Karnok launches today!
Explore The Bazaar with the monstrous hunter Karnok. Let your rage guide you!
SEASONAL UPDATES
Prize Pass has been updated with the following free cosmetics:
Level 20: Timerbline Glyph's Card Back
[/*]Level 40: Talon Talent Karnok
[/*]
Chests
The cosmetic chest graphics have been updated to be generic instead of Stelle themed
[/*]The cosmetics from the previous Prize Pass has been added to the Chest
[/*]Chests additions
Boreal Guardian (Carpet)
[/*]Owl and Squirrel (Carpet)
[/*]30 Karnok item skins
[/*]
Store
New Karnok cosmetics are now available for Gems in the Store
[/*]
LEADERBOARD REWARDS
Leaderboard Rewards have been given out to the following 1000 Players:
Crash Site Champion (Top 10)
[/*]Crash Site Paragon (Top 100)
[/*]Crash Site Elite (Top 1000)
[/*]
QUALITY OF LIFE CHANGES
Enchantments have been separated from item titles in tooltips
[/*]While in windowed mode, players can now resize their window by dragging the edges or corners
[/*]Videos can now be skipped by any keyboard input
[/*]Italian localization has been added to The Bazaar
[/*]
GAMEPLAY CHANGES
The Trap and Sigil tags have been temporarily disabled.
[/*]While not playing as Jules, you can now get Heated and Chilled Slots during Level Up, if you have an item that requires Heated or Chilled
You can get a maximum of 1 of each of these
[/*]
While not playing as Karnok, you can now get Karnok’s basic Rage Skill during Level Up, if you have an item that requires Rage to function
[/*]Slightly increased the Max HP Gained in the first 8 Levels (+50 each)
[/*]Adjusted the way “Doubling” and other percentage-based triggered effects work so they no longer double dip with persistent percentage-based bonuses, for example:
Obsidian Atlas Stone would more than double its damage on use, rather than double, because it’d take the buffed value to calculate the “double” buff, and when applied, this buff would then also be buffed by Obsidian’s doubling effect
[/*]Similarly, Dishwasher and Fruit Press will no longer cause Fruit Press' damage to scale much higher than expected
[/*]
Persistent Percentage Max Health Gains now function additively
Two Silver Belts (+50% Max Health) previously would give 125% more Health and now gives 100% more Health
[/*]
Reduced the Burn Decay rate (to 3%)
[/*]
NEW ENCOUNTERS
Anaconda (New)
Day 9 Monster
[/*]Skill: Honed In
When you use a Weapon, give your leftmost Weapon +\[5/10] Damage for the fight
[/*]
Outlands Terror (New)
Day 10 Monster
[/*]Skill: Beast Unleashed
Your leftmost Weapon has +Damage equal to its Crit Chance
[/*]Your rightmost Weapon has +Damage equal to your Rage
[/*]
Wildman (New)
Day 7 Monster
[/*]Skill: Frontier Living
At the start of each day, get a Rage item
[/*]
Unibou
Day 7 Monster
[/*]Skill: Lone Charge
When you Enrage, deal Damage equal to 50/100% of the Shield of your highest Shield item
[/*]
Wild Boar
Day 4 Monster
[/*]Skill: Feeding Frenzy
When you use a Food, gain 15 Rage
