Special Log-In Reward Event
Log in every day for the week of Anniversary to receive special prizes! Rewards are cumulative, so you must log in all 7 days to receive the Anniversary Board.
Day 1: Title - From the Beginning
[/*]Day 2: 100 gems, 4 chests
[/*]Day 3: 200 gems, 5 chests
[/*]Day 4: Spring Bloom Stelle skin
[/*]Day 5: 500 gems, 6 chests
[/*]Day 6: 1000 gems, 7 chests
[/*]Day 7: Anniversary board!
[/*]
==
GENERAL
Freeze
Freeze durations have been tripled due to underperformance
[/*]
Destroy
All Destroy items have -1 Cooldown to help struggling builds
[/*]
Merchants
Merchants no longer deal items from your Hero
[/*]Merchants now only offer items not from your Hero
[/*]Intended to increase build diversity by ~80%
[/*]
Crit Chance
Adjusted formula so lower Crit Chance results in fewer Crits
[/*]Removed forced lethal Crits
[/*]
All Heroes now start with the Lethargy skill
[/*]All items now have the Weapon type
Everything is a Weapon if you try hard enough
[/*]
Aila
Renamed to Alia
[/*]
Prince Marianas
Renamed to Hydro Dude
[/*]
Sergeant Suds
Loadout updated to 10 Bars of Soap
[/*]
Dragon
Fixed an issue where Dragon's portrait could incorrectly show a Dragon instead of Alia
[/*]
Bex
Kyvers benched their starters and can now actually win games
[/*]
Bazaar
No longer a crazy place
[/*]
COMMON
Admiral's Badge
Renamed to Flair
[/*]
Friendly Doll
Renamed to Creepy Doll
[/*]
Stash (New)
Can be placed in the Stash for additional Stash slots
[/*]
DOOLEY
Corrected an issue where this character's audio sounded only like beeps and boops
[/*]Hammlet
Gains the Property type
[/*]
Monitor Lizard
Poisons 100/200/300 (was 5/10/15)
[/*]
Copper Ed
Cooldown to 12/11.8/11.6/11.4 (was 7/6/5/4, due to obscene win rate)
[/*]
Hydraulic Press
Damage to 1000/1500/2000 per type (was 100/175/200)
[/*]
Marine Core (New)
Gains Aquatic, Tech, and Core types
[/*]6/5/4s Cooldown
[/*]Haste adjacent items for \[2/3/4] seconds
[/*]When you use another Aquatic item, Charge this 1 second
[/*]
Flint Stones
Renamed to Rock Stones (trademark dispute)
[/*]
Wallace
Removed from the game (he knows what he did)
[/*]
Barbed Wire
Renamed to Barbara Wire
[/*]Gains Friend type
[/*]Added googly eyes to the art
[/*]
First Aiden
Renamed to Second Aiden
[/*]Cooldown to 6/5/4/3 seconds (was 4, based on tester feedback that he was too weak)
[/*]
Second Aiden
Renamed to Third Aiden
[/*]Heal 10 (was 10/20/30/40, based on tester feedback that he was too strong)
[/*]
Third Aiden
Renamed to Fourth Aiden
[/*]Haste an item for 3 seconds (was 1/2/3/4, based on tester feedback that he was too inconsistent between tiers)
[/*]
Fourth Aiden
Renamed to Fifth Aiden
[/*]Haste 1/2/3/4 item(s) for 3 seconds (was an item, based on tester feedback that upgrades weren't exciting enough)
[/*]
Fifth Aiden
Renamed to Sixth Aiden
[/*]Haste 1/2/3/4 item(s) for 2.24 seconds (was 3 seconds, based on tester feedback that he was too strong)
[/*]
Sixth Aiden
Renamed to Seventh Aiden
[/*]Cooldown to 4 seconds (was 6/5/4/3, based on tester feedback that he was too weak early game)
[/*]
Seventh Aiden
Renamed to Eighth Aiden
[/*]Heal to 10/20/30/40 (was 10, based on tester feedback that upgrades weren't exciting enough)
[/*]
Eighth Aiden
Renamed to Ninth Aiden
[/*]Haste an item for 2.24 seconds (was 1/2/3/4 items, based on tester feedback that upgrades were too exciting)
[/*]
Ninth Aiden
Renamed to Final Aiden
[/*]Removed from the game due to complexity
[/*]
JULES
In-Flight Meal
Now spends 4 Gold at the start of each combat or destroys itself
[/*]
Instant Noodles
Cooldown to 0 seconds (was 4)
[/*]
Freezer
Starts at Bronze-tier
[/*]
Giant Lollipop
New Quest – Touch Grass
[/*]Reduces Cooldown by 5 seconds
[/*]
KARNOK
Karnok
Renamed to Karnak
[/*]Automatically loses all fights to Dooley to better reflect his unfamiliarity with technology
[/*]
Caustic Solvent
Disabled pending investigation into potential violations of international law
[/*]
Lost Blade
No longer spawns
[/*]You don't see?
[/*]Because it's lost
[/*]That's why
[/*]
Battle Axe
Fixed an issue where it crit every use regardless of Crit Chance
[/*]
Signal Fire
Renamed to Flare(s)
[/*]
Fixed an issue where Karnok sometimes lost fights
[/*]
MAK
Who?
