

      [/*]
    • No longer a Tool

      [/*]
    • When you use a Tool or Vehicle, Charge this 2 seconds (was When you use another Tool or Vehicle, this gains +5/10/15/20 Shield for the fight)

      [/*]
    [/*]
  • Propeller

    • Updated enchants to work with “When you use a Flying item”

      [/*]
    [/*]
  • Ramming Balloon

    • Redesigned

      [/*]
    • Starts at Silver-tier

      [/*]
    • Cooldown 8 seconds

      [/*]
    • Deal 10 Damage

      [/*]
    • When you use another Flying item, Charge this 2 seconds

      [/*]
    • When you Shield, this gains +15/30/45 Damage for the fight

      [/*]
    [/*]
  • Rocket Drone

    • Damage 15/30/60/120 (from 15/30/45/60)

      [/*]
    [/*]
  • Security Drone

    • Cooldown to 8/7/6/5 seconds (was 8)

      [/*]
    • Shield 20 (from 20/40/60/80)

      [/*]
    [/*]
  • Skyliner

    • Damage 150/300 (from 150/200)

      [/*]
    [/*]
  • Spotlight

    • Updated Restorative, Toxic, and Fiery enchants to double the respective buff of the item to the left

      [/*]
    [/*]
  • Stellar Swallowtail

    • Damage and Shield to 120/240 (was 100/200)

      [/*]
    [/*]
  • Vortex Cannon

    • Cooldown to 5/4 seconds (was 5)

      [/*]
    • Damage to 50 (was 25)

      [/*]
    • Scaling to 30/50 (was 25/50)

      [/*]
    [/*]

VANESSA

  • Anchor

    • Cooldown to 12 (from 12/10)

      [/*]
    [/*]
  • Astrolabe

    • Cooldown to 5 (from 6)

      [/*]
    [/*]
  • Ballista

    • Damage 150/300 (from 150/200)

      [/*]
    [/*]
  • Bayonet

    • Damage 10/20/40/80 (from 10/15/20/25)

      [/*]
    [/*]
  • Bilge Worm

    • Damage 10/20/40/80 (from 10/20/30/40)

      [/*]
    [/*]
  • Bladed Hoverboard

    • When you use an adjacent item, deal 20/40/60 Damage and it starts Flying

      [/*]
    [/*]
  • Blunderbuss

    • Starts at Gold-tier

      [/*]
    • Ammo 3/6 (from 3)

      [/*]
    • Damage 15 (from 30)

      [/*]
    [/*]
  • Bolas

    • Damage 20/40/80/160 (from 20/40/60/80)

      [/*]
    [/*]
  • Calico

    • Damage 15/30/60/120 (from 15/30/45/60)

      [/*]
    [/*]
  • Cannon

    • Damage 40/80/120/160 (from 40/60/80/100)

      [/*]
    [/*]
  • Cannonade

    • Damage 200/400 (from 150/200)

      [/*]
    [/*]
  • Concealed Dagger

    • Damage 10/20/40/80 (from 10/20/40/30)

      [/*]
    [/*]
  • Cove

    • Cooldown to 3 (from 4)

      [/*]
    [/*]
  • Cutlass

    • Redesigned

      [/*]
    • 3 second Cooldown

      [/*]
    • Damage 12/24/48/96

      [/*]
    • While an enemy item is Slowed, this has +100% Crit Chance

      [/*]
    [/*]
  • Cyber-Sai

    • Redesigned

      [/*]
    • Damage 10/20/40 (from 10/20/30)

      [/*]
    • When you Crit, your Weapons gain +10/20/30 Damage for the fight

      [/*]
    [/*]
  • Dart Launcher

    • Damage 5/10/20 (from 5/10/15)

      [/*]
    [/*]
  • Double Barrel

    • Damage 20/40/80/160 (from 20/40/60/80)

      [/*]
    [/*]
  • Diving Helmet

    • Redesigned

      [/*]
    • When you use an Aquatic item, Shield 50/100

      [/*]
    • Adjacent items are Aquatic in combat

      [/*]
    [/*]
  • Elemental Depth Charge

    • Cooldown to 11/10/9 (from 12/10/8)