[/*]When you Enrage, Haste your Food for 1/2/3 second(s)
[/*]
Wolverine
Day 8 Monster
[/*]Skill: Ferocious Bite
Your slowest Weapon has +Damage equal to its Crit Chance
[/*]
Worry Wart
Day 4 Monster
[/*]Skill: Slippery Fella
Your Slowed items have their Cooldown reduced by 5/10/15%
[/*]
ENCOUNTER CHANGES
Expeditions
Expeditions now consume the Ticket upon entering
[/*]
Eating Contest
Starts at Gold-tier (was Bronze-tier)
[/*]
Jules' Cafe
No longer offers Heated and Chilled slot options, as these are now part of Level Up
[/*]
Tinker
Can now spawn for Vanessa
[/*]
DOOLEY
Atomic Clock
Gains the Tool type
[/*]
First Aiden
Heal to 10/20/40/80 (was 20/40/60/80)
[/*]
Flint Stones
Redesigned
[/*]Starts at Bronze-tier
[/*]Cooldown to 6
[/*]Burn to 4/6/8/10
[/*]When you use another Relic or Tool, Charge this 1 second
[/*]
Forklift
This has +\[125/250] Damage for each unique Type on your other items (was the specific tag-counting version)
[/*]
Hydraulic Press
At the end of each fight, permanently destroy the item to the left of this, gain \[2/4/6] Gold, and this gains that item’s Types (was At the end of each fight, permanently destroy the item to the left of this, and this gains that item’s Types)
[/*]
Kinetic Cannon
Corrected an issue where this would not Charge itself if it gained the Core tag
[/*]
Propeller Hat (Redesign)
Gains the Weapon type
[/*]Cooldown to 4
[/*]Deal 10/20/30 Damage
[/*]When you use a Core, an item starts Flying (was At the start of each fight, your Cores start Flying)
[/*]When you use a Flying item, Haste an item for \[1/2/3] second(s)
[/*]
JULES
Apron
Shield to 40 (was 20)
[/*]
Azakan Stew
Heated: Burn to 4 (was 3)
[/*]
Banu Leaves
Shield to 20/30/40/50 (was 10/20/30/40)
[/*]
Basket
Quest 1: 8 Food Required (was 12)
[/*]Quest 2: 15 Food Required (was 24)
[/*]Quest 3: 30 Food Required (was 48)
[/*]
Corkscrew
Starts at Gold-tier
[/*]Cooldown to 4/3 (was 5/4/3)
[/*]
Decanter
Starts at Silver-tier
[/*]Charge a Food item for 2/3/4 seconds (was 1/2/3/4 seconds)
[/*]
Dragon Steak
Cooldown to 7/5 (was 8/6)
[/*]Burn to 10 (was 5)
[/*]
Fruit Press
Damage gain from Food use to 10/15/20 (was 5/10/15)
[/*]
Giant Sub
Cooldown to 8/6 seconds (was 6 seconds)
[/*]When you use a Tool, Charge this 2 seconds (was 1/2 seconds)
[/*]Heated: Burn equal to this item's Regen (was Heated: Burn equal to your highest Burn Food)
[/*]
Imu
Burn to 4/6/8 (was 2/4/6)
[/*]Heated: When you Slow, Burn to 4/6/8 (was 2/4/6)
[/*]
Meat Tenderizer
Starts at Gold-tier
[/*]Cooldown to 4/3 (was 5)
[/*]Deal 10/20 Damage (was 10/20/30)
[/*]Reduce the Cooldown of adjacent Food by 10% for the fight (was 5/10/15%)
[/*]
Mouse Trap
Gains the Trap type
[/*]
Saffron
Starts at Gold-tier
[/*]Shield to 25/50 (was 5/10/15)
[/*]
Spice Rack
Crit Chance Scaling to 5/10/15 (was 10/15/20)
[/*]When you Crit with an adjacent item, your Burn items gain +5/10/15 Burn for the fight (was When you Crit with an adjacent item, Charge another item 1 second)
[/*]
Trail Mix
