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bazaar-builds 社区社区2025-11-05

Jules Is Here! Launch Maintenance and Patch notes

Jules Is Here! Launch Maintenance and Patch notes
The Bazaar Patch Notes

This Patch is all about the new Character, Jules, but there is much more news! (Source)

DUPLICATE HANDLING

  • Existing Duplicates on all accounts have been converted to Gems, and new Cosmetics found in Chests that are duplicates will also be converted to Gems at the following rates:

    • Bronze: 12

    • Silver: 25

    • Gold: 125

    • Diamond: 500

    • Legendary: 1250

  • We are keeping a record of converted duplicates for future reference

STORE CHANGES

  • The Store no longer auto-refreshes on purchase

  • Silver items are now available in the Store at 100 Gems

  • Store Prices:

    • Silver: 100 Gems

    • Gold: 500 Gems

    • Diamond: 2000 Gems

    • Legendary: 5000 Gems

PRIZE PASS

  • Monthly Prize Pass updates are resuming

  • Prize Passes will have cosmetics at Level 20 and 40

  • Prize Pass will reset with each monthly Season

COSMETIC CHEST

  • Content from the previous Prize Pass has been added to the Cosmetic Chest

  • The following new cosmetics are added directly to the Chest

    • Eshalak Cafe (Jules’ Board)

    • Chef’s Choice (Jules’ Album)

    • Luxuriant (Carpet)

    • Chef’s Table (Card Back)

    • Virtuoso Jules (Skin)

  • 30 new item skins have been added to the Chest

    • These are all Jules items

  • Normal Mode now gives 1/2/3 Chests (instead of 2/4/6)

RANK RESET

  • Soft Reset is now implemented:

    • Current Legendary and Diamond players will be reset to Gold 5

    • Current Gold players will be reset to Silver 5

    • Current Bronze and Silver players will be reset to Bronze

GENERAL CHANGES

  • Tooltips

    • Corrected a number of systemic tooltip, issues showing incorrect values being upgraded

    • Removed “non-Legendary” from transform tooltips now that it’s clarified in the Transform Legend

  • Skill Assignments

    • Made several changes to the skills available to each hero to better reflect core identities

  • “With an item” triggers

    • Most “with an item” clauses in items removed so they work with Skills

    • Previously, this exception was inconsistently applied to some items only, this makes them all work the same way

    • Generally, Skill outputs will be more limited going forward

  • Doubling Effects

    • Corrected a number of active doubling effects which would retroactively also double new buffs (such as Atlas Stone and LavaRoller)

  • Optimization

    • Optimized several visual areas to improve performance, including cases with high Max Health values

  • Resume Issues

    • Corrected an issue with Quest items not retaining buffs when resuming a run

    • Corrected an issue with temporary buffs not retaining when resuming a run

  • Value Gain

    • Increased the trigger priority of value gain effects in combat to resolve some inconsistent ordering issues when certain item combinations were present

NEW CONTENT

  • Sandwich Artist (New Monster)

    • Day 6 Silver

  • Stew (New Monster)

    • Day 8 Bronze

    • New Skill:

      • Anything to Win – The first time you use a non-Burn or non-Poison item each fight, Charge your Burn and Poison items [–/–/1/2] second(s) (edited) 

  • Mak

    • Foul Mushroom (Item)

    • Rainbow Staff (Item)

    • Archeologist (Skill)

      • The Cooldown of your Relic and Tools is reduced by [–/–/5/10]%

    • Reserve Collection (Skill)

      • The first time you fall below half Health each fight, use your Relics and Potions

    • Bloodthirst (Skill)

      • Your Lifesteal Weapons have +[20/30/40/50] damage

    • Quick Study (Skill)

      • The first time you use an item each fight, Haste [–/1/2/3] Relics for 2 seconds

    • Cherished Keepsake (Skill)

      • Your leftmost item is a Relic

  • Stelle

    • Boom Boom Bot(Item)

    • Flame Jet Drone (Item)

    • Tugboat (Item)