      [/*]
    • Freeze to 1 second (from 0.5)

      [/*]
    [/*]
  • Grapeshot

    • Damage 30/60/120/240 (from 20/30/40/50)

      [/*]
    [/*]
  • Grappling Hook

    • Damage 20/40/80/160 (from 20/40/60/80)

      [/*]
    [/*]
  • Handaxe

    • Damage 15/30/60/120 (from 10/15/20/25)

      [/*]
    • Buff to 5/10/15/20 (from 6/9/12/15)

      [/*]
    [/*]
  • Harpoon

    • Ammo 2 (from 1/2/3)

      [/*]
    [/*]
  • Javelin

    • Redesigned

      [/*]
    • Cooldown 5 (from 4)

      [/*]
    • Damage 50/100/200

      [/*]
    • Haste your other items 1/2/3 second(s)

      [/*]
    [/*]
  • Katana

    • Damage 8/16/32/64 (from 5/10/15/20)

      [/*]
    [/*]
  • Langxian

    • This has +40/60/80/100 Damage for each fight you have won with it this run

      [/*]
    • Upgrades increase the damage for fights previously won

      [/*]
    [/*]
  • Life Preserver

    • Heal 200/400/800/1600 (from 200/500/1000/2000)

      [/*]
    [/*]
  • Lighter

    • Burn 3/6/9/12 (from 3/5/7/9)

      [/*]
    [/*]
  • Musket

    • Damage 100/150/300 (from 100/150/200)

      [/*]
    [/*]
  • Narwhal

    • Damage 5/10/20/40 (from 5/10/15/20)

      [/*]
    [/*]
  • Oni Mask

    • Cooldown to 6 (from 10)

      [/*]
    • Removed: “When you Slow, Charge this”

      [/*]
    [/*]
  • Orange Julian

    • Cooldown to 9/8/7 (from 10/9/8)

      [/*]
    [/*]
  • Pearl

    • Shield 10/20/40/80 (from 10/20/30/40)

      [/*]
    [/*]
  • Pesky Pete

    • Gains “This starts Flying.”

      [/*]
    [/*]
  • Pet Rock

    • Damage 10/20/40/80 (from 8/16/24/32)

      [/*]
    [/*]
  • Piranha

    • Damage 15 (from 20)

      [/*]
    [/*]
  • Revolver

    • Damage 8/16/32/64 (from 8/16/24/32)

      [/*]
    [/*]
  • Pop Snappers

    • Burn 4/8/12/16 (from 4/6/8/10)

      [/*]
    [/*]
  • Seaweed

    • Gains the Food type

      [/*]
    [/*]
  • Sextant

    • When you Haste, +10% Crit (from 5%)

      [/*]
    [/*]
  • Sharkclaws

    • Enchanted versions now only buff, and no longer provide both scaling output and buff

      [/*]
    [/*]
  • Shoe Blade

    • Damage 25/50/100/200 (from 20/40/60/80)

      [/*]
    [/*]
  • Shovel

    • Damage 25/50/100/200 (from 20/40/60/80)

      [/*]
    [/*]
  • Shuriken

    • Damage 5/10/20/40 (from 5/10/15/20)

      [/*]
    [/*]
  • Silencer

    • Renamed to Suppressor

      [/*]
    [/*]
  • Sniper Rifle

    • Cooldown to 8 seconds (was 9)

      [/*]
    [/*]
  • Stealth Glider

    • Redesigned

      [/*]
    • Cooldown 6/4/2

      [/*]
    • An item starts Flying

      [/*]
    • You take 10% less damage for each Flying item you have

      [/*]
    [/*]
  • Submerged

    • Corrected an issue where this was not properly targeting all Weapons

      [/*]
    [/*]
  • Swashbuckle

    • Crit 20/40 (from 15/30)

      [/*]
    [/*]
  • Trebuchet

    • Damage 75/150/300 (from 75/150/250)

      [/*]
    • Burn 8/16/24 (from 5/15/25)

      [/*]
    [/*]
  • Vampire Squid

    • Damage 15/30/60 (from 15/30/45)

      [/*]
    [/*]