[/*]
PYGMALIEN
ATM
Renamed to ATM Machine
[/*]
Belt
Starts at Legendary-tier
[/*]
Caltrops
Starts at Bronze-tier
[/*]When an enemy uses an item, deal 10/20/30/40 Damage and that item starts Flying (was 1 damage)
[/*]
Cold Room
When an enemy uses an item, use this (was When you use an adjacent Property or Tool, Charge this 1 second)
[/*]
Double Whammy
Renamed to Triple Whammy
[/*]Multicast 3 (from 2)
[/*]
Fort
Pressing the Down arrow will double Fort's cooldown reduction
[/*]
Jabalian Recurve Bow
Renamed to Jaballian Longbow
[/*]
Jaballian Longbow
Renamed to Jabalian Recurve Bow
[/*]
Orange Julian
Renamed to Thinking Kripp
[/*]
Fixed an issue where Pyg could win fights in the early game
[/*]Fixed an issue where Pyg's Max Health could trigger a buffer overflow
[/*]Due to this fix, Pyg's health is now shown in scientific notation
[/*]
STELLE
Stelle
Renamed to Stella
[/*]
Precision Calipers
Renamed to Calipers
[/*]The entire point of calipers is precision and saying Precision is redundant
[/*]
Pogo Stick
Screen shake added whenever this item activates
[/*]
Space Laser
For realism, losing to this item now deletes the user's account
[/*]
Chicken Cannon
Renamed to Kentucky Friend Chicken Cannon (new branding deal)
[/*]
LavaRoller
Gains +2 Multicast
[/*]
Chaff
Renamed to Flares
[/*]
Sirens
Corrected an issue where its Cooldown increased on upgrade
[/*]
Fixed an issue where items could still function after fighting Stelle
[/*]
VANESSA
Corrected Vanessa's paint to #6A5ACD
[/*]The Boulder
Removed from the game pending the outcome of ongoing litigation
[/*]
Butterfly Swords
Gains “Your Butter starts Flying.”
[/*]
Crows Nest
Renamed to Northern Lion's Nest
[/*]Added “If you're streaming your Crits deal double damage”
[/*]
Langxian
Renamed to Long John
[/*]
Iceberg
Starts at Bronze-tier
[/*]Freezes for 1/2/3/4 seconds (was 1 second)
[/*]
Bonfire
Renamed to Flare
[/*]
QUARK FABLE
Started on Wife 10 (was on Wife 9)
[/*]
Patch 13.0: Happy Birthday, Bazaar (Real Version)!
GENERAL
Quality of Life Features
Monster Loadout: You can now right click a Monster to see its loadout prior to fighting them
[/*]Item Details View: You can now right click an item to see its base stats and enchantments
[/*]Item Selling Hotkey: Added a Hotkey for item selling
[/*]Name Hiding: PvP opponent names can now be hidden
[/*]
Unity Engine Upgrade
Upgraded to Unity 6.3
[/*]May improve performance but could break some 3rd party mods and utilities
[/*]Due to changes integral to this version of Unity, we will no longer be able to support OSX 11 Mac or earlier
[/*]
Prize Pass
Updated with new Karnok cosmetics
[/*]
Store
New cosmetics added, including a new animated Karnok skin
[/*]
Heated/Chilled Slots
Now prioritize locations where they are not adjacent to an existing slot
[/*]
Item Tier Scaling
Adjusted base scaling for items with flat Damage, Shield, or Heal outputs
[/*]Primarily buffs Gold and Diamond tiers
[/*]
Loot Items
On-Sell Loot items now mostly have Shiny enchants that double their effects
[/*]
Skill Types and Tags
Corrected multiple issues with Skill types and tags
[/*]
NEW CONTENT
General
Mossy Enchant
New enchantment that grants Regen-based effects
[/*]
Encounters
Arcane Abyss (Encounter)
Pedestal encounter that enchants an item with Shiny
[/*]
Dabora
Sell the Rights: Gain 1 Gold for each fight you have won
[/*]Monster Sightings: Gain 1 XP for each Monster fight you have lost
[/*]Heroic Encounters: Gain 2 Prestige for each Player fight you have lost
[/*]
Mossy Ridge (Encounter)
Pedestal encounter that enchants an item with Mossy
[/*]
NEW ITEMS
Vanessa
Jetbike
[/*]Flying Fish
[/*]Marlon
[/*]
Dooley
Keylogger
[/*]Trojan Horse
[/*]C.O.R.A.