    • Cloud Tanker (Item)

    • Parts Picker (Item)

  • Hidden Options

    • Additional hidden options have been added

    • Some existing hidden options have had their values slightly modified

ENCOUNTER CHANGES

  • Hero Merchants

    • Now has rerolls for 8 Gold but no longer offers enchanted items

  • Aerodrome

    • Now spawns on Day 5+ (from 3+)

    • No longer spawns fights (except hidden ones)

      • Corrected an issue where Treasure Chest here was always the Mimic

  • D’flek

    • Can now spawn for Stelle

  • Docks

    • Corrected an issue where these options would only spawn items that start at Bronze-tier

  • Mountain Pass

    • Improved several of the non-combat outcomes

  • Mysterious Portal

    • Now gives 0 XP by default

    • No longer spawns fights (except hidden ones)

  • Pip

    • Now offers 4 skill options along with 2 Gold

  • Racetrack

    • No longer spawns for Mak

  • Regenald

    • Can now spawn Health related skills also

  • The Antiquarian

    • No longer spawns on Stelle and Jules

  • The Tester

    • Can now spawn for Vanessa and Stelle

    • Now sells Tech items from any Hero

    • Now spawns on Day 6+

DOOLEY CHANGES

  • Flint Stones

    • Cooldown to 5 (was 4)

  • GPU

    • Cooldown to 4 (was 5)

  • Primal Core

    • Cooldown to 7/6/5 (was 8/7/5)

  • Clawrence

    • Scaling to 10/20/30/40 (was 10/15/25/40)

  • Brick Buddy

    • Scaling to 10/20/30/40 (was 10/15/25/40)

  • Tanky Anky

    • When your Dinosaurs or Relics deal Damage, Shield for that amount (was just Dinosaurs)

  • Welding Torch

    • Burn equal to 20% of your Shield (was 10%)

  • Micro Dave

    • Cooldown to 8 (was 7)

    • Charge amount to 2 seconds (was 1)

    • Burn to 3/6/9/12 (was 5)

    • Charge on small item OR Core use (was just small item)

    • Added Tool tag

  • Pylon

    • Slow 2/3/4 items (was 1/2/3)

  • Chemsnail

    • Cooldown to 8/7/6 (was 8)

  • Harmadillo

    • Cooldown to 9/8/7/6 (was 10/9/8/7)

  • Temporal Navigator

    • Starts at Bronze

  • Light Bulb

    • Starts at Bronze

    • Cooldown to 6/5/4/3 (was 6/5/4)

  • Dooltron

    • Shield when using a friend changed to 75/150 (was 50/100)

  • GRN-W4SP

    • Starts at Bronze

  • RED-F1R3FLY

    • Starts at Bronze

  • Cog

    • Starts at Bronze

MAK CHANGES

  • Skyspirit Ashes

    • Corrected an issue with Deadly and Radiant not targeting enchanted items

  • Vial Launcher

    • When you use a Potion, deal [–/–/20/40] Damage. (was 25/40)

    • When you transform a Potion, this gains +[–/–/20/40] Damage for the fight. (was 25/40 and also on reload)

    • When you Reload a Potion, Charge it [1/2] seconds

  • Atmospheric Sampler

    • Starts at Diamond

  • Bottled Explosion

    • Cooldown to 7/6 seconds (was 6)

  • Boiling Flask

    • Starts at Gold

    • Cooldown to 10/8 (was 11/10/9)

  • Candles

    • Burn 7/11/15/19 (was 8/12/16/20)

  • Satchel

    • 7 second cooldown (was 8/7/6)

    • Reload 2/3/4 items (was 2)

  • Frost Totem

    • Starts at Silver

    • Second quest is now to get 4 Relics (was 5)

    • Cooldown to 6/5/4 (was 8/7/6/5)

  • Sands of Time

    • Cooldown to 5 seconds (was 6)

    • First quest is now to get 5 slow items

  • Tomb of the Ancients

    • Cooldown to 6 seconds (was 7)

  • Dragon’s Breath

    • Cooldown to 9/8/7 (was 10)