Quest 1: 10 Food Required (was 15)
[/*]Quest 2: 20 Food Required (was 30)
[/*]
Zarlic
Burn to 2
[/*]Haste 1/2/3 Food for 2 seconds (was 1/2/3 for 1 second)
[/*]
MAK
Athanor
Starts at Silver-tier
[/*]When you use a Potion, Burn \[--/8/16/24] (was 15/25)
[/*]At the start of each day, upgrade a lower-tier Potion and get a Catalyst (replaces Get a Catalyst)
[/*]
Black Rose
Regen to 2 (was 1)
[/*]
Cellar
Starts at Bronze-tier
[/*]Regen to 1/2/4/8 (was 2/4/6/8)
[/*]No longer upgrades Potions
[/*]
Floor Spike
Gains the Trap type
[/*]Cooldown to 9/8/7/6 (was 7)
[/*]Damage to 20 (was 10/20/30/40)
[/*]Poison to 2 (was 1/2/3/4)
[/*]
Potion Potion
Can transform into a Potion from any Hero
[/*]
Recycling Bin
Can transform Potions into Potions from any Hero
[/*]
Show Globe
Starts at Bronze-tier
[/*]Burn to 3 (was 4)
[/*]Gain 3 Regen for the fight (was 4)
[/*]When you use a Potion, this gains +\[3/6/9/12] Burn and Regen for the fight (was 4/8/12)
[/*]
Tome of Yyahan
Corrected an issue where Shiny was not working properly
[/*]
PYGMALIEN
No longer starts with an additional 50 Max Health compared to other Heroes
[/*]Beehive
Now gives a Bee when you buy it and at the start of each day
[/*]Now Charges all Drones
[/*]Now Buffs all Small Drones
[/*]
Booby Trap
Reworked
[/*]Gains the Trap type
[/*]The first time an enemy uses an item each fight, Freeze it and \[2/3/4] other items for 2 seconds
[/*]
Business Card
Starts at Bronze-tier
[/*]Value gain to 1/2/3/4 (was 1/2/3)
[/*]
Caltrops
Gains the Trap type
[/*]
Cash Cannon
Redesigned
[/*]Deals Damage equal to twice the amount of Gold you have gained this run
[/*]
Cold Room
Cooldown to 8 (was 6)
[/*]Freeze duration to 1 second (was 0.5 seconds)
[/*]
Crook
Now passive only
[/*]Buff to 5/10/15/20 (was 4/8/16/24)
[/*]
Crystal Bonsai
Cooldown to 3 (was 4)
[/*]Heals 1/2/3 times (was 2/3/4 times)
[/*]
Dog
Quest 1: 15 Food or Toys Required (was 20)
[/*]Quest 2: 30 Food or Toys Required (was 40)
[/*]Quest 3: 45 Food or Toys Required (was 60)
[/*]
Fort
Starts at Diamond-tier
[/*]
Hogwash
Starts at Silver-tier
[/*]Cooldown to 6/5/4 (was 6/5)
[/*]Heals for 10/15/20% of Max Health
[/*]Max Health gain to 30/90/150 (was 100/150)
[/*]
Jabalian Dagger
Starts at Silver-tier
[/*]Deal Damage equal to \[--/1/2/3] times this item’s Value
[/*]When you sell an item, this gains +1 Value
[/*]
Landscraper
Gains: This gains +\[10/15/20] Value for the fight (replaces out-of-combat scaling)
[/*]
Monocle
Redesigned
[/*]Cooldown to 6/5/4
[/*]Shields equal to the amount of Gold you have gained this run
[/*]
Oinkment
Redesigned
[/*]Cooldown to 6/5/4
[/*]Heals equal to the amount of Gold you have gained this run
[/*]
Pawn Shop
Starts at Bronze-tier
[/*]You have +Max Health equal to \[10/15/20/25] times this item’s Value (was --/10/15/20)
[/*]When you sell an item, this gains +1 Value (was 1/2/3)
[/*]
Pinata
Now gives a Chocolate Bar, a Gumball, and a Small Toy
[/*]
Pyg’s Gym
Redesigned
[/*]Cooldown to 8