[/*]
Pygmalien
Pontoon
[/*]Private Jet
[/*]Flying Pig
[/*]
Mak
Broken Bottle
[/*]Scalpel
[/*]Staff of the Wise
[/*]Moss
[/*]
Stelle
Cruise Ship
[/*]Portable Shield Generator
[/*]Inertia Dampener
[/*]
Jules
Meat Grinder
[/*]Cutlery Forge
[/*]Boar Roast
[/*]
Karnok
Lifting Stones
[/*]Enervating Sigil
[/*]Fairies
[/*]
Common
Bar of Soap
Ammo 6
[/*]Cooldown 2
[/*]Heal 20/40/80/160
[/*]
Lucky Clover
Lucky Clover from the previous event is now a normal item in the game
[/*]10/20/40/80% Chance (from 20/40/60/80)
[/*]
Moon Lily
When you sell this, your leftmost Regen item gains +\[1/2/4/8] Regen
[/*]
ENCOUNTER UPDATES
Merchant / Skill Vendor
Reroll costs adjusted:
Silver: 3 Gold (from 4)
[/*]Gold: 4 Gold (from 6)
[/*]
Aero
Starts on Day 1
[/*]Starts at Silver-tier
[/*]Spawns earlier and sells Vehicle or Drone items
[/*]
The Antiquarian
Now spawns on all Heroes
[/*]
Burning Caldera
Updated with new VFX
[/*]Other enchantment pedestals will receive similar updates in the future
[/*]
Dooley’s Crib
Updated options:
Call a Friend: Get an Enchanted Friend or Tech item from any Hero (choose 1 of 3)
[/*]Firmware Update: Upgrade your leftmost Core and gain +10% Max Health
[/*]Core Study: Get a Skill from any Hero associated with your standard Core type (1 of 5)
[/*]
Mr. Morland
Now Pyg only
[/*]Starts at Silver-tier
[/*]
Pinfeather
Starts on Day 6
[/*]Starts at Gold-tier
[/*]Now spawns on all Heroes except Jules
[/*]Now deals items from any Hero
[/*]
Prospero
Starts on Day 1
[/*]Starts at Silver-tier
[/*]Now deals items from any Hero
[/*]
Street Festival
Starts on Day 5 (from 4)
[/*]
MONSTER UPDATES
Caltrops (Obsidian)
Corrected an issue where this monster’s Lockbox had 4 value instead of 41
[/*]
Joyful Jack
Now Day 7 Bronze-tier
[/*]
Oasis Guardian
Sleeping Potion is now Mossy
[/*]
Roaming Isle
Pet Rock is now Mossy
[/*]
Sergeant Suds
Now a Silver-tier monster
[/*]Now has Hogwash and 7 Bars of Soap
[/*]Skill now buffs Heal items based on their value
[/*]
Trash Golem
Grenade is now Mossy
[/*]
Treasure Turtle
Gains a Gold-tier Lucky Clover in place of one Bag of Jewels
[/*]
COMMON
The following items have been adjusted for scaling:
[/*]Claws
Damage 10/20/40/80 (from 10/20/30/40)
[/*]
Dragon Wing
Shield 40/80/160 (from 40/60/80)
[/*]
Fang
Damage 5/10/20/40 (from 5/10/15/20)
[/*]
Frozen Bludgeon
Damage 20/40/80/160 (from 20/40/60/80)
[/*]
Guardian Shell
Shield 75/150/300 (from 40/60/80)
[/*]
Harkuvian Launcher
Damage 100/200/400/800 (from 100/200/300/400)
[/*]
Icebreaker
Damage 100/200/400 (from 100/200/300)
[/*]
Magnifying Glass
Damage 20/40/80/160 (from 5/15/30/60)
[/*]
Crusher Claw
Gains the Food type
[/*]
Exoskeleton
Damage buff 10/20/30/40 (from 5/10/20/40)
[/*]
Junkyard Lance
Cooldown 10
[/*]Damage 25/50/100/200
[/*]
Marble Scalemail
Cooldown 4 (from 9)
[/*]Shield 25/50/100/200 (from 20/60/120/200)
[/*]
Sunderer
Damage 10/20/40/80 (from 10/20/30/40)
[/*]Your enemy's highest Shield item loses 10% Shield for the fight (from 5/10/15/20)
[/*]
DOOLEY
Alpha Ray
Gains the Tech type
[/*]Damage 15/30/60 (from 15/20/25)
[/*]
Arc Blaster
Damage 15/30/60/120 (from 15/30/45/60)
[/*]
Balloon Bot
Damage 20/40/80 (from 20/40/60)
[/*]
Barbed Wire
Deal 20/40/80/160 (from 20/30/40/50)
[/*]
Beta Ray
Gains the Tech type
[/*]
Blast Doors
Shield 100/200/400/800 (from 100/200/300/400)
[/*]
Chemsnail
Redesigned
[/*]Cooldown 6 seconds
[/*]Slow 1/2/3 item(s) for 2 seconds
[/*]When you Slow, Poison 2/4/6
[/*]
Claw Arm
Scaling to 12/24/36/48 (was 15/30/45/60)
[/*]
Copper Ed
Cooldown to 6/5/4/3 (was 7/6/5/4)
[/*]Poison to 2 (was 4)
[/*]Shield to 15 (was 20)
[/*]
Dooley’s Scarf
Shield 75/150/300 (from 75/100/150)
[/*]
Dooltron
Cooldown to 30/24 (was 24)
[/*]Charge to 2 seconds (was 1/2)
[/*]Shield to 25/50 (was 50/100)
[/*]
Dinosawer
Damage 10/20/40/80 (from 10/20/30/40)
[/*]
Dooltron Mainframe
Corrected an issue where this could Haste items without a Cooldown
[/*]
Epsilon Ray
Gains the Tech type