  • Infinite Potion

    • 3/6/9 Regen (was 1/2/3)

  • Regen Potion

    • 10/20/30 Regen (was 8/16/24)

  • Bottled Tornado

    • Cooldown to 5 seconds (was 6)

  • Incense

    • Regen to 2/4/6/8 (was 1/3/5/7)

  • Gravstone

    • Regen to 10/15/20 (was 5/10/15)

  • Viper Cane

    • Starts at Silver

    • Damage buff to 4/8/12 (was 5/10) 

  • Ouroboros Statue

    • Poison to 5 (was 4/6/8)

    • Regen to 4/8/12 (was 2/6/10)

  • Basilisk Fang

    • Starts at Silver

    • 10/20/30 damage (was 10/20)

    • 25/50/100% crit chance while enemy is poisoned (was 50/100)

  • Recycling Bin

    • Attempted a fix for the issue where triggered effects would not always trigger due to the Potion being transformed

  • Cellar

    • Cooldown to 3 seconds (was 4)

  • Flying Potion

    • Your other Flying items gain haste (previously could target itself)

  • Frozen Flame

    • Freeze duration to 1/1.5/2 seconds (was 2 seconds)

  • Tome of Yyahan

    • Regen to 4/8/12 (was 5/10/15)

  • Rapid Injection System

    • Poison Values to 3/6/9 (were 4/8/12)

  • Infused Bracers

    • Poison Values to 8/16/24 (were 10/20/30)

  • Sapphire

    • Cooldown to 7 seconds (was 8)

    • Freeze duration increase is only to the item to the left (was all Freeze items)

  • Apothecary

    • Starts at Silver

    • Regen to 8/16/24 (was 20/30)

  • Runic Double Bow

    • Damage and scaling to 20/30/40 (was 10/20/30)

  • Magnus’ Femur

    • Damage scaling to 35/70 (was 50/75)

  • Bottled Lightning

    • Damage to 15/25/35/45 (was 20/30/40/50)

    • Burn to 1/2/3/4 (was 2/3/4/5)

  • Adrenal Converter

    • Regen to 8/16/25 (was 10/15/20)

  • Wild Quillback

    • Regen and Poison to 2/4/6 (was 3/4/5)

  • Goop Flail

    • Cooldown to 11/10/9 seconds (was 12/11/10)

  • Toxic Weapons

    • Scaling to 2/3/4 (was 2/4/6)

PYGMALIEN CHANGES

  • Atlatl

    • Damage 10/20/30/40 (from 15/20/25/30)

  • Orange Piggles

    • L and R scale burn 1/2/3/4 (was 2/3/4/5)

    • A Cooldown to 5 seconds (was 4)

  • Caltrops

    • Starts at Diamond

  • Endurance

    • Scaling to 5/10/15 (was 10/20/30)

  • Healthy Hoarder

    • Health gain to 75/175/275 (was 100/200/300)

  • Brawler

    • Health gain to 75/175/275 (was 100/200/300)

  • Dog

    • Quest requirements to 20/40/60 (were 25/50/75)

  • Showcase

    • Starts at Silver

    • Scaling to 20/40/60 (was 10/20/30/40)

  • Beast of Burden

    • Cooldown to 8 (was 9/8)

  • Haladie

    • Cooldown to 7/6/5/4 (was 8/7/6/5)

  • Brass Knuckles

    • Cooldown to 8/7/6/5 (was 9/8/7/6)

  • Snowmobile

    • Changed to apply its damage buff on freeze instead of on its active ability

  • Matchbox

    • Burn to 3/4/5/6 (was 4/5/6/7)

  • Money Furnace

    • At the start of each fight, spend 5 Gold to permanently increase this item’s value by [4/6/8] (was 6/5/4 to up by 5)

  • Cash Cannon

    • Now gains damage equal to Double the gold you gain

  • Jaballian Dagger

    • Cooldown to 3 seconds (was 5)

  • Spacescraper

    • Cooldown to 6/5 seconds (was 7)