[/*](Active) Your Weapons gain +\[3/6/9] Damage for each Weapon you have bought this run
[/*]
Regal Blade
Damage to 50/100/150/200 (was 50)
[/*]Quest 1 now gives 150 Damage and requires 8 Weapons (was 250 Damage and 10 Weapons)
[/*]Quest 2 now requires 7 Apparel (was 8)
[/*]
Safe
Now has a rare chance to drop a Bar of Gold or Bag of Jewels
[/*]
Shipment
Now only spawns items not from Pyg
[/*]
Snow Globe
Cooldown to 7/6/5 (was 7)
[/*]Freeze to 1 (was 1/1.5/2)
[/*]
Snowmobile
Cooldown to 6 (was 8/7/6)
[/*]
Tea Set
No longer Burns
[/*]Burn buff to 2/4/6 (was 1/3/5)
[/*]
Vineyard
Redesigned
[/*]Cooldown to 5
[/*]Multicast to 2
[/*]Heal for \[5/10/15]% of your Max Health
[/*]When you Heal, Slow an item for 1 second(s)
[/*]
Yetarian Club
Damage to 750/1500
[/*]
Yo-yo
Starts at Silver-tier
[/*]Charge to 2/3/4 (was 3/4)
[/*]
STELLE
Airplane Glue
Starts at Bronze-tier
[/*]10/20/30/40 (was 20/30/40)
[/*]
Battle Balloon
Shield to 25/50/75 (was 20/30/40)
[/*]
Boosted Saucer
Cooldown to 14/13/12 (was 12)
[/*]
Darts
Cooldown to 2 seconds (was 4 seconds)
[/*]This deals half Damage
[/*]Every third hit deals triple Damage (was every third hit Crits)
[/*]
Firecrackers
Cooldown to 3
[/*]Ammo to 3 (was 5)
[/*]Damage to 20/40/60 (was 20/30/40)
[/*]3× Damage on Destroy (was 5×)
[/*]
Flycycle
Redesigned
[/*]Your Shield items have +5/10/15/20 Shield
[/*]If they are Flying, double this
[/*]
Hangar
When you use a Vehicle or Drone, your Flying Weapons and Shield items gain +\[8/16/24] Damage and Shield for the fight
[/*]
Hang Glider
Your Flying Weapons and this gain +\[35/70] Damage for the fight (was your Flying Weapons gain this bonus)
[/*]
Hydrogen Tank
Cooldown to 6 (was 5)
[/*]When you use an adjacent Vehicle, Charge this 2 seconds (was If you have a Vehicle, use this at the start of each fight)
[/*]
Ice Bomb
Starts at Gold-tier (was Silver-tier)
[/*]Cooldown to 4 seconds (was 3 seconds)
[/*]Freeze 1/2 items for 1 second (was 1/2/3 items)
[/*]
Kite (Redesign)
Starts at Bronze-tier
[/*]Cooldown to 5 seconds
[/*]2/3/4/5 Small items start Flying
[/*]When a Small item starts or stops Flying, Charge it 1 second
[/*]
Launch Tower
Starts at Silver-tier (was Gold-tier)
[/*]Cooldown to 6 seconds (was 8/7)
[/*]Charge your Vehicles and Drones 1/2/3 seconds (was use another Vehicle)
[/*]Your Flying Weapons have +50/100/150 Damage (was 50/100)
[/*]
Lavaroller
Cooldown to 8/6 (was 10/8)
[/*]Destroy an adjacent item for the fight
[/*]Burn to 50/100 (was 40/80)
[/*]When you destroy an item, this gains +50/100 Burn for the fight (was When you destroy an adjacent item, double this item’s Burn for the fight)
[/*]
Oblivion Cannon
When an item is destroyed, this gains +200/400 Damage for the fight (was Damage equal to 50/75 times the destroyed item’s Cooldown)
[/*]
Oxygen Mask
Shield to 20 (was 10/20/30/40)
[/*]When you use another Tool or Vehicle, this gains +5/10/15/20 Shield for the fight (was When you Shield, gain 3/6/9/12 Regen for the fight)
[/*]
Parts Picker