[/*]Shield 15/30/60 (from 15/20/25)
[/*]
Force Field
Shield 25/50/100 (from 30/40/50)
[/*]
Forklift
Charge to 2 seconds (was 1/2)
[/*]Cooldown to 20/14 (was 12)
[/*]
Gamma Ray
Gains the Tech type
[/*]
Hammlet
Damage 15/30/60/120 (from 15/25/35/50)
[/*]
Ice 9000
Poison scaling to 20/30 (was 20/40)
[/*]
Laser Pistol
Damage 15/30/60/120 (from 15/30/45/60)
[/*]
Mech-Moles
Cooldown to 5 seconds (was 6)
[/*]
Miss Isles
Damage 20/40/80 (from 20/30/40)
[/*]
Oblivion Core
Redesigned
[/*]Starts at Legendary-tier
[/*]Cooldown 8
[/*]Destroy an enemy item for the fight
[/*]When you destroy an item, Charge this 1 second
[/*]
Omega Ray
Gains the Tech type
[/*]
Propeller Hat
Damage 10/20/40 (from 10/20/30)
[/*]
Pulse Rifle
Damage 15/30/60/120 (from 15/30/45/60)
[/*]
Pyrocarbon
Shield 20/40/80 (from 20/30/40)
[/*]
Rocket Launcher
Damage 8/16/32/64 (from 8/12/16/20)
[/*]
Tanky Anky
Corrected an issue where Shielded was not working properly
[/*]
Trollosaur
Damage 50/100/200 (from 50/100/150)
[/*]
Virus
Now a Common item instead of a Dooley-specific item
[/*]Starts at Silver-tier
[/*]Poison to 2/4/6 (from 1/2/3/4)
[/*]
Weakpoint Detector
Scaling to 8/16/24/32 (was 5/10/20/40)
[/*]
Welding Helmet
Shield 10/20/40/80 (from 10/20/30/40)
[/*]
JULES
Banu Leaves
Shield 15/30/60/120 (from 20/30/40/50)
[/*]
Blueberry Pie
Shield 20/40/80/160 (from 20/40/60/80)
[/*]
Bubblegum Floor
Shield 50/100 (from 50/70)
[/*]
Burrito
Heated: This has +50/75/100% Crit Chance (was 100%)
[/*]
Cheese Wheel
Shield 5 (was 1)
[/*]
Cookie Cutters
Damage 10/20/40/80 (from 10/20/30/40)
[/*]
Cooking Mallet
Damage 10/20/40/80 (from 10/20/30/40)
[/*]
Curry
Starts at Bronze-tier
[/*]Burn to 3/6/9/12 (was 4/6/8)
[/*]When you Slow, Charge this 1 second (was “Charge another Small item 1/2/3 second(s)”)
[/*]
Cutting Board
Cooldown to 4 seconds (was 5/4/3)
[/*]When you use an adjacent Tool, Charge this 1 second and your Weapons gain 5/10/15 Damage for the fight (was “When you use an adjacent Weapon, it gains 10/20/30 Damage for the fight and Charge this 1 second.”)
[/*]
Dishwasher
Cooldown to 7 seconds (was 6)
[/*]Haste and Heated duration to 2/3 seconds (was 2/4 seconds)
[/*]
Durian
Shield 20/40/80 (from 20/40/60)
[/*]
Egg Timer
Charge all your Food 1 second (was 5/8 seconds)
[/*]Multicast 4/6
[/*]
Excellent Vintage
Shield 30/60/120/240 (from 30/60/90/120)
[/*]
Fortune Cookie
Now spawns a Skill from any Hero
[/*]
Giant Lollipop
Cooldown 6 (from 5)
[/*]Damage 50/100/200 (from 50/100/150)
[/*]
Giant Sub
Cooldown to 7/5 seconds (was 8/6)
[/*]
Gingerbread House
When you use a Tool or Food, gain 40/80 Shield (was just Food)
[/*]
Grater
Redesigned
[/*]Cooldown 6/5/4 seconds
[/*]Deal 1 Damage
[/*]Slow an item for 1 second
[/*]For each adjacent Food, this has +1 Multicast
[/*]
Hot Box
Burn scaling to 3/6/9 (was 2/4/6)
[/*]
Ice Swan
Redesigned
[/*]Cooldown 6 seconds
[/*]Freeze your Chilled items for 3/2/1 second(s)
[/*]Chilled: Your Small Chilled items have +1 Multicast and adjacent items are Chilled
[/*]
Imu
Enchants now map to “Heated: When you Slow”
[/*]
Knife Set
Damage 20 (from 5/10/15/20)
[/*]
Luau
Slow 2/3/4 items for 1 second(s) (was Slow 1/2/3 for 2 seconds)
[/*]
Massive Cleaver
Starts at Gold-tier
[/*]
Pancakes
Shield 5/10/20/40 (from 5/10/15/20)
[/*]
Pastry Cart
Renamed to Froyo Cart
[/*]
Prep Station
Shielded and Fiery now double the buff
[/*]Restorative, Toxic, and Obsidian now buff items of their respective output
[/*]
Pumpkin
Heated: Slow \[2/3/4/5] items for 2 seconds (was Heated: Slow 1/2/3/4 items for 1 second)
[/*]
Refrigerator
Redesigned
[/*]When you Freeze, Shield 30/60/90 and gain 3/6/? Regen
[/*]Chilled: Adjacent items are Chilled
[/*]
Scorchpepper
The item to the left of this is Heated (was Food item to the left of this)
[/*]
Seafood Cracker
Damage 10/20/40/80 (from 10/20/30/40)
[/*]
Skewer
Damage 10/20/40/80 (from 10/20/30/40)
[/*]
Sorbet
Shield 15/30/60/120 (from 15/30/45/60)
[/*]
Stand Mixer
Multicast 2