  • Landscraper

    • Now spawns a Truffle when its value increasing effect happens

    • Value increase to 10/20/30 (was 5/10/15)

  • Vineyards

    • Value increase to 10/20/30 (was 5/10/15)

STELLE CHANGES

  • Aerial Turret

    • No longer has Drone type

  • Ornithopter

    • Starts at Bronze

    • Your flying weapons have +5/10/15/20 damage (replaces cooldown reduction ability)

  • Daggerwing

    • Scaling changed to 125/250 (was 100/200)

  • Firecrackers

    • Radiant Firecrackers no longer prevents destruction

  • Flycycle

    • Redesigned

    • Your leftmost item that isn’t Flying starts Flying

    • Your Flying Shield items have +5/10/15/20 Shield

  • Hydrogen Tank

    • Radiant Hydrogen Tank no longer prevents destruction

  • LavaRoller

    • Now only doubles on destroying your own items

    • Burn 40/80 (was 20/40)

  • Lunch Box

    • Regen to 2/4/6 (was 1/2/3)

  • Oxygen Tank

    • Radiant Oxygen Tank no longer prevents destruction

  • Pinwheel

    • A small item starts flying (replaces Regen ability)

  • Orbital Polisher

    • Starts at Silver

    • Quest requirement to 100 (was 150)

  • Marshalling Lights

    • Starts at Bronze

  • Rivet Gun

    • CD to 5/4/3/ (from 8/7/6)

    • Now a Weapon

    • Deals 10/15/20 damage

    • No longer self charges

  • Sandbags

    • Cooldown to 3 seconds (was 4)

  • Sky Anchor

    • Cooldown to 6 seconds (was 8)

  • Squirrel Suit

    • Starts at Bronze

    • When this starts flying, Haste adjacent items 1/2/3/4 seconds (was gain regen for the fight)

VANESSA CHANGES

  • Cannon

    • Cooldown to 4 seconds (was 5)

    • Burn equal to 10% of its damage (was 4/6/8/10)

  • Custom Scope

    • Gains the tech type

  • Bladed Hoverboard

    • Damage to 30/50/80 (was 40/60/80)

  • Korxena Crest

    • Starts at Silver

    • 15/25/35% Crit Chance (was 10/15/20/25%)

  • Lighter

    • Burn to 3/5/7/9 (was 2/4/6/8)

  • Lighthouse

    • Slows 1/2 items (was 1 item)

    • Slows for 2 seconds (was 2/4 seconds)

  • Powder Flask

    • Cooldown to 4 seconds (was 5)

  • Pesky Pete

    • Starts at Bronze

    • Burn to 2 (was 2/4/6)

    • Cooldown to 8/7/6/5 seconds (was 7)

  • Mr Richardson

    • Shield 30 (was 10)

  • Old Saltclaw

    • Deal 30 Damage (was 10)

  • Ice Pick

    • Cooldown to 5 seconds (was 6)

    • Scaling to 15/30/45 (was 15/20/35)

  • Orange Julian

    • Cooldown to 10/9/8 (was 11/10/9)

  • Clamera

    • Slow duration to 2 seconds (was 3)

  • Sniper Rifle

    • Cooldown to 9 seconds (was 10)

  • Sharkray

    • Starts at Bronze

  • Submersible

    • Damage to 20/40/60 (was 20/30/40)

  • Trebuchet

    • Starts at Silver

  • Weather Glass

    • 4 Poison and Burn (was 5)

  • Volcanic Vents

    • Cooldown to 7 seconds (was 8)

COMMON CHANGES

  • Biomerge Arm

    • Now only grants +Ammo to items with Ammo

  • Candy Mail, Super Syrup, Epicurean Chocolate

    • Corrected an issue where if the item was upgraded while in your Stash, the ammo would not recover

  • Dragon Whelp

    • Cooldown to 9/8/7 (from 11/10/9)

    • Damage to 5 (from 1)

  • Moon Orb

    • Corrected an issue where the Haste duration tooltip was referencing the Slow duration

  • Guardian Shell

    • Cooldown to 7 seconds (was 6)

    • Charge 2 seconds (was 1)

  • Salamander Pup

    • Cooldown to 8 seconds (was 9)

    • Burn on sell to 2/4/8/16 (was 3/4/5/6)

SKILL CHANGES

  • Bombs Away

    • The first [4/8/12] times you use a Drone or Vehicle each fight, Burn 5 (When you use a Vehicle or Drone, Burn [2/3])

  • Eject! Eject!