Cooldown to 10/8 (was 8/7)
[/*]When this destroys an item, reduce the Cooldowns of your other items by 1 second for the fight (was 0.5/1 second)
[/*]
Pressure Heater
Cooldown to 6 seconds (was 5 seconds)
[/*]When you use another Tool or Vehicle, Charge this 2 seconds (was 1 second)
[/*]
Recycler Bot
Now also Shields for 20
[/*]
Red Lantern
Starts at Silver-tier
[/*]
Repair Drone
Cooldown to 4 seconds (was 3 seconds)
[/*]
Security Drone
Cooldown to 8 (was 5)
[/*]Shield to 20/40/60/80 (was 25/50/75/100)
[/*]When an enemy uses an item, Charge this 1 second
[/*]While this is Flying, reduce its Cooldown by 2 seconds
[/*]
Sky Anchor
Damage to 75/150/300
[/*]
Space Laser
Gains the Ray type
[/*]
Stelle’s Workshop
When you use a Tool, Charge 1/2 Vehicles or Drones 1 second (was Charge a Vehicle or Drone 1/2 seconds)
[/*]
Targeting Drone
Haste the item to the left of this for 2 seconds (was 1/2/3/4 seconds)
[/*]That item gains +\[3/6/9/12]% Crit Chance for the fight (was 5/10/15/20%)
[/*]
The Big One
Cooldown to 14 seconds (was 14/12)
[/*]When this is destroyed, deal Damage equal to 20/30% of your enemy’s Max Health (was 40/50%)
[/*]
Vortex Cannon
Cooldown to 5 seconds (was 4 seconds)
[/*]
VANESSA
Bilge Worm
Renamed from Hate Leech
[/*]Redesigned
[/*]Gains the Aquatic and Weapon types
[/*]When your enemy uses their leftmost item, deal 10/20/30/40 Damage
[/*]Lifesteal
[/*]
Bladed Hoverboard
Damage to 20/40/60 (was 30/50/80)
[/*]
The Boulder
Gains the Trap type
[/*]
Butterfly Swords
Cooldown to 6 (was 7/6/5)
[/*]
Calico
Cooldown to 6 (was 7)
[/*]No longer deals double Crit Damage
[/*]
Cannon Ball
Adjacent items have 2/3/4 Max Ammo (was 1/2/3)
[/*]
Clamera
Starts at Silver-tier
[/*]Cooldown to 7/6/5 (was 7/6/5/4)
[/*]The first 2/3/4 times your enemy uses an item each fight, use this (was At the start of each fight, use this)
[/*]
Concealed Dagger
Starts at Bronze-tier
[/*]Cooldown to 4 seconds
[/*]Deal 10/20/30/40 Damage
[/*]Haste an item for 1/2/3/4 seconds
[/*]At the start of each fight with this, gain 1 Gold
[/*]
Coral
Cooldown to 5 (was 6)
[/*]
Crow’s Nest
If you have only one Weapon, it has Lifesteal and is affected by Slow for half as long (was If you have exactly one Weapon, that Weapon has Lifesteal)
[/*]
Cyber-sai
Starts at Silver-tier
[/*]Deal 10/20/30 Damage (was 10/20/30/40)
[/*]When you Crit, a Weapon gains +5/10/15% Crit Chance for the fight (was The first 2/3/4/5 times you Crit with this each fight, you take no Damage for 1 second)
[/*]When a Weapon’s Crit Chance increases, it gains 5/10/15 Damage for the fight
[/*]
Diving Helmet
Redesigned
[/*]Starts at Gold-tier
[/*]Cooldown to 8
[/*]Shield to 50/100
[/*]Charge adjacent items 1/2 second
[/*]When you use another Aquatic item, Charge this 1/2 second
[/*]Adjacent items are Aquatic in combat
[/*]
Elemental Depth Charge
Gains the Trap type
[/*]
Fishing Net
At the start of each day, get a Small Aquatic or Loot item from any Hero (was At the start of each day, get a Piranha)