[/*]Haste a Food for 2 seconds (was Haste adjacent items for 2 seconds)
[/*]
Universal Sauce
Crit scaling to 4/7/10% (was 3/6/9%)
[/*]
Whisk
Damage 15/30/60 (from 15/30/45)
[/*]
KARNOK
Anaconda
Cooldown to 6/4 seconds (was 5)
[/*]When you Enrage, this gains +3 Multicast for the fight (was 2/3)
[/*]
Aurora Vista
Corrected an issue where Shielded was not working properly
[/*]
Battle Axe
Deal 60/120/180/240 Damage (was 75/150/225/300)
[/*]When you Enrage, this gains +60/120/180/240 Damage for the fight (was 75/150/225/300)
[/*]
Bear Trap
Damage to 25/50/75 (was 50/100/150)
[/*]Slow to 2/3/4 seconds (was 3/4/5 seconds)
[/*]
Boa Constrictor
Cooldown 6 (from 8/7/6)
[/*]Damage 20/40/80 (from 10/20/30)
[/*]
Chains
When you Slow one of your Weapons, it gains +10/20/30/40 Damage for the fight (was When one of your Weapons is Slowed, it gains +10/20/30/40 Damage for the fight)
[/*]
Double-bladed Knife
Damage 5/10/20/40 (from 5/10/15/20)
[/*]
Furs
Redesigned
[/*]Cooldown 5 seconds
[/*]Your Shield and Heal items gain +10/15/20 Shield and +10/15/20 Heal for the fight
[/*]When you Freeze or Crit with a non-Weapon item, Charge this 2 seconds
[/*]Your items are affected by Freeze for half as long
[/*]
Giant Sling
Deal 40/80/120 Damage (was 50/100/150)
[/*]
Healing Draught
Restorative and Shiny now double Heal
[/*]Heal to 25/50% of Max Health (from 30/60)
[/*]
Hunter’s Axe
Damage 10/20/40/80 (from 10/20/30/40)
[/*]
Hunter’s Blind
Shield 50 (from 25/50/100)
[/*]Scaling 25/50/75 (from 25/50/100)
[/*]
Hunting Hawk
Crit 10/20/30/40 (from 20/30/40/50)
[/*]
Infused Arm Wraps
Scaling to 10/20/30 on both effects (was 5/10/15)
[/*]
Jerky
Heal 30/60/120/240 (from 40/80/120/160)
[/*]
Leather Jacket
When you Enrage or the Sandstorm starts, destroy this for the fight (was just on Enrage)
[/*]
Lichen
Effects now trigger “When you Enrage” (was “When you stop being Enraged”)
[/*]
Lost Blade
Deal damage equal to 20% of your Max Health (was 10/15/20%)
[/*]Cooldown to 11/10/9 seconds (was 10)
[/*]If this is your only item with a Cooldown, its Cooldown is reduced by 5 seconds and it is affected by Freeze and Slow for half as long
[/*]
Resistance Bands
Cooldown to 6/5/4 seconds (was 6)
[/*]
Shotgun
Starts at Silver-tier
[/*]Damage to 30/60/120 (was 25/50/75/100)
[/*]
Snow Wisp
Starts at Silver-tier
[/*]Cooldown to 6/5/4 seconds (was 6/5/4/3)
[/*]Heal 20 (from 10/20/30/40)
[/*]
Spiked Wraps
Damage 10/20/40/80 (from 20/30/40/50)
[/*]
Trapping Pit
Starts at Gold-tier
[/*]
Trapvine
Poison to 10/20 (was 5/10)
[/*]Enchants updated to “when you Slow”
[/*]
Wrist Blade
Damage 30/60/120/240 (from 30/60/90/120)
[/*]
Wrist Crossbow
Damage 10/20/40/80 (from 15/30/45/60)
[/*]
Yarrow Paste
Heal 10/20/40/80 (from 20/40/60/80)
[/*]
MAK
Apothecary
Regen to 10/20/30 (was 8/16/24)
[/*]
Basilisk Fang
Damage 10/20/40/80 (from 10/20/30/40)
[/*]
Black Ice
Poison to 15/30 (was 10/15)
[/*]
Blank Slate
Freeze for 1 second (from 0.5)
[/*]
Boiling Flask
Turbo now Hastes adjacent items
[/*]
Bottled Lightning
Damage 15/30/60/120 (from 15/25/35/45)
[/*]
Cauldron
Cooldown to 4 seconds (was 5)
[/*]Poison and Burn scaling to 2/4/6 (was 3/4/5)
[/*]
Cellar
Reload 1/2/3/4 item(s) (was 1)
[/*]
Covetous Raven
Damage 50/100/200/400 (from 50/100/150/200)
[/*]
Dragon’s Breath
Cooldown to 8/7/6 (was 9/8/7)
[/*]Burn scaling to 5/10/15 (was 6/8/10)
[/*]
Emerald
Toxic now doubles the buff instead of its base output
[/*]
Eternal Torch
New Quest: Visit Pearl’s Dig Site – This has -1 second Cooldown
[/*]
Frost Totem
Cooldown to 7/6/5 seconds (was 6/5/4)
[/*]Freezes 1 second (was 0.5)
[/*]New Quest: Visit Pearl’s Dig Site – This Freezes an additional item
[/*]
Frozen Flame
Burn scaling to 5/10/20 (was 5/10/15)
[/*]
Idol of Decay
New Quest: Visit Pearl’s Dig Site – This has -1 second Cooldown
[/*]
Letter Opener
Damage 10/20/40/80 (from 10/20/30/40)
[/*]Crit Chance 100/125/150/200 (from 100/125/150/175)
[/*]
Life Conduit
New Quest: Visit Pearl’s Dig Site – This has -1 second Cooldown