    • If you have a Vehicle, the first time you would be defeated each fight, Heal to half health and destroy one of your Vehicles for the fight

    • No longer requires the vehicle destruction to be successful to Heal

  • Flashy Reload

    • The first [–/–/3/6] times you Crit each fight, reload another item. (from The first [–/–/3/6] times you Crit each fight, reload another item 1 ammo)

  • Grease Fire

    • The first [4/8/12] times you use a Tool each fight, Burn 5. (from When you use a Tool, Burn [–/–/3/5])

  • Heat Lover

    • When you Burn, gain [–/–/2/4] Regen for the fight. (from When you Burn, gain [2/4/6/8] Regen for the fight)

  • Heated Shells

    • The first [4/8/12] times you use an Ammo item each fight, Burn 5. (from When you use an Ammo item, Burn [–/2/3/4])

  • Hot Spot

    • The first [4/8/12] times you use your leftmost item each fight, Burn 5 (from When you use your leftmost item, Burn [–/2/3/4])

  • Ice Bullets

    • The first [–/–/3/6] times you Freeze each fight, reload another item. (from When you Freeze, reload an item [1/2/3] ammo)

  • Healthy Friendship

    • When you use a Friend, gain [–/–/2/4] Regen for the fight. (from When you use a Friend, gain [–/1/2/3] Regen for the fight.)

  • Housewarming Gifts

    • Now triggers on Properties sold (previously triggered on Properties purchased)

  • Jack of All Trades

    • Now charges items that are not of the hero you are currently playing

    • Previously, if you were on Vanessa using a Pyg item, it would charge non-Pyg items and not actually care you are playing Vanessa at all

  • Poison Tyrant

    • When you Poison, gain [–/–/2/4] Regen for the fight. (from When you Poison, gain [2/4/6/8] Regen for the fight)

  • Relax Bro

    • When you use a small item, gain [–/–/2/4] Regen for the fight. (from When you use a small item, gain [1/2/3/4] Regen for the fight)

  • Retaliatory Toxins

    • The first [5/10] times your enemy uses an item, Poison 5. (from When an enemy uses an item, Poison [1/2])

  • Shatter

    • Starts at Gold

  • Small Refresh

    • The first [3/6/9/12] times you use a Small item each fight, Heal 50. (from When you use a small item, Heal [5/10/15/20])

  • Snowstorm

    • Damage scaling to 10/20/30/40 (was 20/40/60/80)

  • Tall Buildings

    • The first [–/–/5/10] times you use a Property each fight, Haste items adjacent to it for 1 second. (When you use a Property, Haste items adjacent to it for [1/2] second(s))

  • The One Potion

    • Now only grants +Ammo to items with Ammo

  • Thirsty

    • The first [–/4/8/12] times you use a Potion each fight, gain 10 Regen for the fight. (from The first 5/10 times you use a Potion each fight, gain 20 Regen for the fight)

  • Time to Tinker

    • The first [3/6/9/12] times you Haste each fight, Shield 50. (from When you Haste, Shield [10/20/30/40])

  • Tools of the Trade

    • The first [–/–/5/10] times you use a Tool each fight, Haste a Tool for 1 second. (from When you use a tool, Haste a Tool for 1 second”)

  • Toxic Friendship

    • When you use a Friend, Poison [–/–/2/4]. (from When you use a Friend, Poison [–/1/2/3].)

  • Warm Hugs

    • The first [4/8/12] times you use a Friend each fight, Burn 5. (from When you use a Friend, Burn [2/3])