[/*]
Flame Signal
Renamed to Bonfire
[/*]
Holsters
Starts at Silver-tier
[/*]The first time you use an item each fight, Haste your Small items for 1/2/3 seconds (was At the start of each fight, Haste your Small items for 1/2 seconds)
[/*]
Honing Steel
Cooldown to 3 (was 4)
[/*]Your leftmost and rightmost Weapons gain +5/10/15/20 Damage for the fight (was The Weapon to the right of this gains +6/12/18/24 Damage)
[/*]
Ice Pick
Cooldown to 4 (was 5)
[/*]
Iceberg
Starts at Diamond-tier (was Gold-tier)
[/*]When an enemy uses an item, Freeze it for 1 second (was 0.5/1 second)
[/*]
Illusoray
Cooldown to 6 (was 7)
[/*]
Javelin
Cooldown to 4 (was 5)
[/*]Deal 50/100/150 Damage (was 120/180/240)
[/*]When you Crit with this, Haste your other items for 2 seconds
[/*]When this is reloaded, it gains +50% Crit Chance for the fight (was gains 40/60/80 Damage)
[/*]
Kusarigama
Damage and Scaling to 4/8/12 (was 5/10/15)
[/*]
Life Preserver
The first time you would be defeated each fight, Heal 200/500/1000/2000 (was 200/600/1200/2000)
[/*]
Orange Julian
Redesigned
[/*]Your Weapons gain Damage equal to half the Gold you have gained this run
[/*]
Piranha
Starts at Bronze-tier
[/*]Cooldown to 8/7/6/5 seconds (was 6)
[/*]Deal 20 Damage (was 6/12/18/24)
[/*]Base 20% Crit Chance was removed
[/*]When you use another Friend or Food, Charge this 1 second (was this deals double Crit Damage)
[/*]
Pistol Sword
Damage to 15/30 (was 24/32)
[/*]
Rowboat
Now requires 7 Types (was 5)
[/*]
Scimitar of the Deep
Damage to 20 (was 20/40/60)
[/*]When you Crit, Poison equal to half this item’s Damage (was 20%)
[/*]When this is Hasted, your Poison items gain +3/6/9 Poison for the fight (was 2/4/6)
[/*]
Seadog Saloon
Starts at Silver-tier
[/*]Cooldown to 6/5/4 (was 5/4)
[/*]
Sextant
When you Haste, an item gains 5% Crit Chance for the fight (was Adjacent items have 15/30/50% Crit Chance)
[/*]
Shark Claws
Your Weapons gain +10/20/30/40 Damage (was Your other Weapons)
[/*]
Sharkray
Starts at Silver-tier
[/*]Redesigned
[/*]Cooldown to 6
[/*]Damage to 20
[/*]When you Haste a Friend, your Friends gain +5/10/15 Damage and +1/2/3 Poison for the fight
[/*]
Swash Buckle
Crit bonus to 15/30% (was 25/50%)
[/*]
Spyglass
When you Slow, an item gains +10% Crit Chance for the fight (was Adjacent items have 25/50% Crit Chance)
[/*]
Submarine
Deal 60/120/240 Damage (was 50)
[/*]If this is your only Weapon, it is affected by Freeze and Slow for half as long
[/*]
Submersible
Redesigned
[/*]Cooldown to 5
[/*]Your leftmost and rightmost Aquatic Weapon and Shield items gain +10/20/30 Damage and +10/20/30 Shield for the fight
[/*]If you have another Vehicle or Large item, this item’s Cooldown is reduced by 2 seconds
[/*]
Tripwire
Gains the Trap type
[/*]
Turtle Shell
Starts at Gold-tier
[/*]Shield to 20/40 (was 25)
[/*]Your Shield items gain +20/40 Shield for the fight (was 10/15/20)
[/*]
SKILLS
We are reducing Max Health scaling and standardizing some numbers.