[/*]
Magic Carpet
Damage 40/80/160/320 (from 50/100/150/200)
[/*]
Plague Glaive
Cooldown 9 (from 9/8)
[/*]Damage 100/200 (from 100/150)
[/*]
Rapid Injection System
Regen to 3/6/9 (was 2/4/6)
[/*]
Runic Great Axe
Cooldown 6 (from 7/6/5)
[/*]Damage 50/100/200 (from 50/75/100)
[/*]
Ruby
Fiery now doubles the buff instead of its base output
[/*]
Sands of Time
New Quest: Visit Pearl’s Dig Site – This Slows an additional item
[/*]
Shard of Obsidian
Damage 5/10/20/40 (from 5/10/15/20)
[/*]
Shrinking Potion
Corrected an issue where this could reduce Max Health more than expected with certain scaling effects
[/*]
Spider Fern
Redesigned
[/*]Poison 4/6/8 (from 2)
[/*]When you win a fight, this gains +\[2] Multicast. If it already has \[2/4/6] of this bonus, reset it instead
[/*]This only counts Multicast granted by this item and ignores other sources
[/*]Adjusted for consistency and improved Silver-tier playability
[/*]
Tazidian Dagger
Damage 10/20/40/80 (from 5/10/15/20)
[/*]
Vitality Potion
Restorative now increases Ammo
[/*]
PYGMALIEN
Badblocker
Shield 20/40/80 (from 20/40/60)
[/*]
Belt
Max Health 40/80% (from 50/75/100%)
[/*]
Billboard
Redesigned
[/*]Starts at Gold-tier
[/*]Cooldown 3 seconds
[/*]Shield equal to 2/3 times this item’s value
[/*]When you use an item, it gains +25% value for the fight
[/*]Your lowest value item has +1 Multicast
[/*]
Boomerang
Damage 20/40/80/160 (from 20/40/60/80)
[/*]Gains “This starts Flying”
[/*]
Brass Knuckles
Redesigned
[/*]Cooldown 6/5/4/3 seconds
[/*]Deal 10 Damage
[/*]Gain Max Health for the fight equal to this item’s Damage
[/*]
Briefcase
Redesigned
[/*]Cooldown 4 seconds
[/*]Deal 10/20/40/80 Damage
[/*]When you win a fight with this, get a Spare Change
[/*]Quests:
Quest 1 – Level up (twice)
When you sell this, get 6 Spare Change
[/*]
Quest 2 – Visit Herma
Heal equal to this item’s Damage
[/*]
Quest 3 – Visit Kev
Shield equal to this item’s Damage
[/*]
Quest 4 – Sell 25 Spare Change
This has +50 Damage
[/*]
Quest 5 – Sell 50 Spare Change
This has +2 Multicast
[/*]
Bushel
Heal 20/40/80/160 (from 20/40/60/80)
[/*]When you use an adjacent item, gain 10/20/40/80 Max Health for the fight (was Gain Regen equal to 10% of this item's Heal for the fight)
[/*]
Busy Bee
Added “This starts Flying”
[/*]
Cash Register
Gives 3 Spare Change (was 2)
[/*]
Closed Sign
Redesigned
[/*]When you use a Property or Tool, gain Max Health for the fight equal to 1/2/3 times its value
[/*]
Cold Room
Cooldown to 7/6/5 (from 8)
[/*]Freeze to 2 targets (from 1/2/3)
[/*]Regen to 2/4/6 (from 2/5/8)
[/*]
Dog
Swapped the 2nd and 3rd quest rewards (Multicast for Cooldown reduction)
[/*]
Gavel
Cooldown 8 (from 9/8/7)
[/*]Damage 100/200/400 (from 100/200/300)
[/*]
Growth Spurt (New Skill)
You have +10/15/20% Max Health
[/*]
Gumball Machine
Shield \[--/10/20/30] for each Small item you have in your Stash (from Shield 10/20/30)
[/*]At the start of each hour, spend 1 Gold to get a Gumball (from 2 Gold)
[/*]
Hogwash
Max Health gain to 50/100/150 (was 30/90/150)
[/*]
Hypergreens
Damage and Heal scaling to 10/15/20 (was 5/10/15)
[/*]
Jabalian Recurve Bow
Damage 75/150/300 (from 75/150/225)
[/*]
Landscraper
Cooldown to 5/4/3 seconds (was 6/5/4)
[/*]Shield scaling to 15/20/25 (was 10/15/20)
[/*]
Matchbox
Burn 4/5/6/7 (from 3/4/5/6)
[/*]
Model Ship
Cooldown 6/5/4 (from 5/4/3)
[/*]Shield equal to this item’s value (from 10)
[/*]
Money Furnace
Redesigned
[/*]Cooldown 7 seconds
[/*]Burn equal to this item’s value
[/*]When you sell a Spare Change, this gains +2/3/4/5 Value
[/*]Your Spare Change have 0 Value
[/*]Quests:
Quest 1 – Reach 300+ Value
This item’s Cooldown is reduced by 3 seconds
[/*]
Quest 2 – Visit Valpak
Your Spare Change have +1 Value
[/*]
Quest 3 – Attend an Economic Seminar
Your Spare Change have +1 Value
[/*]
Pepper Spray
Redesigned
[/*]Cooldown 5
[/*]Burn \[3/6/9/12]
[/*]Slow an item \[1/2/3/4] second(s)