[/*]Arms Dealer
Max Health +10/20/30/40 (was 20/30/40/50)
[/*]
Backroom Dealings
Max Health +10/20/30/40 (was 25/50/75)
[/*]
Bloodhound
Charge to 1/2/3 (was 2/3/4)
[/*]
Bloodthirst
Damage +10/20/30/40 (was 20/30/40/50)
[/*]
Brawler
Max Health +50/100/150 (was 75/150/275)
[/*]
Cherished Keepsake
Disabled, superseded by Special Exhibit
[/*]Will return later in a different form
[/*]
Creeping Chill
Now spawns on Stelle
[/*]
Deadly Waters
Damage +10/20/30/40 (was 20/25/30/35)
[/*]
Endurance
Heal +3/6/9 (was 5/10/15)
[/*]
Expert Pilot
Damage/Shield +10/20/30/40 (was 15/30/45/60)
[/*]
Farm to Table
Max Health +50/100/150 (was 75/150/275)
[/*]
First Responder
Heal +20/40/60/80 (was 20/35/50/65)
[/*]
Follow-up Care
Heal +20/40/60/80 (was 20/35/50/65)
[/*]
Hardened Shield
Redesigned
[/*]Your Shield items have +10/20/30 Shield for each Weapon your enemy has
[/*]
Healthy Hoarder
Max Health +50/100/150 (was 75/150/275)
[/*]
Heat Shield (New)
Spawns on Dooley, Jules, and Stelle
[/*]Your Burn items have +\[--/2/3/4] Burn for each Shield item you have
[/*]
I Would Eat That
Redesigned
[/*]Your leftmost item is a Food and has its Cooldown reduced by \[3/6]%
[/*]
Ice Bullets
Corrected an issue where this only worked on Weapons
[/*]
Ice Smasher (New)
Your leftmost item is affected by Freeze for half as long
[/*]If you have exactly one Weapon, all your items are affected by Freeze for half as long
[/*]
Inexorable
Bonus to 2/3/4% (was 2/4/6%)
[/*]
Iron Sharpens Iron
Base Damage to 8 (was 3)
[/*]Scaling Damage to 1/2/3 (was 3/4/5)
[/*]
It’s a Drone
Redesigned
[/*]Your leftmost item is a Drone and has its Cooldown reduced by \[3/6]%
[/*]
Like Clockwork
Redesigned
[/*]Your leftmost item is a Tech and has its Cooldown reduced by \[3/6]%
[/*]
Lifting
Disabled due to similarity with another Skill
[/*]Will return later
[/*]
Makeshift Plate
Spawns on Dooley, Jules, and Stelle
[/*]Your Shield items have +\[--/10/20/30] Shield for each Tool you have
[/*]
Master Diver
Redesigned
[/*]Your leftmost item is Aquatic and has its Cooldown reduced by \[3/6]%
[/*]
Pack Infiltrator
Redesigned
[/*]Your leftmost item is a Dinosaur and has its Cooldown reduced by \[3/6]%
[/*]
Primal Rage
Renamed to Primal Energy
[/*]Damage +5/10/15/20 (was 10/15/20/25)
[/*]
Protein Powder
Max Health +10/20/30/40 (was 20/30/40/50)
[/*]
Pure Imagination
Redesigned
[/*]Your leftmost item is a Toy and has its Cooldown reduced by \[3/6]%
[/*]
Sharp Corners
When you use a Shield, your Weapons gain +\[2/4/6] Damage for the fight
[/*]
Sharpshooter (New)
Your leftmost and rightmost Weapon have +10% Crit Chance
[/*]If you only have one Weapon, it has double Crit Damage
[/*]
Shatter
Damage +5/10/15 (was 15/20)
[/*]
Slow Burn
Now spawns on Stelle
[/*]
Special Exhibit
Now spawns on Mak (was only Dooley)
[/*]Redesigned
[/*]Your leftmost item is a Relic and has its Cooldown reduced by \[3/6]%
[/*]
Staying Power
Disabled due to similarity with another Skill
[/*]Will return later
[/*]
Strength
Damage +5/10/15/20 (was 10/15/20/25)
[/*]
Left-Handed and Right-Handed
Damage +10/20/30/40 (was 20/30/40/50)
[/*]
Strong Arm
Damage 1/2/3 times Income (was 1/2/3/4 times)
[/*]
Stop That
Slows all items for 1/2/3 seconds (was 2/4/6 items)
[/*]
Streamline Weapon
Now spawns on Dooley and Jules (was only Vanessa)
[/*]
Titanium Casing
Shield +5/10/15 (was 15/30)
[/*]
Toughness
Shield +5/10/15/20 (was 10/15/20/25)
[/*]
Frontal and Rear Shielding
Shield +10/20/30/40 (was 20/30/40/50)
[/*]
Toxicity
Damage +2/4/6 (was 3/6/9)
[/*]