[/*]The first time you fall below half Health each fight, destroy this and Slow all enemy items for \[1/2/3/4] seconds
[/*]
Piggles Launcher
Damage / Heal / Shield 10/20/40/80 (from 10/20/30/40)
[/*]Burn 2/4/6/8 (from 1/2/3/4)
[/*]Gains “A Small item starts Flying”
[/*]
Piggles Protector
Shield 5/10/20/40 (from 5/10/15/20)
[/*]
Pinata
Added Quests:
Quest 1 – Visit Tatiana
When you sell this, get another Small Toy from any Hero
[/*]
Quest 2 – Raid a Candy Stash
When you sell this, get 3 more Chocolate Bars
[/*]
Quest 3 – Visit a Gumball Machine
When you sell this, get 3 more Gumballs
[/*]
Quest 4 – Visit Likit
Upgrade this
[/*]
Pitchfork
Damage 20/40/80/160 (from 20/40/60/80)
[/*]
Playtime
Redesigned
[/*]The first \[--/--/4/8] times you use a Toy each fight, Charge a Heal item 1 second
[/*]
Premium Piggles
Also gives a Piggles on purchase
[/*]
Private Hot Springs
Starts at Silver-tier (was Gold)
[/*]Cooldown to 4 (was 6)
[/*]Burn 6/12/24 (was 8/12)
[/*]You have 20/40/60 Regen for each Frozen item (was Regen 8/12)
[/*]When you Freeze, Charge this 1/2/3 seconds (was 4 seconds)
[/*]The first time you fall below half Health each fight, Freeze all other items for 4 second(s) (was 3 seconds)
[/*]
Pyg’s Gym
Cooldown to 7 (from 8)
[/*]
Safe
Added Quests:
Quest 1 – Defeat 3 Monsters
When you sell this, get 3 Loot items
[/*]
Quest 2 – Find a Cache of Riches
When you sell this, get a Bag of Jewels
[/*]
Quest 3 – Look for Spare Change
When you sell this, get 6 more Spare Change
[/*]
Quest 4 – Invest in Yourself
Upgrade this
[/*]
Signet Ring
Starts at Bronze-tier
[/*]Max Health gain 5/10/15/20 (from 5/10/15)
[/*]Income 1/2/3/4 (from 1/2/3)
[/*]
Silk Scarf
Quest requirements changed to 25/15/10 (was 20/10/5)
[/*]
Slingshot
Damage 20/40/80/160 (from 30/45/60/75)
[/*]Gains “Another Small item starts Flying”
[/*]
Spices
Starts at Gold-tier
[/*]Cooldown to 12/10 (from 9)
[/*]
Streaming Setup
Gains the Toy type
[/*]Redesigned
[/*]Your Toys and Friends have +Damage, Heal, and Shield equal to their Value
[/*]When you use a Toy or Friend, it gains \[2/4/6] Value for the fight
[/*]
Tea Set
Gains the Tool type
[/*]
Uwashiwali Bird
Heal 20/40/80/160 (from 20/30/40/50)
[/*]Gains “The first 10 times you use this each fight, it starts Flying”
[/*]This has +1 Multicast for each Property or Vehicle you have (from Property only)
[/*]
STELLE
Aerial Turret
Damage 15/30/60/120 (from 15/25/35/45)
[/*]
Airplane Glue
Scaling 10/20/30/40 (was 7/14/21/28)
[/*]
Angle Grinder Drone
Damage 10/20/40/80 (from 10/20/30/40)
[/*]
Aviators
Shield 20/40/80/160 (from 20/40/60/80)
[/*]
Battle Drone
Damage 35/70/140 (from 35/70/105)
[/*]
Box Cutter
Damage 10/20/40/80 (from 10/20/30/40)
[/*]
Chicken Cannon
Redesigned
[/*]Cooldown 6/5/4/3 seconds
[/*]Deal Damage equal to the Shield of adjacent Small and Medium items
[/*]Adjacent items start Flying
[/*]
Clockwork Disc
Damage 10/20/40/80 (from 10/20/30/40)
[/*]
Cloud Tanker
Updated Shielded, Restorative, and Toxic to buff adjacent items
[/*]
Darts
Damage 10/20/40/80 (from 10/20/30/40)
[/*]
Drafting Table
Cooldown to 7/6/5 (was 8/7/6)
[/*]
Experimental Garage
No longer enchants itself
[/*]
Firecrackers
Damage 20/40/80 (from 20/40/60)
[/*]
Flare Gun
Burn 10 (from 6/9/12)
[/*]
Freefall Simulator
Gains the Tech type
[/*]
Googles
Shield 20/40/80/160 (from 20/40/60/80)
[/*]
Gyro Gunsight
Scaling to 12/24/36/48 (was 10/20/30/40)
[/*]
Hammer
Damage 80/160 (from 60/80)
[/*]
Lightning Butterfly
Starts at Bronze-tier
[/*]Damage 5/10/15/20 (from 5)
[/*]Buff to 5/10/15/20 (from 10/15/20)
[/*]
MagShield
Cooldown to 5 seconds
[/*]
Molten Ball Blaster
Damage 50/100/200/400 (from 50/100/150/200)
[/*]
Oxygen Mask
Cooldown to 7/6/5/4 (was 5)
[/*]No longer a Tool
[/*]When you use a Tool or Vehicle, Charge this 2 seconds (was When you use another Tool or Vehicle, this gains +5/10/15/20 Shield for the fight)
[/*]
Propeller
Updated enchants to work with “When you use a Flying item”
[/*]
Ramming Balloon
Redesigned
[/*]Starts at Silver-tier
[/*]Cooldown 8 seconds
[/*]Deal 10 Damage
[/*]When you use another Flying item, Charge this 2 seconds
[/*]When you Shield, this gains +15/30/45 Damage for the fight
[/*]
Rocket Drone
Damage 15/30/60/120 (from 15/30/45/60)
[/*]
Security Drone
Cooldown to 8/7/6/5 seconds (was 8)
[/*]Shield 20 (from 20/40/60/80)
[/*]
Skyliner
Damage 150/300 (from 150/200)
[/*]
Spotlight
Updated Restorative, Toxic, and Fiery enchants to double the respective buff of the item to the left
[/*]
Stellar Swallowtail
Damage and Shield to 120/240 (was 100/200)
[/*]
Vortex Cannon
Cooldown to 5/4 seconds (was 5)
[/*]Damage to 50 (was 25)
[/*]Scaling to 30/50 (was 25/50)
[/*]
VANESSA
Anchor
Cooldown to 12 (from 12/10)
[/*]
Astrolabe
Cooldown to 5 (from 6)
[/*]
Ballista
Damage 150/300 (from 150/200)
[/*]
Bayonet
Damage 10/20/40/80 (from 10/15/20/25)
[/*]
Bilge Worm
Damage 10/20/40/80 (from 10/20/30/40)
[/*]
Bladed Hoverboard
When you use an adjacent item, deal 20/40/60 Damage and it starts Flying
[/*]
Blunderbuss
Starts at Gold-tier
[/*]Ammo 3/6 (from 3)
[/*]Damage 15 (from 30)
[/*]
Bolas
Damage 20/40/80/160 (from 20/40/60/80)
[/*]
Calico
Damage 15/30/60/120 (from 15/30/45/60)
[/*]
Cannon
Damage 40/80/120/160 (from 40/60/80/100)
[/*]
Cannonade
Damage 200/400 (from 150/200)
[/*]
Concealed Dagger
Damage 10/20/40/80 (from 10/20/40/30)
[/*]
Cove
Cooldown to 3 (from 4)
[/*]
Cutlass
Redesigned
[/*]3 second Cooldown
[/*]Damage 12/24/48/96
[/*]While an enemy item is Slowed, this has +100% Crit Chance
[/*]
Cyber-Sai
Redesigned
[/*]Damage 10/20/40 (from 10/20/30)
[/*]When you Crit, your Weapons gain +10/20/30 Damage for the fight
[/*]
Dart Launcher
Damage 5/10/20 (from 5/10/15)
[/*]
Double Barrel
Damage 20/40/80/160 (from 20/40/60/80)
[/*]
Diving Helmet
Redesigned
[/*]When you use an Aquatic item, Shield 50/100
[/*]Adjacent items are Aquatic in combat
[/*]
Elemental Depth Charge
Cooldown to 11/10/9 (from 12/10/8)
[/*]Freeze to 1 second (from 0.5)
[/*]
Grapeshot
Damage 30/60/120/240 (from 20/30/40/50)
[/*]
Grappling Hook
Damage 20/40/80/160 (from 20/40/60/80)
[/*]
Handaxe
Damage 15/30/60/120 (from 10/15/20/25)
[/*]Buff to 5/10/15/20 (from 6/9/12/15)
[/*]
Harpoon
Ammo 2 (from 1/2/3)
[/*]
Javelin
Redesigned
[/*]Cooldown 5 (from 4)
[/*]Damage 50/100/200
[/*]Haste your other items 1/2/3 second(s)
[/*]
Katana
Damage 8/16/32/64 (from 5/10/15/20)
[/*]
Langxian
This has +40/60/80/100 Damage for each fight you have won with it this run
[/*]Upgrades increase the damage for fights previously won
[/*]
Life Preserver
Heal 200/400/800/1600 (from 200/500/1000/2000)
[/*]
Lighter
Burn 3/6/9/12 (from 3/5/7/9)
[/*]
Musket
Damage 100/150/300 (from 100/150/200)
[/*]
Narwhal
Damage 5/10/20/40 (from 5/10/15/20)
[/*]
Oni Mask
Cooldown to 6 (from 10)
[/*]Removed: “When you Slow, Charge this”
[/*]
Orange Julian
Cooldown to 9/8/7 (from 10/9/8)
[/*]
Pearl
Shield 10/20/40/80 (from 10/20/30/40)
[/*]
Pesky Pete
Gains “This starts Flying.”
[/*]
Pet Rock
Damage 10/20/40/80 (from 8/16/24/32)
[/*]
Piranha
Damage 15 (from 20)
[/*]
Revolver
Damage 8/16/32/64 (from 8/16/24/32)
[/*]
Pop Snappers
Burn 4/8/12/16 (from 4/6/8/10)
[/*]
Seaweed
Gains the Food type
[/*]
Sextant
When you Haste, +10% Crit (from 5%)
[/*]
Sharkclaws
Enchanted versions now only buff, and no longer provide both scaling output and buff
[/*]
Shoe Blade
Damage 25/50/100/200 (from 20/40/60/80)
[/*]
Shovel
Damage 25/50/100/200 (from 20/40/60/80)
[/*]
Shuriken
Damage 5/10/20/40 (from 5/10/15/20)
[/*]
Silencer
Renamed to Suppressor
[/*]
Sniper Rifle
Cooldown to 8 seconds (was 9)
[/*]
Stealth Glider
Redesigned
[/*]Cooldown 6/4/2
[/*]An item starts Flying
[/*]You take 10% less damage for each Flying item you have
[/*]
Submerged
Corrected an issue where this was not properly targeting all Weapons
[/*]
Swashbuckle
Crit 20/40 (from 15/30)
[/*]
Trebuchet
Damage 75/150/300 (from 75/150/250)
[/*]Burn 8/16/24 (from 5/15/25)
[/*]
Vampire Squid
Damage 15/30/60 (from 15/30/45)
[/*]